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Showing 1 to 15 of 57 results Save | Export
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Rafael Mellado; Claudio Cubillos – Journal of Computer Assisted Learning, 2024
Background: Effective learning in computer programming courses has been a constant challenge for university teachers and has become a relevant competence for current professionals. The literature on gamification in learning presents mixed results, mainly due to problems in instructional design and inconsistency in gamification. Studies with…
Descriptors: Engineering Education, College Students, Computer Software, Technical Occupations
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George Kalmpourtzis; Margarida Romero – Interactive Learning Environments, 2024
Taking into account the profound impact of technology on modern education, especially during the COVID-19 pandemic, increasing academic interest has focused towards the design and application of such tools on different learning contexts. A specific area of Human-Computer Interaction, called affordance theory, focuses on the perception, design and…
Descriptors: Robotics, Artificial Intelligence, Computer Software, Teaching Methods
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Donald Conant – Journal of Education for Business, 2023
For years, researchers have recognized the expectation within the business community that business school graduates possess a working knowledge of spreadsheet applications. Academics continue to seek effective ways to teach these skills in an academic setting. This exercise uses Wordle, a five-letter word guessing game, to teach students…
Descriptors: School Business Relationship, College Students, Business Education, Technology Uses in Education
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Som Nath Ghimire; Upaj Bhattarai; Raj K. Baral – Higher Education Research and Development, 2024
AI-powered ChatGPT has sparked considerable discussion in media, academia, and the scientific community of late. This empirical study reports on how higher education (HE) students in Nepal have utilized, experienced, and perceived this technology. This study, based on a qualitative design, utilized semi-structured interviews with university…
Descriptors: Foreign Countries, Artificial Intelligence, Computer Software, Technology Uses in Education
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Ng, Eugenia M. W.; Wong, Hugo C. H. – International Journal on E-Learning, 2020
This study aims to explore the practices of university students in China regarding mobile learning using a questionnaire. A self-administered questionnaire with reference to the Framework for the Rational Analysis of Mobile Education (FRAME) model was used for this study. A total of 490 valid responses were received from students studying at the…
Descriptors: Foreign Countries, Electronic Learning, College Students, Majors (Students)
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Chmiliar, Linda; Anton, Carrie – Journal of Educational Multimedia and Hypermedia, 2019
The world has seen growth in the availability of mobile devices, and the use of these devices is gradually being implemented in the post-secondary environment. Unfortunately, although there is a growing body of data on the use of mobile devices by post-secondary students in general, there is little information available on the ownership and use of…
Descriptors: Ownership, Handheld Devices, Disabilities, Computer Software
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Mainiero, Lisa A.; Mangini, David M. – Journal of Leadership Education, 2019
This article showcases how mobile app technology can enhance leadership education through a new mobile app called "My Student Leader." "My Student Leader" represents a novel approach to leadership education so that students may use smartphone technology to enhance student leadership development on campus. The app facilitates…
Descriptors: Student Leadership, Leadership Training, Computer Software, Telecommunications
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Mingjie Zou; Binhai Ren – Journal for the Psychology of Language Learning, 2024
Flow, a subjective state of optimal engagement and immersion, is characterized by a balance of perceived challenges and skills, interest, attention, and a sense of control (Csikszentmihalyi, 1990). Investigating flow in language learning can provide valuable insights into effective learning processes and contexts (Egbert, 2003). Self-regulated…
Descriptors: Metacognition, Learning Strategies, English (Second Language), Second Language Learning
Lubera, Amber – ProQuest LLC, 2023
This dissertation presents four iterative experiments which explore the quantitative benefits of introducing linguistics to language learners. Previous work has connected exploration of linguistic with improved morale and engagement in language classrooms, as well as reduced language discrimination and validation of students' languages and…
Descriptors: Second Language Learning, Second Language Instruction, Learner Engagement, Linguistics
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Kong, Siu-Cheung; Kwok, Wai-Ying; Poon, Chun-Wing – Technology, Pedagogy and Education, 2021
The study presents outcomes of students at a higher education institution in walking through a learning trail guided by a mobile application for enhancing their understanding of academic integrity. A framework which consisted of topic-specific bilingual keywords was proposed to support students to reflect on the key concepts embedded in the…
Descriptors: Integrity, Outcomes of Education, Bilingualism, Information Retrieval
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Kirchner, Nina; van Dongen, Eef; Gowan, Evan J.; Pattyn, Frank; Noormets, Riko; Jakobsson, Martin; Ingólfsson, Ólafur – Journal of Geoscience Education, 2018
GRANTISM (GReenland and ANTarctic Ice Sheet Model) is an educational Excel™ model introduced by Pattyn (2006). Here, GRANTISM is amended to simulate the Svalbard-Barents-Sea Ice Sheet during the Last Glacial Maximum, an analogue for the contemporary West Antarctic Ice Sheet. A new name, "GRANTSISM," is suggested; the added S represents…
Descriptors: Introductory Courses, Earth Science, Science Instruction, College Students
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Šablis, Aivars; Gonzalez-Huerta, Javier; Zabardast, Ehsan; Šmite, Darja – ACM Transactions on Computing Education, 2019
Global software engineering has changed the way software is developed today. To address the new challenges, many universities have launched specially tailored courses to train young professionals to work in globally distributed projects. However, a mere acknowledgment of the geographic, temporal, and cultural differences does not necessarily lead…
Descriptors: Toys, Teaching Methods, Learning Activities, Global Approach
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Woods, David M. – Journal of Information Systems Education, 2020
Professionals working in technology fields face continuing challenges, not only to remain current with the latest technologies but also to understand the complex problems their company and IT organization faces. These challenges constantly change as technology evolves, and they are dependent on organizational factors. Lectures and discussions of…
Descriptors: Active Learning, Debate, Information Technology, Problem Solving
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Loperfido, Fedela Feldia; Dipace, Anna; Scarinci, Alessia – Research on Education and Media, 2018
What emotions can students experience in digitally mediated learning processes? In this paper, we connect Learning Analytics to the Grounded Theory in order to analyse the emotional world of students of 11 courses within the EduOpen (www.eduopen.org) massive open online course (MOOC) platform. Namely, we have used NVivo 11 Plus software and have…
Descriptors: Learning Analytics, Emotional Experience, Psychological Patterns, Online Courses
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Anderson, Jeffrey A.; McCusker, Michael V. – PRIMUS, 2019
We present a new learning activity that enables students to apply eigenvalue theory to investigate a practical modeling problem. We demonstrate how to build a spring-coupled pair of pendula and describe how students can measure the movements of these pendula using open-source image processing software. We then illustrate how to analyze this…
Descriptors: Mathematics Instruction, College Mathematics, Experiential Learning, Learning Activities
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