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Lei, Xuehui; Mou, Weimin – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2022
This study investigated to what extent people can develop global spatial representations of a multiroom environment through one-shot physical walking between rooms. In Experiment 1, the participants learned objects' locations in one room of an immersive virtual environment. They were blindfolded and led to walk to a testing position either within…
Descriptors: Memory, Spatial Ability, Computer Simulation, Simulated Environment
Adam Dabrowski; Stuart McLean; Christopher Nicklin – Language Learning & Technology, 2024
Three modes of deliberate vocabulary study were investigated to determine how well they assisted learners' recall of the meaning of target concrete nouns. Two modes of tablet-based augmented reality, one context-independent (AR1) and one context-dependent (AR2), were compared with each other and with paper-based word cards (WC) in the deliberate…
Descriptors: Vocabulary Development, Nouns, Tablet Computers, Computer Simulation
Elif S¸ener – ProQuest LLC, 2023
Unlike desktop computers, reading in virtual reality allows the reader and the information to cohabit in the three-dimensional space. However, virtual reality typography rarely exploits the new affordances three-dimensionality offers. This study addressed the need to understand the contributions of spatially distributed layouts on expository text…
Descriptors: Memory, Prose, Expository Writing, Scientific and Technical Information
Larchen Costuchen, Alexia; Darling, Stephen; Uytman, Clare – Innovation in Language Learning and Teaching, 2021
This paper examines second-language vocabulary memorization. The use of augmented reality (AR) under visuospatial bootstrapping (VSB), a novel approach developed from work on the cognitive psychology of working memory, was contrasted with an established application, Quizlet that has been extensively used in foreign-language teaching. The AR-VSB…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Vocabulary Development
Lam, Tuan Q.; Watson, Duane G. – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2014
Compared to words that are new to a discourse, repeated words are produced with reduced acoustic prominence. Although these effects are often attributed to priming in the production system, the locus of the effect within the production system remains unresolved because, in natural speech, repetition often involves repetition of referents and…
Descriptors: Experimental Psychology, Repetition, College Students, Computer Simulation
Franciosi, Stephan J.; Yagi, Junichi; Tomoshige, Yuuki; Ye, Suying – CALICO Journal, 2016
Recent studies have shown that simulation games may be useful tools for supporting foreign language education. However, much of this research has focused on games using 3D graphic technology, which entail technical requirements that may render them too complex for use in many educational contexts. Accordingly, we wanted to determine if less…
Descriptors: Vocabulary Development, Educational Games, Memory, Quasiexperimental Design
Han, Xue; Becker, Suzanna – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2014
We investigated how humans encode large-scale spatial environments using a virtual taxi game. We hypothesized that if 2 connected neighborhoods are explored jointly, people will form a single integrated spatial representation of the town. However, if the neighborhoods are first learned separately and later observed to be connected, people will…
Descriptors: Cognitive Processes, Spatial Ability, Simulated Environment, Video Games
Rey, Gunter Daniel – Australasian Journal of Educational Technology, 2011
Students (N = 101) used an introductory text and a computer simulation to learn fundamental concepts about statistical analyses (e.g., analysis of variance, regression analysis and General Linear Model). Each learner was randomly assigned to one cell of a 2 (with or without time advice) x 3 (with learning questions and corrective feedback, with…
Descriptors: Feedback (Response), Learning Theories, Computer Simulation, Statistical Analysis

Leutner, Detlev – Learning and Instruction, 1993
System-initiated adaptive advice and learner-requested nonadaptive background information were investigated in computer simulation game experiments with 64 seventh graders, 38 college students, and 80 seventh and eighth graders in Germany. Results are discussed in terms of theories of problem solving, intelligence, memory, and information…
Descriptors: Background, Cognitive Processes, College Students, Computer Assisted Instruction