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Xingsu Wu; Chunyang Xu – Education and Information Technologies, 2025
This study, anchored in the empirical domain of student learning experiences, employs the Chaoxing Fanya network teaching platform to delineate a comprehensive model of factors that influence student learning experiences within the framework of blended collaborative learning. Through a rigorous synthesis of extant literature and qualitative…
Descriptors: Learning Experience, Blended Learning, Cooperative Learning, College Students
Almås, Håvard; Pinkow, Felix; Giaever, Fay – Smart Learning Environments, 2023
While the use of games for learning in higher education is well established, existing research provides limited understanding of individual experiences that shape engagement and learning in collaborative learning games. Insights into players' individual experiences can, however, contribute to a more nuanced utilization of learning games and to…
Descriptors: Game Based Learning, Learning Experience, College Students, Cooperative Learning
Xiu-Yi Wu – Education and Information Technologies, 2025
Blended collaborative learning has emerged as an effective pedagogical model that integrates face-to-face and online learning environments, offering a dynamic platform for deep learning--characterized by critical thinking, knowledge synthesis, and application. However, existing research offers mixed findings on how blended collaborative learning…
Descriptors: Blended Learning, Cooperative Learning, Learning Processes, Structural Equation Models
Hamilton, Frances A.; Hile, Kimberly A.; Skelley, Dana L.; Roller, Sarah A.; Lampley, Sandra A.; Young, Erica Slate – Journal of Campus Activities Practice and Scholarship, 2021
Collaboration and critical thinking are 21st century skills employers value. Campus programming offers a space where, through intentional design, post-secondary students may develop critical thinking and collaboration skills. This study investigates survey data collected after a campus program that engaged participants in an escape room…
Descriptors: Student Attitudes, Critical Thinking, Thinking Skills, Cooperation
Matsumoto, Tsuyoshi; Sato, Takahiro; Tsuda, Emi; Wyant, James – International Journal of Kinesiology in Higher Education, 2022
The purpose of this study was to describe how Japanese undergraduate students engage in learning in a physical activity basic instruction course, specifically, flag football. The study was situated in the framework of andragogy theory and used an explanatory (holistic) case study design. Participants were five Japanese undergraduate students with…
Descriptors: College Students, Foreign Countries, College Athletics, Team Sports
Oscar Yecid Aparicio-Gómez; Olga Lucia Ostos-Ortiz; Constanza Abadía-García – Journal of Technology and Science Education, 2024
In today's educational environment, the convergence of emerging technologies and active methodologies has become a fundamental driver of change in university education. Emerging technologies, such as artificial intelligence, virtual reality, machine learning, and data analytics, are redefining the dynamics of higher education. Active…
Descriptors: Technological Advancement, Technology Uses in Education, Higher Education, Problem Based Learning
Sydney Chinchanachokchai; Pimlapas Pongsakornrungsilp; Siwarit Pongsakornrungsilp; Theeranuch Pusaksrikit – Marketing Education Review, 2025
A study abroad program offers numerous benefits and holds significant importance in a student's educational and personal development. It offers a transformative and enriching experience that can positively impact a student's personal, academic, and professional life. We propose a short-term study abroad and cultural exchange program where one of…
Descriptors: Marketing, Study Abroad, Foreign Students, Cultural Awareness
Engelsrud, Gunn; Rugseth, Gro; Nordtug, Birgit – Sport, Education and Society, 2023
Even though qualitative research methods are considered important and have become more commonplace in research related to the sport sciences, there is little insight into the efforts made by sport science students to learn qualitative research methods. In this article, the authors use a course on qualitative methods inspired by a phenomenological…
Descriptors: Higher Education, Physical Education, Qualitative Research, Research Methodology
Siaw Eng Tan; Insung Jung – International Journal of Educational Technology in Higher Education, 2024
This study aims to understand the dynamics and impact of emotional presence in a collaborative learning environment and its effects on the learning process and outcomes. Emotional presence, defined as the experience of emotion arising from cognitive appraisals in learner-environment interactions, encompasses four dimensions: interest-curiosity,…
Descriptors: Emotional Response, Cooperative Learning, Task Analysis, Well Being
Nina Woll; Pierre-Luc Paquet – Language Teaching Research, 2025
If maximal exposure were the key to success in language learning, then adult learners at the university level would be doomed to fail. Not only are they presumably too old to learn additional languages effectively, but target language (TL) input appears to be insufficient, especially when other languages are allowed in class. Nevertheless,…
Descriptors: Multilingualism, Metalinguistics, Contrastive Linguistics, Teaching Methods
Emma R. Britton; Angelika Kraemer – Foreign Language Annals, 2024
Language program evaluation is a complicated field of practice, especially for models that are not commonly implemented in higher education. This article features Languages Across the Curriculum (LAC), a lesser-known program model, reporting on a qualitative evaluative program study taking place in a Northeastern university. It identifies…
Descriptors: Higher Education, Program Evaluation, Universities, Barriers
Bai, Shurui; Hew, Khe Foon; Gonda, Donn Emmanuel; Huang, Biyun; Liang, Xinyi – International Journal of Educational Technology in Higher Education, 2022
We used the design-based research approach to test and refine a theoretically grounded goal-access-feedback-challenge-collaboration gamification model. The testbed was a 10-week, university-level e-learning design course offered in two consecutive semesters. In Study 1, we implemented the initial goal-access-feedback-challenge-collaboration model…
Descriptors: Game Based Learning, Models, Fantasy, Electronic Learning
Man-Yin Tsang; Lisa Tutty; Carl-Georg Bank – Journal of College Science Teaching, 2023
Quantitative reasoning, although included in most science courses, can be challenging to teach. In this article, we explore whether cooperative learning may help instructors teach quantitative reasoning and enhance students' understanding and learning experience. Our lesson was taught in a large introductory geoscience course. The lesson required…
Descriptors: Cooperative Learning, Learning Experience, Comprehension, Large Group Instruction
Solodka, Anzhelika; Ruskulis, Liliia; Demianenko, Olha; Zaskaleta, Svitlana – Arab World English Journal, 2022
Mobile-assisted language learning (MALL) is a new channel of learning languages. The usage of MALL instructional design integrates mobile devices with educational scenarios of teaching foreign languages. The study explores the central issue of how MALL instructional course design could help students to construct an out-of-class MALL experience.…
Descriptors: Telecommunications, Handheld Devices, Second Language Learning, Student Attitudes
Al-Shammari, Minwir M. – Journal of International Education in Business, 2022
Purpose: The study is exploratory and aims to investigate students' learning experience in a supply chain management (SCM) course at a university in Bahrain. The selected learning skills were cognitive, affective and interactive, whereas the adopted pedagogical tools were case analysis, evaluative essay and game exercise.…
Descriptors: Foreign Countries, College Students, Business Administration Education, Business Schools