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Ramli, Nurshahrily Idura; Rawi, Mohd Izani Mohamed; Rebuan, Fatin Nur Nabila – International Journal of Web-Based Learning and Teaching Technologies, 2022
Today, in the realm of Industry 4.0, vastly diverse internet of things (IoT) technologies are integrated everywhere, not to mention included in academic programs in schools and universities. Domain ratio of the final year projects in Universiti Teknologi MARA exposes a staggering hype in IoT as compared to other domains despite not having IoT…
Descriptors: Technology Uses in Education, Capstone Experiences, Student Projects, College Students
Maiti, Ananda; Raza, Ali; Kang, Byeong Ho – IEEE Transactions on Learning Technologies, 2021
The Internet-of-Things (IoT) is a collection of technologies to bring the Internet to physically embedded devices and to embed them deeply into human activities to aid in a variety of activities. IoT gained traction with developers and consumers in recent years, driven by low-cost open-source hardware that enables easy prototyping and testing. IoT…
Descriptors: Internet, Active Learning, Student Projects, College Students
Zhicheng Dai; Yue Yang; Zengzhao Chen; Ling Wang; Liang Zhao; Xiaoliang Zhu; Junxia Xiong – Education and Information Technologies, 2025
Higher education is beginning to focus on how to effectively cultivate IoT engineers who possess both hard skills and soft skills. Therefore, from the perspective of activity theory and combining it with project-based learning, this study constructed a project-based learning framework based on activity theory and applied this framework to an IoT…
Descriptors: Active Learning, Student Projects, Teacher Effectiveness, Instructional Effectiveness
Agila-Palacios, Martha Vanessa; Muñoz-Repiso, Ana García-Valcárcel; Ramírez-Montoya, María Soledad – Journal of Applied Research in Higher Education, 2022
Purpose: The purpose of this paper is to analyze the influence of two active methodologies on digital competences development using mobile devices. The first methodology is project-oriented learning (POL); the second one is case-based learning (CBL). The analyzed digital competences belong to the communication and collaboration area of framework…
Descriptors: Handheld Devices, Technological Literacy, Student Projects, Active Learning
Rejón-Guardia, Francisco; Polo-Peña, Ana Isabel; Maraver-Tarifa, Guillermo – Journal of Computing in Higher Education, 2020
The international higher education system should be grounded in an educational approach in which teaching and learning methods aim to transform the student into an active agent in their learning process. The present study aims to learn how intention to use a personal learning environment based on Google applications for supporting collaborative…
Descriptors: Educational Environment, Computer Software, Internet, Active Learning
Loukatos, Dimitrios; Arvanitis, Konstantinos G. – Education Sciences, 2019
Inspired by the mobile phone market boost, several low cost credit card-sized computers have made the scene, able to support educational applications with artificial intelligence features, intended for students of various levels. This paper describes the learning experience and highlights the technologies used to improve the function of DIY…
Descriptors: Handheld Devices, Artificial Intelligence, Robotics, Internet
Pettijohn, James B.; Ragan, Kent P.; Ragan, Gay A. – Journal of Instructional Pedagogies, 2021
It is an easily observed reality that the typical college/university student is extremely comfortable with the use of technology and particularly with the use of the Internet. The authors contend that this fact almost requires that instructors of finance classes incorporate the use of web-based financial resources into their in-class presentations…
Descriptors: Introductory Courses, Assignments, College Students, Student Interests
Mentzer, Kevin; Frydenberg, Mark; Yates, David J. – Information Systems Education Journal, 2020
This paper presents student projects analyzing or using blockchain technologies, created by students enrolled in courses dedicated to teaching blockchain, at two different universities during the 2018- 2019 academic year. Students explored perceptions related to storing private healthcare information on a blockchain, managing the security of…
Descriptors: Active Learning, Student Projects, College Students, Computer Science Education
Eldardiry, Dalia H.; Elmoghazy, Zeinab A. – International Journal of Technology and Design Education, 2018
The paper explores the impact of the internet on students and their enhancement of their Identity and culture in the world of globalization. It is based on two stages; a theoretical background in the literature that provides criteria for examining the issue of the study. Then, the analytical study is done to the collected data. The paper…
Descriptors: Foreign Countries, Internet, Influence of Technology, Self Concept
Chen, Cheryl Wei-yu – Pedagogies: An International Journal, 2018
Cyberbullying takes place when the Internet is used purposefully to cause harm or discomfort to a specific person or group of persons. Because of the fast growth of digital technologies, cyberbullying is replacing physical bullying and becoming a prevalent social problem around the world. This study outlines the author's efforts of integrating…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Bullying
Begum, Jahanara – International Journal of Language Education, 2019
In recent years, there has been a growing recognition of language teaching being more and more communication oriented. The traditional classroom teaching is facing a big challenge and is gradually being replaced by learner-centered approaches putting learner as individual into the core of learning process. This means learner autonomy gets to be…
Descriptors: Personal Autonomy, College Students, English (Second Language), Second Language Learning
Davies, Jim – International Association for Development of the Information Society, 2013
Millions of hours are spent on assignments in university education every year. This exploratory paper describes ways in which instructors can create assignments that not only educate students, but also create lasting online contributions for use by scholars and future students. I describe case studies of assignment types I have used effectively:…
Descriptors: Assignments, Internet, College Instruction, Case Studies
Idzikowski, Andrew – Athens Journal of Education, 2014
One of many educational challenges in higher education is to combine theory with the practical knowledge that students need to have learned upon graduation. Most business schools in North America address this issue by using case studies. In the business area of internet marketing, learning by analyzing case studies does not create the excitement…
Descriptors: Foreign Countries, Experiential Learning, Internet, Marketing
López Garcia, Diego A.; Mateo Sanguino, Tomás de J.; Cortés Ancos, Estefania; Fernández de Viana González, Iñaki – IEEE Transactions on Learning Technologies, 2016
Debates have been used to develop critical thinking within teaching environments. Many learning activities are configured as working groups, which use debates to make decisions. Nevertheless, in a classroom debate, only a few students can participate; large work groups are similarly limited. Whilst the use of web tools would appear to offer a…
Descriptors: Debate, Web 2.0 Technologies, Internet, Cooperative Learning
Quinn, Robert D. – Art Education, 2011
E-learning has seen incredible growth in the first decade of the 21st century. This growth is particularly noticeable in institutions of higher education. Even though distance learning has long been the method by which remote students have obtained course credit through correspondence study, e-learning is popular even among traditional on-campus…
Descriptors: Electronic Learning, Studio Art, Internet, Photography