Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 1 |
Since 2006 (last 20 years) | 3 |
Descriptor
College Students | 6 |
Computer Simulation | 6 |
Measurement Techniques | 6 |
Higher Education | 3 |
Decision Making | 2 |
Experiments | 2 |
Task Analysis | 2 |
Test Use | 2 |
Ability | 1 |
Academic Achievement | 1 |
Accident Prevention | 1 |
More ▼ |
Source
British Journal of… | 1 |
Interactive Technology and… | 1 |
Journal of Personnel… | 1 |
Psychological Review | 1 |
Simulation & Gaming | 1 |
Author
Bauer, Malcom | 1 |
Behrens, John T. | 1 |
Carpenter, Patricia A. | 1 |
Dindar, Muhterem | 1 |
Fukushi, Keiichi | 1 |
Haataja, Eetu | 1 |
Hakkinen, Jukka | 1 |
Hayashi, Yuji | 1 |
Järvelä, Sanna | 1 |
Kaistinen, Jyrki | 1 |
Mislevy, Robert J. | 1 |
More ▼ |
Publication Type
Journal Articles | 5 |
Reports - Research | 5 |
Reports - Evaluative | 1 |
Speeches/Meeting Papers | 1 |
Education Level
Higher Education | 3 |
Postsecondary Education | 3 |
Audience
Location
Japan | 1 |
Laws, Policies, & Programs
Assessments and Surveys
Raven Progressive Matrices | 1 |
What Works Clearinghouse Rating
Dindar, Muhterem; Järvelä, Sanna; Haataja, Eetu – British Journal of Educational Technology, 2020
There is a growing body of research on physiological synchrony (PS) in Collaborative Problem Solving (CPS). However, the current literature presents inconclusive findings about the way in which PS is reflected in cognitive and affective group processes and performance. In light of this, this study investigates the relationship between PS and…
Descriptors: College Students, Metacognition, Physiology, Problem Solving
Takatalo, Jari; Hakkinen, Jukka; Kaistinen, Jyrki; Nyman, Gote – Simulation & Gaming, 2011
Playing entertainment computer, video, and portable games, namely, digital games, is receiving more and more attention in academic research. Games are studied in different situations with numerous methods, but little is known about if and how the playing situation affects the user experience (UX) in games. In addition, it is hard to understand and…
Descriptors: Video Games, Measurement Techniques, Laboratories, Males
Murai, Koji; Wakida, Shin-Ichi; Miyado, Takashi; Fukushi, Keiichi; Hayashi, Yuji; Stone, Laurie C. – Interactive Technology and Smart Education, 2009
Purpose: The purpose of this paper is to propose that the measurement of salivary amylase activity is an effective index to evaluate the stress of a ship navigator for safe navigation training and education. Design/methodology/approach: Evaluation comes from the simulator and actual on-board experiments. The subjects are real captains who have…
Descriptors: Metabolism, Marine Education, Measurement Techniques, Administrators
Williamson, David M.; Bauer, Malcom; Steinberg, Linda S.; Mislevy, Robert J.; Behrens, John T. – 2003
In computer-based simulations meant to support learning, students must bring a wide range of relevant knowledge, skills, and abilities to bear jointly as they solve meaningful problems in a learning domain. To function efficiently as an assessment, a simulation system must also be able to evoke and interpret observable evidence about targeted…
Descriptors: College Students, Computer Assisted Testing, Computer Networks, Computer Simulation

Carpenter, Patricia A.; And Others – Psychological Review, 1990
Cognitive processes in the Raven Progressive Matrices Test, a nonverbal test of analytic intelligence, are analyzed in terms of processes distinguishing between high- and low-scoring students and processes common to all subjects and test items. Two experiments with 89 college students identify the abilities distinguishing among individuals. (SLD)
Descriptors: Ability, Cognitive Processes, College Students, Computer Simulation

Shannon, David M.; And Others – Journal of Personnel Evaluation in Education, 1993
The Simulation of Interactive Decision-Making is a videotape administered instrument designed to measure functional, rather than academic, professional knowledge of teachers. Validity studies with experienced teachers and college students not trained as teachers support use of the instrument as an easily scored measure of functional professional…
Descriptors: Academic Achievement, College Students, Computer Simulation, Decision Making