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Showing 1 to 15 of 36 results Save | Export
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Scholkmann, Antonia; Lolle, Elisabeth Lauridsen – Journal of Problem Based Learning in Higher Education, 2021
This paper presents a model which can be used to help teachers to design pedagogical opportunities for meaningful reflections in higher education. Within the PBL Future initiative of Aalborg University, we worked with a group of students from different study programmes and levels. In a three-semester long process these students engaged in a series…
Descriptors: Models, Reflection, Higher Education, Learning Activities
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Owen, Chris – Management Teaching Review, 2021
Increasingly, graduates of business schools will face business and organizational situations with a high degree of complexity and ambiguity. In this context, teaching and learning strategies need to develop students' abilities in problem structuring and complex problem solving. This article describes a team-based project set to teams of four or…
Descriptors: Fund Raising, Cooperative Learning, Student Projects, Problem Based Learning
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Saenab, Sitti; Zubaidah, Siti; Mahanal, Susriyati; Lestari, Sri Rahayu – Education Sciences, 2021
The instructional models that have been implemented in the classroom could not support the development of students' critical thinking skills. These instructional models can be well implemented if those models can facilitate students with meaningful learning experiences such as reading, connecting prior knowledge to new information being learned in…
Descriptors: Critical Thinking, Thinking Skills, Foreign Countries, College Students
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Narintra Mingolo – Higher Education Studies, 2024
This research is a quasi-experimental study with the following objectives: 1) To examine the effectiveness of cooperative learning activities using the TAI technique combined with activity-based learning on the topic of congruence for students at Roi Et Rajabhat University, aiming to achieve the 75/75 efficiency criterion. 2) To compare…
Descriptors: Cooperative Learning, Learning Activities, Active Learning, Problem Based Learning
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Raweewarn Rattanakha; Pinanta Chatwattana; Pallop Piriyasurawong – Higher Education Studies, 2025
This research is intended to study the outcomes of analytical thinking and curiosity derived from the virtual smart classroom using the cooperative problem-based learning; thereby the said virtual smart classroom is a research tool initiated from the integration of the problem-based learning and the cooperative learning coupled with the aid of…
Descriptors: Problem Based Learning, Virtual Classrooms, Cooperative Learning, Technology Uses in Education
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Wanda M. Valsecchi; Jose M. Delfino; Javier Santos; Santiago E. Faraj – Chemistry Education Research and Practice, 2024
When teaching STEM courses, it is important to introduce state-of-the-art techniques. Students need to learn how to conduct experiments, analyse data and choose the most effective approaches to address meaningful situations. Here we present the assessment of the implementation of a structured inquiry-based activity aimed at teaching students about…
Descriptors: Problem Based Learning, Learning Activities, Inquiry, Skill Development
Cynthia P. May; David Desplaces; David M. Wyman – Management Teaching Review, 2022
Universal Design (UD) involves the creation of accessible, flexible products that are functional for a wide population of users. Our problem-based learning exercise challenges student teams to create products and services guided by the principles of UD. After teams generate their new product concept, a spokesperson from each team pitches it in…
Descriptors: Access to Education, Problem Solving, Design, Entrepreneurship
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Lior Naamati-Schneider; Dorit Alt – Education and Information Technologies, 2024
The integration of ChatGPT into educational systems underscores the critical importance of reevaluating the relevance of digital literacy skills. This study empirically tested, for the first time, the theoretical premise that the use of ChatGPT could render certain digital skills obsolete by assuming competencies that students were previously…
Descriptors: Artificial Intelligence, Handheld Devices, Users (Information), Skill Development
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Davidsen, Jacob; Andersen, Pernille Viktoria Kathja; Christiansen, Ellen – Journal of Problem Based Learning in Higher Education, 2019
In this study, we present an educational design experiment seeking to promote interaction and knowledge sharing in groups and to establish a sense of community among students during a semester at Aalborg University, Denmark. The experiment is materialised as a tangible artefact in the form of a colourful box with materials and texts. Some of the…
Descriptors: Problem Based Learning, Instructional Design, Educational Experiments, Sense of Community
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Mantawy, Islam M.; Rusch, Conner; Ghimire, Sushil; Lantz, Lucas; Dhamala, Hari; Shrestha, Bipesh; Lampert, Anthony; Khadka, Mohit; Bista, Anima; Soni, Rhytham; Shaik, Abdulu Saleem; Lujan, Eric; Boyd, Mika; Pickings, Richard; Mabrich, Alexander – Education Sciences, 2019
Educational approaches in structural engineering have focused on classical methods for solving problems with manual calculations through assignments, quizzes, and exams. The use of computational software to apply the learned knowledge has been ignored for decades. This paper describes an educational approach to tackle the lack of applicable…
Descriptors: Engineering Education, Active Learning, Student Projects, Construction (Process)
Jacquay, Greg – ProQuest LLC, 2019
A qualitative phenomenological study examining the learning activities that take place at a college radio station. The research objective is to understand the social practices that make possible or hinder the construction of learning experiences at KCSS, the campus radio station at California State University, Stanislaus. Document analysis,…
Descriptors: Higher Education, Radio, Learning Activities, Social Influences
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Vieira, Camilo; Magana, Alejandra J.; Falk, Michael L.; Garcia, R. Edwin – ACM Transactions on Computing Education, 2017
This article presents two case studies aimed at exploring the use of self-explanations in the context of computational science and engineering (CSE) education. The self-explanations were elicited as students' in-code comments of a set of worked-examples, and the cases involved two different approaches to CSE education: glass box and black box. The…
Descriptors: Programming, Student Attitudes, Comprehension, Computer Science Education
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Tupe, Navnath – Online Submission, 2018
This theoretical article is devoted to the creation of Blended Learning Model [BLM] which aims at providing a learning environment for enriching entrepreneurial skills among women. Product Development process has been employed for developing BLM. Self-instructional strategies are also applied to design the learning situation in the BLM. Face to…
Descriptors: Blended Learning, Entrepreneurship, Skill Development, Females
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Martynyuk, Olena – Comparative Professional Pedagogy, 2019
The paper deals with the technology of using a flipped classroom model in teaching linguistic disciplines to students majoring in a foreign language. The suggested idea of 'flipped classroom' is based on the use of Moodle learning platform which is designed to provide educators and learners with a secure and integrated system to create…
Descriptors: Foreign Countries, Blended Learning, Models, College Students
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Wang, Xiao-Ming; Hwang, Gwo-Jen – Educational Technology Research and Development, 2017
Computer programming is a subject that requires problem-solving strategies and involves a great number of programming logic activities which pose challenges for learners. Therefore, providing learning support and guidance is important. Collaborative learning is widely believed to be an effective teaching approach; it can enhance learners' social…
Descriptors: Programming, Problem Based Learning, Cooperative Learning, Problem Solving
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