Publication Date
In 2025 | 0 |
Since 2024 | 3 |
Since 2021 (last 5 years) | 7 |
Since 2016 (last 10 years) | 20 |
Since 2006 (last 20 years) | 28 |
Descriptor
College Students | 29 |
Learning Activities | 29 |
Programming | 24 |
Teaching Methods | 15 |
Computer Science Education | 14 |
Foreign Countries | 12 |
Student Attitudes | 10 |
Academic Achievement | 8 |
Educational Technology | 8 |
Problem Solving | 7 |
Computer Software | 6 |
More ▼ |
Source
Author
Hwang, Gwo-Jen | 2 |
Tsai, Chin-Chung | 2 |
Ahadi, Alireza | 1 |
Amadio, William J. | 1 |
Azrul Azrul | 1 |
Barnes, Tiffany | 1 |
Baudino, Frank, Ed. | 1 |
Bayu Ramadhani Fajri | 1 |
Breimer, Eric | 1 |
Celis Rangel, Jakeline G. | 1 |
Chen, Nian-Shing | 1 |
More ▼ |
Publication Type
Journal Articles | 23 |
Reports - Research | 19 |
Collected Works - Proceedings | 4 |
Reports - Evaluative | 4 |
Tests/Questionnaires | 4 |
Reports - Descriptive | 2 |
Information Analyses | 1 |
Speeches/Meeting Papers | 1 |
Education Level
Audience
Teachers | 1 |
Location
Australia | 2 |
Brazil | 2 |
Japan | 2 |
Philippines | 2 |
Russia | 2 |
Turkey | 2 |
Asia | 1 |
Colorado | 1 |
Connecticut | 1 |
Denmark | 1 |
Egypt | 1 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Gunasilan, Uma – Higher Education, Skills and Work-based Learning, 2022
Purpose: Debates are well known to encompass a variety of skills we would like higher education candidates to embody when they graduate. Design/methodology/approach: Debates in a classroom with computer science as the main subject has been popular in high schools particularly with emerging issues around the area, however it does not have as an…
Descriptors: Debate, Learning Activities, Teaching Methods, Programming
Ulfia Rahmi; Bayu Ramadhani Fajri; Azrul Azrul – Journal of Learning for Development, 2024
The end of the pandemic era has brought new changes and challenges to lectures held in a blended learning environment, one of which is the use of interactive content. The objective of this study was to analyse, develop and evaluate the presentation of content using H5P in blended learning, its relevance to lecture topics, activities to achieve…
Descriptors: Learning Management Systems, Blended Learning, Educational Technology, Computer Assisted Instruction
Rafael Mellado; Claudio Cubillos – Journal of Computer Assisted Learning, 2024
Background: Effective learning in computer programming courses has been a constant challenge for university teachers and has become a relevant competence for current professionals. The literature on gamification in learning presents mixed results, mainly due to problems in instructional design and inconsistency in gamification. Studies with…
Descriptors: Engineering Education, College Students, Computer Software, Technical Occupations
Minnegalieva, Chulpan Bakievna; Khabibullin, Timur Vakhtangovich; Giniyatullina, Gulchachak Rishatovna; Giniyatullin, Lenar Ildarovich – International Journal of Higher Education, 2020
Online courses on different platforms provide thousands of students with the knowledge and skills they need. This paper presents the results of a survey of students, during which they expressed their opinion on the use of electronic resources in teaching. The survey showed that students are more motivated to study when they understand how their…
Descriptors: Difficulty Level, Electronic Learning, Online Courses, Student Attitudes
Wang, Yi-Hsuan – Journal of Computer Assisted Learning, 2021
The study designed WebQuest activities and explored the learning performance of learners to understand the suitability of using WebQuest in a college programming course. The study modified the processes of WebQuest based on social constructivism and scaffolding learning, and included programming tasks such as debugging practice to encourage…
Descriptors: Learning Activities, Programming, Academic Achievement, Educational Technology
Olipas, Cris Norman P.; Luciano, Ruth G. – Online Submission, 2020
This research aims to identify, analyze, and evaluate the impact of using countdown timer when administering programming exercises for the Bachelor of Science in Information Technology students in one of the state universities in Central Luzon, Philippines. This research utilized descriptive-correlational approach to describe the impact of using…
Descriptors: Time on Task, Student Motivation, Programming, Anxiety
Xu, Zhen; Ritzhaupt, Albert D.; Umapathy, Karthikeyan; Ning, Yang; Tsai, Chin-Chung – Computer Science Education, 2021
