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Showing all 11 results Save | Export
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Lan Anh Thuy Nguyen; Anita Habók – Language Learning in Higher Education, 2024
This study investigates the relationship between attitudinal and non-attitudinal variables that impact digital technology use by EFL students in Vietnam. An adapted questionnaire was administered to 1,005 students from different tertiary courses. The results showed that students have a positive attitude to the use of technology and sometimes apply…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Foreign Countries
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Abeldina, Zhaidary; Moldumarova, Zhibek; Abeldina, Rauza; Makysh, Gulmira; Moldumarova, Zhuldyz Ilibaevna – International Journal of Environmental and Science Education, 2016
This work reports on the use of virtual tools as means of learning process activation. A good result can be achieved by combining the classical learning with modern computer technology. By creating a virtual learning environment and using multimedia learning tools one can obtain a significant result while facilitating the development of students'…
Descriptors: Information Systems, Learning Processes, Computer Simulation, Multimedia Materials
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Al-Khasawneh, Ahmad; Obeidallah, Randa – International Journal of Information and Communication Technology Education, 2015
This paper is concerned with the improvement of teaching and learning process through the adoption of Information and Communication Technology (ICT) and e-learning in Jordanian higher education institutions particularly in The Hashemite University (HU). The main challenge of the study is to provide such an understanding of how ICT and e-learning…
Descriptors: Case Studies, Electronic Learning, Success, Performance Factors
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Majgaard, Gunver – Electronic Journal of e-Learning, 2014
A group of first-semester engineering students participated in a game design course. The aim of the course was to learn how to design computer games and programming skills by creating their own games, thereby applying their game-playing experiences to gain knowledge about game design. The aim was for students to develop a more critically…
Descriptors: Design, Computer Games, Programming, Computer Science Education
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Novakovich, J. – Journal of Computer Assisted Learning, 2016
The introduction of digital literacy practices has created a tension in academia, with many academics challenging the view that critical thinking can be fostered on social networks. A quasi-experimental study was conducted on two sections of university-level writing classrooms to determine if there were meaningful differences in the quality of…
Descriptors: Critical Thinking, Reflection, Student Journals, Electronic Journals
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Damnik, Gregor; Proske, Antje; Narciss, Susanne; Körndle, Hermann – Journal of Educational Research, 2013
Especially in the context of technology-enhanced informal learning, it is crucial to understand how to design information sources in such a way that learners are not overwhelmed by the demands of the learning process, but at the same time are engaged in higher order thinking processes. Guidance aids learners in dealing with the demands of a…
Descriptors: Educational Technology, Learning Processes, College Students, Retention (Psychology)
Mellander, Gustavo A. – Education Digest: Essential Readings Condensed for Quick Review, 2007
The effect of an inability to purchase computers for home use and a lack of computers and instruction at public schools has had on the ability of Hispanic students to develop technology skills related to computer and Internet use is discussed. This article asks if the nation's emphasis on technology in schools has hindered Hispanic access to…
Descriptors: Postsecondary Education, Educational Technology, Hispanic American Students, Computer Uses in Education
Zambon, Franco – 1997
This study sought to determine a useful frequency for refreshing students' memories of complex procedures that involved a formal computer language. Students were required to execute the Microsoft Disc Operating System (MS-DOS) commands for "copy,""backup," and "restore." A total of 126 college students enrolled in six…
Descriptors: College Students, Computer Literacy, Higher Education, Learning Processes
Ertmer, Peggy A.; Schunk, Dale H. – 1997
This study examined the effects of goals--such as denoting learning and performance outcomes--and self-evaluation on the acquisition of computer skills, efficacy in performing computer tasks, perception of competence for the use of self-regulatory strategies, and frequency of strategy use while learning computer skills. Subjects were 44 college…
Descriptors: College Students, Competence, Computer Literacy, Computers
Mruk, Christopher J. – 1984
This handbook of research findings and practical suggestions is written for teachers, educators, and psychologists who are concerned about computer literacy for adults. Based on a federally funded research project, the handbook focuses on the computer needs of non-traditional adult learners over 25 years of age. The first section examines…
Descriptors: Adult Education, College Students, Computer Literacy, Educational Policy
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers