Publication Date
In 2025 | 2 |
Since 2024 | 3 |
Since 2021 (last 5 years) | 3 |
Since 2016 (last 10 years) | 3 |
Since 2006 (last 20 years) | 4 |
Descriptor
College Students | 4 |
Game Based Learning | 4 |
Learning Management Systems | 4 |
Comparative Analysis | 2 |
English for Special Purposes | 2 |
Foreign Countries | 2 |
Higher Education | 2 |
Instructional Effectiveness | 2 |
MOOCs | 2 |
Second Language Instruction | 2 |
Second Language Learning | 2 |
More ▼ |
Author
Ave Adriana Pinem | 1 |
Beatriz Chaves-Yuste | 1 |
Cristina de-la-Peña | 1 |
Elizabeth Losh | 1 |
Evi Eliyanah | 1 |
Francisca Maria Ivone | 1 |
Joko Slamet | 1 |
Putu Wuri Handayani | 1 |
Rico Putra Pradana | 1 |
Yazid Basthomi | 1 |
Publication Type
Journal Articles | 3 |
Reports - Research | 3 |
Books | 1 |
Reports - Evaluative | 1 |
Tests/Questionnaires | 1 |
Education Level
Higher Education | 4 |
Postsecondary Education | 4 |
Audience
Policymakers | 1 |
Practitioners | 1 |
Location
Indonesia | 2 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Beatriz Chaves-Yuste; Cristina de-la-Peña – TESOL Journal, 2025
Technology, constantly present in current society and education, needs to make use of the most effective digital resources to optimize the teaching-learning process. Despite the growing body of literature on the pedagogical effectiveness of digital resources in a second language (L2) context, limited research has been conducted when working with…
Descriptors: English for Special Purposes, Second Language Instruction, Second Language Learning, Tourism
Rico Putra Pradana; Ave Adriana Pinem; Putu Wuri Handayani – Journal of Educators Online, 2024
This study uses self-determination theory to examine the effect of gamification on the students' behavioral, emotional, and cognitive engagement in online discussion forums by providing more instructor badges than automatic badges and using a quasi-experimental one-group pretest-posttest design. Behavioral engagement was measured using the number…
Descriptors: Learner Engagement, Game Based Learning, Scoring Rubrics, Comparative Analysis
Joko Slamet; Yazid Basthomi; Francisca Maria Ivone; Evi Eliyanah – Journal of Educators Online, 2025
In English for Specific Purposes (ESP) education, the synergy between autonomous learning, gamified Massive Open Online Course (MOOC) platforms, and self-directed learning (SDL) frameworks is underexplored. Despite recognizing autonomous learning's significance in language education, there is a lack of in-depth analysis of their interaction within…
Descriptors: MOOCs, Student Attitudes, English for Special Purposes, Second Language Learning
Elizabeth Losh – MIT Press, 2014
Behind the lectern stands the professor, deploying course management systems, online quizzes, wireless clickers, PowerPoint slides, podcasts, and plagiarism-detection software. In the seats are the students, armed with smartphones, laptops, tablets, music players, and social networking. Although these two forces seem poised to do battle with each…
Descriptors: MOOCs, College Faculty, Learning Management Systems, Educational Technology