Background and context: Researchers have been looking into the complexity of computer science (CS) education and tried to apply rigorous and relevant educational research methods to understand and facilitate the learning experience of students. Objective: The purpose of this study was to explore college students' conceptions of learning CS to shed…
Descriptors: College Students, Student Attitudes, Computer Science Education, Freehand Drawing
Ramadan Abdunabi; Ilham Hbaci; Teddy Nyambe – Information Systems Education Journal, 2024
Programming is a major subject in various Information Systems (IS) programs, with students often finding it a challenging skill to acquire. While there is extensive literature on factors helping students learn to program, most of which focuses on non-IS students. Due to the increasing demand for professionals with programming skills, there is a…
Descriptors: Influences, Programming, Self Efficacy, Computer Science Education
Celis Rangel, Jakeline G.; King, Melissa; Muldner, Kasia – ACM Transactions on Computing Education, 2020
Learning to program requires perseverance, practice, and the mindset that programming skills are improved through these activities (i.e., that everyone has the potential to become good at programming). In contrast to an entity mindset, individuals with an incremental mindset believe that ability is malleable and can be improved with effort. Prior…
Descriptors: Intervention, Cognitive Structures, Programming, Learning Activities
Stone, Jeffrey A.; Cruz, Laura – Teaching & Learning Inquiry, 2021
Higher education has embraced integrative learning as a means of enabling students to tackle so-called "wicked" problems, i.e. problems that are sufficiently complex, contested, and ambiguous that conventional, disciplinary specific approaches are inadequate to address. However, challenges remain in defining integrative learning…
Descriptors: Introductory Courses, Computer Science Education, Interdisciplinary Approach, Integrated Activities
Seroka, Laura – Communication Teacher, 2020
Challenges to identity formation often emerge during college experiences as one's world view is confronted by exposure to new social circles, ideas, and cultures. Through the analysis of interpenetrating identities in the popular television show, "The Big Bang Theory," students are able to locate concrete examples of the four frames of…
Descriptors: Self Concept, College Students, Educational Experience, Television
Vieira, Camilo; Magana, Alejandra J.; Falk, Michael L.; Garcia, R. Edwin – ACM Transactions on Computing Education, 2017
This article presents two case studies aimed at exploring the use of self-explanations in the context of computational science and engineering (CSE) education. The self-explanations were elicited as students' in-code comments of a set of worked-examples, and the cases involved two different approaches to CSE education: glass box and black box. The…
Descriptors: Programming, Student Attitudes, Comprehension, Computer Science Education
Ahadi, Alireza; Hellas, Arto; Lister, Raymond – ACM Transactions on Computing Education, 2017
We describe a method for analyzing student data from online programming exercises. Our approach uses contingency tables that combine whether or not a student answered an online exercise correctly with the number of attempts that the student made on that exercise. We use this method to explore the relationship between student performance on online…
Descriptors: Data Analysis, Online Courses, Computer Science Education, Programming
Mao, Ye; Zhi, Rui; Khoshnevisan, Farzaneh; Price, Thomas W.; Barnes, Tiffany; Chi, Min – International Educational Data Mining Society, 2019
Early prediction of student difficulty during long-duration learning activities allows a tutoring system to intervene by providing needed support, such as a hint, or by alerting an instructor. To be effective, these predictions must come early and be highly accurate, but such predictions are difficult for open-ended programming problems. In this…
Descriptors: Difficulty Level, Learning Activities, Prediction, Programming
Wang, Xiao-Ming; Hwang, Gwo-Jen – Educational Technology Research and Development, 2017
Computer programming is a subject that requires problem-solving strategies and involves a great number of programming logic activities which pose challenges for learners. Therefore, providing learning support and guidance is important. Collaborative learning is widely believed to be an effective teaching approach; it can enhance learners' social…
Descriptors: Programming, Problem Based Learning, Cooperative Learning, Problem Solving
Previous Page | Next Page ยป
Pages: 1 | 2