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Hsbollah, Hafizah Mohamad; Hassan, Haslinda – Malaysian Journal of Learning and Instruction, 2022
Purpose: Previous studies have documented the positive effect of problem-based learning (PBL) on learners, especially in the medical discipline. However, such effect on learners in a specific course of Systems Analysis and Design (SAD) and how the PBL implementation in this course could contribute to meaningful learning are still under-researched.…
Descriptors: Learning Experience, Active Learning, Technology Uses in Education, Problem Based Learning
Oscar Yecid Aparicio-Gómez; Olga Lucia Ostos-Ortiz; Constanza Abadía-García – Journal of Technology and Science Education, 2024
In today's educational environment, the convergence of emerging technologies and active methodologies has become a fundamental driver of change in university education. Emerging technologies, such as artificial intelligence, virtual reality, machine learning, and data analytics, are redefining the dynamics of higher education. Active…
Descriptors: Technological Advancement, Technology Uses in Education, Higher Education, Problem Based Learning
Trolian, Teniell L.; Jach, Elizabeth A. – Journal of Experiential Education, 2020
Background: Applied learning approaches that require students to enact learning continue to be expanded to various contexts within higher education. Researchers have demonstrated an association between applied learning and positive outcomes for students. Purpose: This study examines the relationship between engagement in applied learning…
Descriptors: Learner Engagement, College Students, Experiential Learning, Learning Experience
Pasquini, Laura A.; Knight, Kim A. Brillante; Knott, Jessica L. – Interactive Learning Environments, 2020
"Fashioning Circuits" is a humanities course designed to explore how fashion, electronics, social issues, and makerspaces interact with design and critical theory. Digital humanities scholars and practitioners have seen an emergence of public art and representation beyond the academy, specifically applying interdisciplinary university…
Descriptors: Clothing, Electronics, Social Problems, Design
Jabarullah, Noor H.; Iqbal Hussain, Hafezali – Education & Training, 2019
Purpose: The purpose of this paper is to examine the impact of the use of problem-based learning (PBL) with engineering students at a technical university in Malaysia. Design/methodology/approach: The setting provided a unique opportunity to evaluate the impact of PBL, since Universiti Kuala Lumpur offers both the traditional, predominantly…
Descriptors: Problem Based Learning, Teaching Methods, Vocational Education, Engineering Education
Takahashi, Satoru; Saito, Eisuke – Higher Education: The International Journal of Higher Education and Educational Planning, 2013
This paper investigates the process and meaning of problem-based learning (PBL) that students may experience. The Project Cycle Management method was taught and utilised as an instrument of PBL at a Japanese women's college over a period of 5 years. The study closely examined what and how students learned in PBL from the perspectives of cognitive,…
Descriptors: Problem Based Learning, Learning Experience, Single Sex Colleges, Womens Education
Golightly, Aubrey – Journal of Geography in Higher Education, 2018
Problem-based learning can be implemented in South African geography teacher education to foster geography students' self-directed learning skills. The purpose of this longitudinal case study was to determine B.Ed. geography students' (n = 45) perceptions of their self-directedness in learning in integrated problem-based learning experiences over…
Descriptors: Problem Based Learning, Teaching Methods, Integrated Activities, Influences
Gibbings, Peter; Lidstone, John; Bruce, Christine – Higher Education Research and Development, 2015
This paper reports outcomes of a study focused on discovering qualitatively different ways students experience problem-based learning in virtual space. A well-accepted and documented qualitative research method was adopted for this study. Five qualitatively different conceptions are described, each revealing characteristics of increasingly complex…
Descriptors: Problem Based Learning, Student Experience, Virtual Classrooms, Learner Engagement
Valtanen, Juri – Journal of Problem Based Learning in Higher Education, 2014
Question-asking is essential for being, knowing and learning. However, classroom research has confirmed that students do not ask questions spontaneously and teachers ask the most questions, mainly low-level ones. The purpose of this qualitative case-study is to investigate question-asking during problem-based learning (PBL) tutorials, a subject…
Descriptors: Problem Based Learning, Questioning Techniques, Tutorial Programs, Video Technology
Maddrell, Jennifer – Journal of Computing in Higher Education, 2014
This paper explores the design of "service-learning" experiences to engage college students in the real-world application of course subject matter. Service learning is an educational approach that combines community service, academic coursework, and work-based applied learning. Based on data gathered during a series of recent interviews…
Descriptors: Service Learning, Instructional Design, College Students, Student Experience
Marcketti, Sara B.; Karpova, Elena – Journal of Family and Consumer Sciences, 2014
Learning through industry collaborations is critical in decreasing the gap between the real world and the academic environment. Working on challenges drawn from industry can increase students' knowledge and future employability, thus enhancing labor force preparation. This study explored students' perceptions (n = 110) of the benefits…
Descriptors: Student Attitudes, School Business Relationship, Classroom Techniques, Creative Thinking
Marin, Catalina; Hargis, Jace; Cavanaugh, Cathy – Turkish Online Journal of Distance Education, 2013
In order to maximize college English language students' learning, product development, 21st Century skills and engagement with real world meaningful challenges, a course was designed to integrate Challenge Based Learning (CBL) and iPad mobile learning technology. This article describes the course design, which was grounded in design thinking, and…
Descriptors: Foreign Countries, Problem Based Learning, Handheld Devices, Problem Solving
Diamond, Susannah; Middleton, Andrew; Mather, Richard – Innovations in Education and Teaching International, 2011
This paper proposes a cross-faculty simulation model for authentic learning that bridges the gap between short group-based simulations within the classroom and longer individual placements in professional working contexts. Dissemination of the model is expected to widen the use of authentic learning approaches in higher education (HE). The model…
Descriptors: Foreign Countries, Educational Games, Learning Experience, Simulation
Dondlinger, Mary Jo; Wilson, Douglas A. – Thinking Skills and Creativity, 2012
The "Global Village Playground" ("GVP") was a capstone learning experience designed to address institutional assessment needs while providing an integrated and authentic learning experience for students aimed at fostering critical and creative thinking. In the "GVP", students work on simulated and real-world problems as a design team tasked with…
Descriptors: Institutional Evaluation, Instructional Design, Curriculum, Learning Experience
Morton, Mavis – Collected Essays on Learning and Teaching, 2009
This paper will highlight an innovate practice in teaching and learning by reflecting on two fourth-year sociology seminar classes that participated in a community-based learning project at York University. Fifty students collaborated in three to six person teams to work on a problem/issue identified by one of five not-for-profit organizations who…
Descriptors: Problem Based Learning, Service Learning, School Community Relationship, School Community Programs
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