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Cynthia Y. Delgado; Richard E. Mayer – Journal of Educational Computing Research, 2025
This study examined whether answering focused explanative questions during pauses in an immersive virtual reality (IVR) lesson on pipetting procedures could enhance learning. The goal was to take a generative learning activity, known to be effective for declarative knowledge with conventional media, to the context of procedural knowledge with…
Descriptors: Computer Simulation, Computer Uses in Education, Laboratory Procedures, Learning Activities
Nawi, Aliff; Zakaria, Gamal Abdul Nasir; Hashim, Norkhairiah; Mahalle, Salwa; Ren, Chua Chy – International Journal of Instruction, 2020
The aim of this study is to identify and analyze the potential usage of Islamic Digital Resources in Polytechnic Brunei Darussalam. This research focus on identifying certain aspects which are (1) types of mobile device used; (2) learning activities that often used in mobile devices; (3) types of social media application favors by student; (4)…
Descriptors: Foreign Countries, Islam, Handheld Devices, Telecommunications
Loperfido, Fedela Feldia; Dipace, Anna; Scarinci, Alessia – Research on Education and Media, 2018
What emotions can students experience in digitally mediated learning processes? In this paper, we connect Learning Analytics to the Grounded Theory in order to analyse the emotional world of students of 11 courses within the EduOpen (www.eduopen.org) massive open online course (MOOC) platform. Namely, we have used NVivo 11 Plus software and have…
Descriptors: Learning Analytics, Emotional Experience, Psychological Patterns, Online Courses
Okubo, Fumiya; Shimada, Atsushi; Taniguchi, Yuta – International Association for Development of the Information Society, 2017
In this paper, we present a system for visualizing learning logs of a course in progress together with predictions of learning activities of the following week and the final grades of students by state transition graphs. Data are collected from 236 students attending the course in progress and from 209 students attending the past course for…
Descriptors: Learning Activities, Graphs, Prediction, Grades (Scholastic)
Ward, Yaprak Dalat; Ward, James G.; Lester, Li-Jen; Tao, Minghao – Information Systems Education Journal, 2019
This study explored the use of a web-based tool, VoiceThread, as it relates to enhancing active learning and learner engagement in two online business courses. VoiceThread was integrated into various learner-centered activities supporting learner-learner, learner-content and learner-instructor interactions as part of an online course improvement…
Descriptors: College Students, Business Administration Education, Online Courses, Educational Technology
Roca-González, Cristina; Martin-Gutierrez, Jorge; García-Dominguez, Melchor; Carrodeguas, Mª del Carmen Mato – EURASIA Journal of Mathematics, Science & Technology Education, 2017
The present study assessed a short training experiment to improve spatial abilities using two tools based on virtual technologies: one focused on manipulation of specific geometric virtual pieces, and the other consisting of virtual orienteering game. The two tools can help improve spatial abilities required for many engineering problem-solving…
Descriptors: Engineering Education, Spatial Ability, Computer Uses in Education, Computer Simulation
Lee, Ahlam – Teachers College Record, 2017
Background/Context: Because of the growing concern over the decline of bachelor degree recipients in the disciplines of science, technology, engineering, and math (STEM) in the U.S., several studies have been devoted to identifying the factors that affect students' STEM major choices. A majority of these studies have focused on factors relevant to…
Descriptors: Bachelors Degrees, Structural Equation Models, STEM Education, Mathematics Instruction
Damnik, Gregor; Proske, Antje; Körndle, Hermann – Interactive Learning Environments, 2017
When teachers or instructors create computer-based learning environments, they often solely consider technical aspects of interactivity. As a consequence, learners' main role is to respond to requests of the learning environment (e.g. by answering multiple-choice questions). This aspect of interactivity is, however, not sufficient to understand…
Descriptors: Learning Activities, Constructivism (Learning), Interaction, Perspective Taking
Zarraonandia, Telmo; Francese, Rita; Passero, Ignazio; Diaz, Paloma; Tortora, Genoveffa – International Journal of Distance Education Technologies, 2014
Despite several researchers reporting evidence that 3D Virtual Worlds can be used to effectively support educational processes in recent years, the integration of this technology in real learning processes is not as commonplace as in other educational technologies. Instructional designers have to balance the cost associated with the development of…
Descriptors: Computer Simulation, Direct Instruction, Individual Instruction, Learning Activities
Lebenicnik, Maja; Pitt, Ian; Istenic Starcic, Andreja – Center for Educational Policy Studies Journal, 2015
Learning resources that are used in the education of university students are often available online. The nature of new technologies causes an interweaving of formal and informal learning, with the result that a more active role is expected from students with regard to the use of ICT for their learning. The variety of online learning resources…
Descriptors: Electronic Learning, Informal Education, College Instruction, Computer Uses in Education
Pinder, Jonathan P. – Decision Sciences Journal of Innovative Education, 2013
Business students taking business analytics courses that have significant predictive modeling components, such as marketing research, data mining, forecasting, and advanced financial modeling, are introduced to nonlinear regression using application software that is a "black box" to the students. Thus, although correct models are…
Descriptors: Spreadsheets, Computer Software, Regression (Statistics), Business Administration Education
Bell, Justine C. – Canadian Journal for the Scholarship of Teaching and Learning, 2014
To test the claim that digital learning tools enhance the acquisition of visual literacy in this generation of biology students, a learning intervention was carried out with 33 students enrolled in an introductory college biology course. This study compared learning outcomes following two types of learning tools: a traditional drawing activity, or…
Descriptors: Visual Literacy, College Students, Biology, College Science
Alrushiedat, Nimer; Olfman, Lorne – Journal of Information Systems Education, 2013
This research was conducted as a field experiment that explored the potential benefits of anchoring in asynchronous online discussions for business statistics classes required for information systems majors. These classes are usually taught using traditional methods with emphasis on lecturing, knowledge reproduction, and treatment of students as…
Descriptors: Blended Learning, Asynchronous Communication, Computer Uses in Education, Educational Technology
Chen, Yu-Lung; Pan, Pei-Rong; Sung, Yao-Ting; Chang, Kuo-En – Educational Technology & Society, 2013
Computer simulation has significant potential as a supplementary tool for effective conceptual-change learning based on the integration of technology and appropriate instructional strategies. This study elucidates misconceptions in learning on diodes and constructs a conceptual-change learning system that incorporates…
Descriptors: Computer Simulation, Concept Formation, Misconceptions, Electronics
Collins, Gary W.; Knoetze, Johan G. – Australasian Journal of Educational Technology, 2014
Information communication technology is capable of contributing supplementary teaching and learning strategies that can be used to address various educational challenges faced by higher education. Students who enter South African higher education institutions are often academically under-prepared and have not developed the cognitive skills…
Descriptors: Foreign Countries, Information Technology, Higher Education, Educational Technology
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