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Feyzi Kaysi – International Journal of Technology in Education and Science, 2025
Due to the frequent utilization of technological applications in contemporary times, the quality of educational processes is rapidly evolving. This study examines students' experiences through simulation software applications. A mixed-method design is employed due to the combined use of qualitative and quantitative data collection methods.…
Descriptors: Computer Simulation, Computer Software, Learning Processes, Technology Uses in Education
Rodríguez, C. A.; Valderrama, Steven; Vargas, David; Eliseo, Maria Amelia; Fracchia, Claudia Carina; Roa, Katherine – Journal of Educators Online, 2023
The different commercial and open-source LMSs do not support pre-built activities for students in Augmented Reality (AR). To solve this challenge, this work combines AR technology and the Moodle platform to enhance the capabilities to motivate students during the learning process. For this, we developed and configured an AR app to receive and…
Descriptors: Case Studies, Learning Management Systems, Computer Simulation, Student Motivation
Embracing Artificial Intelligence to Improve Self-Directed Learning: A Cybersecurity Classroom Study
Jim Marquardson – Information Systems Education Journal, 2024
Generative artificial intelligence (AI) tools were met with a mix of enthusiasm, skepticism, and fear. AI adoption soared as people discovered compelling use cases--developers wrote code, realtors generated narratives for their websites, students wrote essays, and much more. Calls for caution attempted to temper AI enthusiasm. Experts highlighted…
Descriptors: Artificial Intelligence, Capstone Experiences, Computer Security, Information Security
Xiaofei Li; Yu-Ju Lan; Zhongling Pi; Grace Yue Qi; Scott Grant; Jinmei Sun – British Journal of Educational Technology, 2025
English academic presentation (EAP) is an indispensable skill set of academic communication for university students. With the rapid development of desktop virtual reality (DVR), its application in language learning is worth exploring. The present study aimed to examine whether there is an improvement and difference in students' EAP by learning…
Descriptors: Video Technology, Behavior Patterns, English for Academic Purposes, Second Language Learning
Carla De Lira; Shira Broschat; Olusola Adesope; Christopher Hundhausen – ACM Transactions on Computing Education, 2025
The increasing demand for a diverse pool of computing talent combined with a persistent shortage of skilled workers has engendered a need to support students pursuing Computer Science (CS) careers. Students often cite social isolation and lack of support as reasons for withdrawing from computing programs. This is especially true for those from…
Descriptors: Empathy, Emotional Development, Psychological Patterns, Learning Processes
Grace Hui Chin Lin – Online Submission, 2024
This research was conducted in a National University of western part in Taiwan. It guided students to select language learning games of language learning (Amur et al. (2024; Huang & Liaw, 2021; Srinivasan & Reddy 2023) on Facebook or other websites to improve English Language proficiencies in listening, speaking reading and writing. Below…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Artificial Intelligence
Roha M. Kaipa; Sarah Wendelbo – International Journal of Multilingualism, 2025
The research on language acquisition and retention has primarily focused on monolinguals and bilinguals, with comparatively few studies including trilinguals. To address this gap, the current study compares the acquisition and retention of a novel morphosyntactic rule in Spanish in twelve monolinguals, twelve bilinguals, and twelve trilinguals.…
Descriptors: Multilingualism, Second Language Instruction, Second Language Learning, Spanish
Sebastian Straub; Isis Tunnigkeit; Julia Eberle; Arlind Avdullahu; Nikol Rummel – International Journal of Computer-Supported Collaborative Learning, 2025
A key challenge in CSCL research is to find ways to support learners in becoming effective collaborators. While the effectiveness of external collaboration scripts is well established, there is a need for research into support that acknowledges learners' autonomy during collaboration. In the present study, we compare an external collaboration…
Descriptors: Cooperative Learning, Interaction, Scripts, Computer Assisted Instruction
Rachel F. Adler; Devorah Kletenik – Education and Information Technologies, 2025
Although digital accessibility topics are increasingly gaining inclusion in university computing classrooms, many instructors still encounter difficulties in engaging students with this subject. The Universal Design for Learning (UDL) framework, a pedagogical approach that emphasizes multiple means of engagement, offers a promising strategy to…
Descriptors: Access to Education, Learning Processes, Preferences, Educational Games
Felienne Hermans – Informatics in Education, 2024
This autoethnographic paper is part of a special issue trying to answer the question "How to design or choose languages for programming novices?" I will describe how my programming language Hedy was created, how the initial design goals were formed, how my perspectives on learning and teaching changed along the way, and how Hedy changed…
Descriptors: Decision Making, Programming Languages, Novices, Computer Science Education
Zhao, Fangzheng; Mayer, Richard E. – Educational Technology Research and Development, 2023
How does the emotional tone (happy or sad) and gender (male or female) of the instructor's computer-generated voice in a multimedia lesson affect learning processes and outcomes for female learners (Experiment 1) and male learners (Experiment 2)? In two experiments, college students viewed a 2.5 min narrated slideshow on the formation of lightning…
Descriptors: Emotional Response, Psychological Patterns, Intonation, Gender Differences
Jing Yan; Scott Grant; Hui Huang – Educational Technology & Society, 2025
Many studies have examined the factors that influence second language interaction, such as task type and communication mode, i.e., face-to-face and computer-mediated communication through online mode. However, there is a paucity of research that has investigated the effects of task type on negotiation of meaning (NoM), a specific type of…
Descriptors: Second Language Learning, Second Language Instruction, Teaching Methods, Task Analysis
Khamitova, Makpal; Tymbolova, Altynay; Omarbayeva, Gulmira; Zholshayeva, Maira – Education and Information Technologies, 2023
The research aims to prove the effectiveness of introducing linguoculturology, sociolinguistics, ethnolinguistics, pragmastilistics and psycholinguistics using augmented reality tools into the learning process. For this, the method of quasi-experiment was used. The study involved 75 students studying the Kazakh language at the Department of Kazakh…
Descriptors: Psycholinguistics, Sociolinguistics, Foreign Countries, Computer Simulation
Leier, Vera; Gruber, Alice – JALT CALL Journal, 2021
This paper reports on a study investigating the use of digital devices by language students at universities in New Zealand, Sweden and Germany. The study also examines the use of social media for learning a foreign language in an institutional context, using survey results from language students in the three countries. Based on an online survey…
Descriptors: International Cooperation, Technology Uses in Education, Teaching Methods, Second Language Learning
Ailsa Zayyan Salsabila; R. Yugo Kartono Isal; Harry B. Santoso – Journal of Educators Online, 2025
This study aims to provide recommendations for interaction design to enhance students' task interpretation, as one of the crucial aspects of Self-Regulated Learning (SRL) in online learning environments. Utilizing the Engineering Design Metacognitive Questionnaire (EDMQ), open-ended questions, and in-depth interviews, this study examines the…
Descriptors: Learning Processes, Electronic Learning, College Students, Computer Science Education

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