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Ito, Takamichi; Umemoto, Takatoyo – Journal of Education and Learning, 2022
This study examined socially shared regulation of learning (SSRL) and motivation processes in a collaborative learning task that required creativity using the ICT tool of mind mapping. Thirty university students formed three groups, collaborating face-to-face to generate creative ideas. The following results were obtained from qualitative and…
Descriptors: College Students, Learning Processes, Student Motivation, Cooperation
Mary Brink – Journal on Excellence in College Teaching, 2024
This article focuses on the impact of active learning assignments on art appreciation students, considering projects involving creativity compared to those that integrated reading, close looking, and game play. The article incorporates data from exams and a worksheet where students ranked which assignments had the most impact on their learning.…
Descriptors: College Students, Art Education, Art Appreciation, Creativity
Julie Chevalier; Pascal Terrien; Christian Bonnet; Guy Gimenez; Christine Poplimont; Éric Tortochot – International Journal of Art & Design Education, 2025
The paper presents an experiment with a squiggle game in a design class: a joint drawing activity. The squiggle game, which comes from psychoanalysis, has been adapted to a teaching-learning situation in order to observe how graphic design practices and skills develop through creativity. The hypothesis is that the game impacts the training of…
Descriptors: Foreign Countries, Career and Technical Education, Psychotherapy, Art Therapy
N. Nurmi; Herawati Susilo; I. Ibrohim; S. Suhadi – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2024
Metacognitive skills are important because they help people develop an understanding of effective strategies. This skill also helps improve one's critical thinking and creative thinking so as to be able to overcome problems in everyday life. The purpose of this research is to train students' metacognitive skills through biology learning using the…
Descriptors: Metacognition, Thinking Skills, Skill Development, Learning Strategies
Hendra Y. Agustian; Bente Gammelgaard; Muhammad Aswin Rangkuti; Jonas Niemann – Science Education, 2025
Affect and emotions matter to science learning. They also matter because they are integral to science identity formation and sense of belonging. This study aims to foreground the epistemic and affective character of laboratory work in higher science education by conceptualizing it as epistemic practice, in which students activate their body and…
Descriptors: College Students, Chemistry, Science Instruction, Laboratory Experiments
Hsieh, Chia-Ying – International Journal of Art & Design Education, 2018
For the past few years, creativity has gradually become an important element in the national cultivation of talent in Taiwan. Although traditionally art education is closely linked with creativity, the academic research on general art education is very insufficient. Therefore, the goal of this research is to investigate how creativity could be…
Descriptors: Design, Creativity, Problem Solving, Art Education
Asari, Slamet; Husniah, Rohmy; Ma'rifah, Ulfatul; Anwar, Khoirul – International Journal of Education and Literacy Studies, 2019
In teaching and learning process particularly at university level, High Order Thinking Skills (HOTS) should be an integral element to foster students's critical and creative thinking. It should not only be designed for assessment purposes but also be implemented within classroom teaching process. This study is aimed at analyzing students' HOTS…
Descriptors: College Students, Thinking Skills, Skill Development, Teaching Methods
Xiao, Li; Larkins, Randy; Meng, Lijun – Innovations in Education and Teaching International, 2018
College students' autonomous learning (AL) is becoming more important in the information era. The flipped classroom model is gaining great attention, for it is viewed as one of the most effective teaching strategies for accelerating students' AL. Undoubtedly, educators play a significant role in this process. Using a sociocultural lens, this…
Descriptors: College Students, Independent Study, Blended Learning, Holistic Approach
Lau, Kung Wong; Lee, Pui Yuen – Interactive Learning Environments, 2015
This paper discusses the roles of simulation in creativity education and how to apply immersive virtual environments to enhance students' learning experiences in university, through the provision of interactive simulations. An empirical study of a simulated virtual reality was carried out in order to investigate the effectiveness of providing…
Descriptors: Foreign Countries, Computer Simulation, College Students, Creative Thinking
Najafi, Mohammad; Motaghi, Zohre; Nasrabadi, Hassanali Bakhtiyar; Heshi, Kamal Nosrati – Educational Research and Reviews, 2016
Regarding the importance of enhancement in learner's social skills, especially in learning process, this study tries to introduce one of the group learning programs entitled "debate" as a teaching method in Iran religious universities. It also considers the concept and the history of this method by qualitative and descriptive-analytical…
Descriptors: Foreign Countries, Debate, Teaching Methods, College Students
Ramamuruthy, Viji; Rao, Srinivasa – Malaysian Online Journal of Educational Technology, 2015
The rapid development of high-technology has caused new inventions of gadgets for all walks of life regardless age. In this rapidly advancing technology era many individuals possess hi-tech gadgets such as laptops, tablets, iPad, android phones and smart phones. Adult learners in higher learning institution especially are fond of using smart…
Descriptors: Classroom Environment, Handheld Devices, Independent Study, English (Second Language)

Lake, A. E., III; Tedord, W. H., Jr. – Journal of General Psychology, 1970
Descriptors: College Students, Creative Thinking, Creativity, Creativity Research
Hayes, Harold L. – 1984
A heuristic model designed to improve creative problem-solving by engineering students was studied. Ten students majoring in industrial engineering were pre-tested to establish the range and accuracy of their performance prior to training and to identify stereotyped thinking. The test was an adventure scenario with 50 embedded problems along with…
Descriptors: College Students, Creative Thinking, Educational Research, Engineering
Torrance, E. Paul – Psychol Rep, 1970
Descriptors: College Students, Creative Expression, Creative Thinking, Experiments
Whilta, Dean K.; And Others – 1977
Methods of assessment to determine the nature of undergraduate college learning experiences, which have been developed or modified at Harvard University, are examined. Since the basic research objective was to determine whether change could be measured during the college years, data were gathered from freshmen, seniors, and graduates at…
Descriptors: Alumni, Auditory Perception, Cognitive Style, College Graduates
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