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Ulfia Rahmi; Bayu Ramadhani Fajri; Azrul Azrul – Journal of Learning for Development, 2024
The end of the pandemic era has brought new changes and challenges to lectures held in a blended learning environment, one of which is the use of interactive content. The objective of this study was to analyse, develop and evaluate the presentation of content using H5P in blended learning, its relevance to lecture topics, activities to achieve…
Descriptors: Learning Management Systems, Blended Learning, Educational Technology, Computer Assisted Instruction
Alaa Alnajashi – Journal of Education and Learning, 2024
The current demand for integrating technology into English language instruction to engage students in meaningful conversations is pressing in the digital era. Despite this, research on employing Google tools for collaborative, task-based activities in English education is scarce, particularly in meeting the needs of today's digital learners and…
Descriptors: Foreign Countries, College Students, English Instruction, Student Motivation
HaeJin Lee; Nigel Bosch – International Journal of STEM Education, 2024
Self-regulated learning (SRL) strategies can be domain specific. However, it remains unclear whether this specificity extends to different subtopics within a single subject domain. In this study, we collected data from 210 college students engaged in a computer-based learning environment to examine the heterogeneous manifestations of learning…
Descriptors: Computer Assisted Instruction, Self Management, Intellectual Disciplines, College Students
Boyce, Steven; O'Halloran, Joyce – PRIMUS, 2020
We describe the process of adjusting the balance between computer-based learning and peer interaction in a college algebra course. In our first experimental class, students used the adaptive-learning program ALEKS within an emporium-style format. Comparing student performance in the emporium format class with that in a traditional lecture format…
Descriptors: Active Learning, College Students, Algebra, Mathematics Instruction
Mingjie Zou; Binhai Ren – Journal for the Psychology of Language Learning, 2024
Flow, a subjective state of optimal engagement and immersion, is characterized by a balance of perceived challenges and skills, interest, attention, and a sense of control (Csikszentmihalyi, 1990). Investigating flow in language learning can provide valuable insights into effective learning processes and contexts (Egbert, 2003). Self-regulated…
Descriptors: Metacognition, Learning Strategies, English (Second Language), Second Language Learning
Almogheerah, Ameera – Arab World English Journal, 2020
The study aimed at investigating the effect of using WhatsApp-based learning activities on developing idiom knowledge among Saudi university English as a foreign language (EFL)students compared to conventional method. It also examined the students' perceptions towards the application of WhatsApp in idiom-learning. The rationale for conducting this…
Descriptors: Computer Mediated Communication, Foreign Countries, Females, English (Second Language)
Seyedahmad Rahimi – ProQuest LLC, 2020
In this study, I investigated the effectiveness of a creativity-support system that I developed in the level editor of a learning game called "Physics Playground" on improving college students' creativity. Moreover, I investigated the validity and reliability of an in-game assessment of creativity to measure students' creativity.…
Descriptors: Educational Games, Creativity, Test Validity, Test Reliability
Lubera, Amber – ProQuest LLC, 2023
This dissertation presents four iterative experiments which explore the quantitative benefits of introducing linguistics to language learners. Previous work has connected exploration of linguistic with improved morale and engagement in language classrooms, as well as reduced language discrimination and validation of students' languages and…
Descriptors: Second Language Learning, Second Language Instruction, Learner Engagement, Linguistics
Tavakoli, Hossein; Lotfi, Ahmad Reza; Biria, Reza – Cogent Education, 2019
Task-based language teaching (TBLT) has been drawing researchers' and practitioners' interest since its early onset in the 1980s. In a task-based approach, students learn language by doing interesting, relevant, and hands-on pedagogic tasks that raise their interest and keep their involvement. The rich and still developing literature on TBLT is…
Descriptors: Teaching Methods, Second Language Instruction, Computer Assisted Instruction, Reading Instruction
Asino, Tutaleni I.; Pulay, Alana – TechTrends: Linking Research and Practice to Improve Learning, 2019
The physical classroom remains the one constant space where most schooling takes place and where everyday Computer Supported Collaborative Learning (CSCL) practices in formal educational settings occur. While educational advocates have championed the need for a change to schooling, pedagogy and various teaching and learning practices, the learning…
Descriptors: Student Attitudes, Classroom Environment, Educational Change, Teaching Methods
Ezra, Orit; Cohen, Anat – Australasian Journal of Educational Technology, 2020
Contextualised mobile assisted language learning (MALL) has been greatly discussed (Pegrum, 2014); however, its potential has not been reached in either target or non-target countries, and this calls for teachers' attention. This study recommended a way for teachers to guide their Chinese second or foreign language students towards increasing…
Descriptors: Telecommunications, Handheld Devices, Second Language Learning, Second Language Instruction
Lee, Ju Seong; Xie, Qin – Innovation in Language Learning and Teaching, 2023
Purpose: This study (1) used a person-centered approach to identify specific subgroups of 1,265 EFL learners who participated in Informal Digital Learning of English (IDLE) activities, and (2) looked at how different IDLE profiles are related to important affective variables. Design/Methodology: To identify IDLE profiles, we used cluster analysis.…
Descriptors: Affective Behavior, Second Language Learning, Second Language Instruction, English (Second Language)
Purgina, Marina; Mozgovoy, Maxim; Blake, John – Journal of Educational Computing Research, 2020
Gamification of language learning is a clear trend of recent years. Widespread use of smartphones and the rise of mobile gaming as a popular leisure activity contribute to the popularity of gamification, as application developers can rely on an unprecedented reach of their products and expect acceptance of game-like elements by the users. In terms…
Descriptors: Computer Games, Computer Simulation, Grammar, Computer Software
Lenkaitis, Chesla Ann; Loranc-Paszylk, Barbara – Language Teaching Research, 2021
This article investigates how engaging students to discuss topics that reflect their ideologies in lingua franca (LF) virtual exchanges can help facilitate global citizenship development. A six-week virtual exchange is explored with students from universities in Mexico, Poland, Spain, and the USA. This study utilizes five key elements of…
Descriptors: Student Attitudes, Language Usage, Computer Mediated Communication, Citizenship Education
Schnaubert, Lenka; Bodemer, Daniel – International Journal of Computer-Supported Collaborative Learning, 2019
Cognitive group awareness tools are a means to guide collaborative learning activities by providing knowledge-related information to the learners. While positive effects of such tools are firmly established, there is no consistency with regard to the awareness information used and a wide range of target concepts exist. However, attempts to compare…
Descriptors: Cooperative Learning, Learning Activities, Teaching Methods, Comparative Analysis