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Aleksandra Kobicheva; Elena Tokareva; Tatiana Baranova – European Journal of Psychology of Education, 2025
Phubbing is not only a consequence of technological advancements but also represents an entirely novel aspect of social conduct, impacting students' academic performance and the sustainability of development. The purpose of the study is to identify the relationship between students' level of phubbing, academic engagement and academic performance…
Descriptors: Student Behavior, Learner Engagement, Computer Use, College Students
Mihelic, Katarina Katja; Lim, Vivien Kim Geok; Culiberg, Barbara – European Journal of Psychology of Education, 2023
This paper examines mobile cyberloafing, i.e. the use of phones for non-study purposes among Gen Z students, the first generation of digital natives. Drawing from research on misbehaviour and cyberloafing, we developed and tested a model with moral disengagement and subjective norms as predictors and psychological detachment and cognitive…
Descriptors: Telecommunications, Handheld Devices, Student Behavior, College Students
Nikola Levkov; Bojan Kitanovikj – International Journal of Technology in Education, 2024
While the right usage of technology brings a plethora of benefits, misusing technological devices and the Internet in an educational context can manifest in different behavioral tendencies. This ranges from growing addiction to technology and cyberbullying to technological anxiety and technostress. Yet, the effects of cyberloafing on students'…
Descriptors: Foreign Countries, College Students, Social Media, Internet
Alexandre Marinho; Ig Ibert Bittencourt; Diego Dermeval; Jário Santos; Geiser Challco; Marcelo Reis – Technology, Knowledge and Learning, 2025
The impact of evolving technologies, including in education, has prompted researchers to enhance the educational process through flow experience in technology-enhanced learning environments in Informatics in Education. This study investigates the effects of a gamified educational environment with competition and collaboration elements on students'…
Descriptors: Competition, Cooperation, Cooperative Learning, Learner Engagement
Crooks, Julian – ProQuest LLC, 2023
Both fashion design and education are areas where new technologies can have a significant impact. This dissertation examines the potential of virtual reality (VR) for fashion design education and focused on the profound affordances that virtual reality offers - immersion and agency. Using a phenomenological approach, the study combined arts-based…
Descriptors: Computer Simulation, Computer Uses in Education, Clothing Instruction, Affordances
Lu, Kaili; Pang, Feng; Shadiev, Rustam – Education and Information Technologies, 2023
Asynchronous online learning has gained great popularity in higher education, especially due to the recent COVID-19 pandemic. However, few studies have investigated how to maintain students' continuous usage intention of asynchronous online courses in the context of higher education. This study incorporated four key factors (intrinsic motivation,…
Descriptors: Asynchronous Communication, Educational Technology, Technology Uses in Education, College Students
Parks, Rodney; Hayes, Casey; Heggie, Mary; Taylor, Alexander – College and University, 2020
Engaging students and developing interest can be challenging--and not always successful on the first couple of tries. With the help of Elon University's Information Technology team, the Office of the Registrar created a technology solution to give faculty more data about the students registered for their classes in the upcoming term. Using…
Descriptors: Computer Uses in Education, Profiles, College Students, Learner Engagement
Grant R. Jackson; Sarah M. Schiffecker; Oleksandra Poquet – Journal of the Scholarship of Teaching and Learning, 2024
Nationwide, postsecondary institutions are seeing the need and searching for ways to prepare their students for life in an increasingly complex and often polarized society. Since its development in the 1980s, intergroup dialogue (IGD) has become a nationally prominent social justice pedagogy that brings together small, diverse groups of college…
Descriptors: Group Discussion, Electronic Learning, Social Justice, Teaching Methods
Jahnke, Isa; Meinke-Kroll, Michele; Todd, Michelle; Nolte, Alexander – Technology, Knowledge and Learning, 2022
Active learning strategies increase student engagement and performances, however, there is student resistance toward such instructional interventions. To overcome student resistance groupwork can be useful. In addition, digital technology can be used to re-design courses to add active learning techniques and support learning "with" and…
Descriptors: Active Learning, Computer Uses in Education, Educational Technology, College Students
Allcoat, Devon; Hatchard, Tim; Azmat, Freeha; Stansfield, Kim; Watson, Derrick; von Mühlenen, Adrian – Journal of Educational Computing Research, 2021
In recent years Virtual Reality has been revitalized, having gained and lost popularity between the 1960s and 1990s, and is now widely used for entertainment purposes. However, Virtual Reality, along with Mixed Reality and Augmented Reality, has broader application possibilities, thanks to significant advances in technology and accessibility. In…
Descriptors: Computer Simulation, Computer Uses in Education, Educational Experience, College Students
Asyari, Lutfi; Abdurrahmansyah; Ardiansyah, Welly – Arab World English Journal, 2022
During the outbreak of the COVID 19 pandemic, educational systems around the world had been disrupted, and as a result, lecturers and Bidikmisi students had to conduct teaching and learning processes from home. This study aimed to investigate the perspectives of Bidikmisi students on online distance learning during the lockdown at Sriwijaya State…
Descriptors: Foreign Countries, COVID-19, Pandemics, Distance Education
Shuyan Wang – SAGE Open, 2024
Student engagement as an important predictor of peer interaction and academic achievement has received considerable attention in second language classes. Despite its significance, how study groups engage in online writing activities in collaborative learning settings remains underexplored. To fill this gap, the present study explored how a group…
Descriptors: Learner Engagement, Cooperative Learning, Group Dynamics, Computer Uses in Education
Alice Gruber; Silvia Canto; Kristi Jauregi-Ondarra – ReCALL, 2023
Mentored online intercultural interaction offers foreign language learners the opportunity to develop different competences, including intercultural, linguistic, and digital competence (O'Dowd, 2021). Such virtual exchange (VE) projects typically involve computer-mediated communication via, for example, Zoom. However, the use of high-immersion…
Descriptors: Computer Simulation, Computer Mediated Communication, Computer Uses in Education, Interpersonal Relationship
Elkins, Susan; Hwang, Soon-yeon; Kim, Dianna; Manolovitz, Tyler; Mueller, Kat Landry; Owens, Erin – College & Research Libraries, 2020
Following two previous studies in 2010 and 2013, this study intends to identify current trends of Sam Houston State University students' technology and communication needs and preferences regarding library services and resources. Drawing comparisons to two previous local studies and national data sets, such as those from Pew Internet Research and…
Descriptors: Academic Libraries, Library Services, Student Attitudes, College Students
Mayhew, Emma – Journal of Political Science Education, 2019
Students within higher education increasingly expect a teaching and learning environment which makes effctive use of technology enhanced learning and respond particularly well to information delivered using a visual medium. One way in which colleagues have responded is through the increased use of new, free presentation software. This review…
Descriptors: College Students, Computer Software, Computer Uses in Education, Learner Engagement