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Showing 1 to 15 of 54 results Save | Export
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Ulfia Rahmi; Bayu Ramadhani Fajri; Azrul Azrul – Journal of Learning for Development, 2024
The end of the pandemic era has brought new changes and challenges to lectures held in a blended learning environment, one of which is the use of interactive content. The objective of this study was to analyse, develop and evaluate the presentation of content using H5P in blended learning, its relevance to lecture topics, activities to achieve…
Descriptors: Learning Management Systems, Blended Learning, Educational Technology, Computer Assisted Instruction
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Julie M. Bocetti; Valentina Alvarez; Donald E. Elmore; Adam G. W. Matthews – Biochemistry and Molecular Biology Education, 2025
Community, inclusion, and perseverance are essential for student success in STEM. To promote these values, we developed two discussion-based activities for implementation in introductory college STEM courses. Both activities incorporate watching videos that portray scientists telling the stories of their career trajectory, in-class discussions,…
Descriptors: College Students, College Science, Science Education, Introductory Courses
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Hanni Muukkonen; Anu Kajamaa – Journal of the Learning Sciences, 2024
Background: Higher education is expected to prepare students with interdisciplinary learning (IDL), which is important for their educational and working life opportunities. The cocreation of knowledge in interdisciplinary teams offers multiple opportunities for the emergence of collective knowledge objects (KOs) and knowledge practices (KPs).…
Descriptors: Epistemology, Interdisciplinary Approach, Simulation, Higher Education
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Wei Chen; Lijia Lin; Weiguo Pang – Education and Information Technologies, 2025
A video lesson with generative learning activities has the potential to improve learning by engaging learners. However, existing literature regarding designing and implementing an interactive video lesson is insufficient. In the present study, we aimed to investigate: a) whether the use of the summarizing strategy would benefit learning via video…
Descriptors: Learning Processes, Video Technology, Learning Activities, Writing Skills
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Sabina Nowak; Regina Kaplan-Rakowski – International Journal on E-Learning, 2024
This study investigates subjective vitality (SV) within the context of high-immersion virtual reality (VR) and video-based language learning. Within the framework of a blended learning curriculum, English as a Foreign Language (EFL) students (N = 111) participated in a relaxing language learning activity delivered via VR or video. This study…
Descriptors: Relaxation Training, Computer Simulation, Video Technology, Learning Activities
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Evi-Colombo, Alessia; Cattaneo, Alberto; Bétrancourt, Mireille – Journal of Computer Assisted Learning, 2023
Background: While the use of digital technologies in collaborative design tasks have gained acceptance amongst educational researchers and instructors, few studies have analysed the application of video-supported collaborative learning-by-design (VSC-LBD) in the authentic setting of professional education and training. Objectives: This study on…
Descriptors: Knowledge Level, College Students, Nursing Education, Instructional Effectiveness
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Capitano, Johnna; Fisher, Kelly L.; Bozeman, Jennifer – Management Teaching Review, 2022
This article outlines an active learning exercise that gives students the opportunity to learn and apply the behaviors of transformational leadership theory. Students watch a brief, prerecorded "before" video depicting transactional manager--employee interactions. Students then revise the script so that the manager exhibits the four I's…
Descriptors: Transformational Leadership, Leadership Training, Active Learning, Learning Activities
Lorrie Ann Kelly – ProQuest LLC, 2023
The problem is that online learners in universities experience mind-wandering while viewing video lectures because of low rates of engagement, leading to a loss of focus. The purpose of this qualitative case study is to explore how interactive online activities that relate directly to a lecture can mitigate the problem faced by online university…
Descriptors: Learner Engagement, Video Technology, Lecture Method, Electronic Learning
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Chin-Fei Huang – Journal of Baltic Science Education, 2024
This study aims to explore the impact of STEAM teaching activities that incorporate local environmental awareness on university students' pro-environmental behavior (PEB), and scientific creativity. The teaching activity design of this study was centered on "designing livable housing in Taiwan", and a total of four projects were…
Descriptors: STEM Education, Teaching Methods, Learning Activities, Environmental Education
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Wang, Fuxing; Cheng, Meixia; Mayer, Richard E. – Journal of Educational Psychology, 2023
Learning-by-teaching is a generative learning strategy in which students are asked to teach what they are learning to others (Fiorella & Mayer, 2015). In this study, college students watched a multimedia lesson on chemical synaptic transmission with instructions that afterward they would explain the materials by making a lecture video…
Descriptors: Teaching Methods, Interaction, Learning Activities, Social Behavior
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Rustam Shadiev; Wayan Sintawati; Jiatian Yu – Journal of Research on Technology in Education, 2023
We designed technology-assisted intercultural learning activities in this study. University students, ten from Indonesia and ten from China recorded videos about local culture and traditions, and then they exchanged videos with partners to enable cultural virtual field trips. To record cultural videos, one has to personally go to places related to…
Descriptors: Intercultural Communication, Cultural Awareness, Electronic Learning, Technology Uses in Education
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McKee, Connor; Ntokos, Konstantinos – Research in Learning Technology, 2022
Microlearning, in which lecture recordings are segmented into parts, saw renewed focus as a means of maintaining student engagement amid the challenging conditions of the COVID-19 pandemic. While many institutions shifted to remote provision with segmented lecture recordings, there is a lack of consensus about the length that these segments should…
Descriptors: Learning Activities, Electronic Learning, Learner Engagement, Higher Education
Amy Denise Parker – ProQuest LLC, 2022
Physical therapy students often have difficulty with the complexities of physical therapy practice. A lack of clinical reasoning skills is most likely the basis of the problem. Physical therapy education programs must foster clinical reasoning development through educational activities that prepare physical therapy students for competent clinical…
Descriptors: Simulation, Video Technology, Health Sciences, Thinking Skills
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Rustam Shadiev; Xuan Chen; Barry Lee Reynolds; Yanjie Song; Fahriye Altinay – British Journal of Educational Technology, 2024
This study investigates a virtual reality (VR) cross-cultural interactive learning environment that combines a 360-degree video camera for content creation, a viewing tool, and a video conference platform for real-time interaction. This environment aims to address the limitations of traditional 360-degree VR tools, particularly in enabling…
Descriptors: Cognitive Development, Stereotypes, Multicultural Education, Learning Activities
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O'Connor, Emily; Roy, Kevin; O'Hagan, Fergal; Brown, Elizabeth Campbell; Richard, Gisèle; Walsh, Ellyssa; Flynn, Alison – Canadian Journal for the Scholarship of Teaching and Learning, 2023
We developed and launched an online, course-integrated module called Growth & Goals aimed to help students better develop evidence-based learning skills. The module focuses on five main concepts: self-regulated learning, goal-setting, metacognition, mindfulness, and mindsets (growth and fixed continuum). Growth & Goals is an open education…
Descriptors: Online Courses, Units of Study, Learning Strategies, Skill Development
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