Publication Date
In 2025 | 0 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 2 |
Since 2016 (last 10 years) | 3 |
Since 2006 (last 20 years) | 4 |
Descriptor
Author
Chen, Hao-Jan Howard | 1 |
Hsu, Hsiao-Ling | 1 |
Maniati, Mahmood | 1 |
Saichon Pianpadungporn | 1 |
Shokouhi, Hossein | 1 |
So-Jin Moon | 1 |
Publication Type
Journal Articles | 3 |
Reports - Research | 3 |
Dissertations/Theses -… | 1 |
Tests/Questionnaires | 1 |
Education Level
Higher Education | 4 |
Postsecondary Education | 4 |
Audience
Location
Iran | 1 |
Taiwan (Taipei) | 1 |
Thailand | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Saichon Pianpadungporn – Higher Education Studies, 2024
In Thailand, the traditional teaching approach used for English language classes has been to explicitly teach English grammar, but in recent years the strategy has begun to shift towards the implicit teaching of language via communicative techniques. Within academic circles, there has been minimal agreement on the suitability of approaches used.…
Descriptors: Foreign Countries, English (Second Language), Second Language Instruction, Direct Instruction
So-Jin Moon – ProQuest LLC, 2021
As increasing numbers of foreign language programs have employed multimedia into their curricula, the importance of ways and means to optimize the students' language learning through multimedia has been emphasized. While multimedia with on-screen text in the target language is extensively adopted by foreign language learners, there is no study of…
Descriptors: Vocabulary Development, Second Language Learning, Captions, Mass Media Effects
Chen, Hao-Jan Howard; Hsu, Hsiao-Ling – Computer Assisted Language Learning, 2020
One of the more rapidly advancing subfields of second language acquisition research is Digital-game based language learning (DGBLL) and many studies have found that Commercial off-the-shelf (COTS) games can have a positive effect on vocabulary acquisition. COTS games are specifically made for entertainment purposes, while serious games, which…
Descriptors: Educational Games, Computer Games, Game Based Learning, Simulated Environment
Shokouhi, Hossein; Maniati, Mahmood – English Language Teaching, 2009
This study was intended to determine whether or not the genre of a reading text affects the incidental vocabulary acquisition of L2 learners while reading. To this aim, 40 Iranian EFL students whose vocabulary knowledge was within a limited range (already determined by Nation's Vocabulary Levels Test) were divided into two groups of 20 each for…
Descriptors: Foreign Countries, College Students, Incidental Learning, Vocabulary Development