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Showing 1 to 15 of 25 results Save | Export
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Ustun, Ahmet Berk; Zhang, Ke; Karaoglan-Yilmaz, Fatma Gizem; Yilmaz, Ramazan – Journal of Research on Technology in Education, 2023
This mixed-method pretest/post-test experimental study examined the effect of learning analytics (LA)-based interventions on students' academic achievement and self-regulatory skills, and explored students' perceptions of such interventions in flipped classrooms (FC). Sixty-two college students from an introductory computer course were randomly…
Descriptors: Learning Analytics, Feedback (Response), Flipped Classroom, Intervention
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Du, Xiaoming; Ge, Shilun; Wang, Nianxin – International Journal of Information and Communication Technology Education, 2022
In the context of education big data, it uses data mining and learning analysis technology to accurately predict and effectively intervene in learning. It is helpful to realize individualized teaching and individualized teaching. This research analyzes student life behavior data and learning behavior data. A model of student behavior…
Descriptors: Prediction, Data, Student Behavior, Academic Achievement
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Humpherys, Sean L.; Lazrig, Ibrahim – Information Systems Education Journal, 2021
This study proposes a time management intervention for college students that includes 1) identifying academic deliverables with due dates, 2) preplanning specific study times each week in advance, 3) and sharing the plan with the instructor. Results show a decrease in missing assignments and an increase in course grades even when controlling for…
Descriptors: Time Management, Academic Achievement, Computer Science Education, Intervention
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Rachel F. Adler; Devorah Kletenik – Journal of Postsecondary Education and Disability, 2023
While more universities are including IT accessibility in their computer science programs for undergraduate and graduate students, there is little accessibility training available for K-12 teachers. We created an intervention through which postsecondary students had opportunities to experience five computer games with a simulated impairment…
Descriptors: Elementary Secondary Education, Postsecondary Education, Computer Science Education, College Students
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Rodríguez, M. Elena; Guerrero-Roldán, Ana Elena; Baneres, David; Karadeniz, Abdulkadir – International Review of Research in Open and Distributed Learning, 2022
This work discusses a nudging intervention mechanism combined with an artificial intelligence (AI) system for early detection of learners' risk of failing or dropping out. Different types of personalized nudges were designed according to educational principles and the learners' risk classification. The impact on learners' performance, dropout…
Descriptors: Artificial Intelligence, Electronic Learning, College Students, Intervention
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Celis Rangel, Jakeline G.; King, Melissa; Muldner, Kasia – ACM Transactions on Computing Education, 2020
Learning to program requires perseverance, practice, and the mindset that programming skills are improved through these activities (i.e., that everyone has the potential to become good at programming). In contrast to an entity mindset, individuals with an incremental mindset believe that ability is malleable and can be improved with effort. Prior…
Descriptors: Intervention, Cognitive Structures, Programming, Learning Activities
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Geerling, Danielle; Butner, Jonathan; Fraughton, Tamra; Sinclair, Sungchoon; Zachary, Joseph; Sansone, Carol – Journal of Experimental Education, 2020
To better understand students' experiences while learning in an online computer-science course, we adopted a dynamical systems analytic framework in which we tested linked patterns of confusion and interest over time and investigated whether and how those patterns might change as a function of students' exposure to a utility value (UV)…
Descriptors: Online Courses, Computer Science Education, Student Interests, Intervention
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Lending, Diane; Fulcher, Keston; Ezell, Jeremy D.; May, Jeffrey L.; Dillon, Thomas W. – Research & Practice in Assessment, 2018
Few examples of demonstrable program learning improvement projects exist. To provide guidance for those seeking to report program learning improvement, we offer a real example of an implemented learning improvement project for a Computer Information Systems major curriculum. The example follows a six-criteria model and the subsequent standards for…
Descriptors: Educational Improvement, Program Implementation, Computer Science Education, Information Systems
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Zheng, Lanqin; Zhong, Lu; Niu, Jiayu; Long, Miaolang; Zhao, Jiayi – Educational Technology & Society, 2021
In recent years, the rapid development of artificial intelligence has increased the power of personalized learning. This study aimed to provide personalized intervention for each group participating in computer-supported collaborative learning. The personalized intervention adopted a deep neural network model, Bidirectional Encoder Representations…
Descriptors: Instructional Effectiveness, Individualized Instruction, Computer Assisted Instruction, Cooperative Learning
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Wagner, Isabel – ACM Transactions on Computing Education, 2016
The term "gender gap" refers to the significant underrepresentation of females in many subjects. In Computer Science, the gender gap exists at all career levels. In this article, we study whether there is a performance gap in addition to the gender gap. To answer this question, we analyzed statistical data on student performance in…
Descriptors: Gender Differences, Academic Achievement, Computer Science Education, College Students
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Reilly, Joseph M.; Schneider, Bertrand – International Educational Data Mining Society, 2019
Collaborative problem solving in computer-supported environments is of critical importance to the modern workforce. Coworkers or collaborators must be able to co-create and navigate a shared problem space using discourse and non-verbal cues. Analyzing this discourse can give insights into how consensus is reached and can estimate the depth of…
Descriptors: Problem Solving, Discourse Analysis, Cooperative Learning, Computer Assisted Instruction
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Blanco, Teresa; López-Forniés, Ignacio; Zarazaga-Soria, Francisco Javier – International Journal of Technology and Design Education, 2017
The competence-based education recently launched in Spanish universities presents a set of abilities and skills that are difficult to teach to students in higher and more technologically-oriented grades. In this paper, a teaching intervention that is based on design methodologies is proposed, to upgrade the competitive capacities of computer…
Descriptors: Foreign Countries, College Students, Empathy, Teamwork
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Fernández-Alemán, José Luis; Carrillo-de-Gea, Juan Manuel; Meca, Joaquín Vidal; Ros, Joaquín Nicolás; Toval, Ambrosio; Idri, Ali – IEEE Transactions on Education, 2016
This paper presents the results of two educational experiments carried out to determine whether the process of specifying requirements (catalog-based reuse as opposed to conventional specification) has an impact on effectiveness and productivity in co-located and distributed software development environments. The participants in the experiments…
Descriptors: Productivity, Computer Science Education, Computer Software, Course Descriptions
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Wan, Han; Liu, Kangxu; Yu, Qiaoye; Gao, Xiaopeng – IEEE Transactions on Learning Technologies, 2019
Most educational institutions adopted the hybrid teaching mode through learning management systems. The logging data/clickstream could describe learners' online behavior. Many researchers have used them to predict students' performance, which has led to a diverse set of findings, but how to use insights from captured data to enhance learning…
Descriptors: Educational Practices, Learner Engagement, Identification, Study Habits
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Kunkle, Wanda M.; Allen, Robert B. – ACM Transactions on Computing Education, 2016
Learning to program, especially in the object-oriented paradigm, is a difficult undertaking for many students. As a result, computing educators have tried a variety of instructional methods to assist beginning programmers. These include developing approaches geared specifically toward novices and experimenting with different introductory…
Descriptors: Teaching Methods, Programming, Programming Languages, Computer Science Education
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