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Lei, Xuehui; Mou, Weimin – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2023
It is a prevailing theoretical claim that path integration is the primary means of developing global spatial representations. However, this claim is at odds with reported difficulty to develop global spatial representations of a multiscale environment using path integration. The current study tested a new hypothesis that locally similar but…
Descriptors: Cognitive Processes, Visual Perception, Spatial Ability, Memory
Aumont, Étienne; Blanchette, Caroll-Ann; Bohbot, Veronique D.; West, Greg L. – Learning & Memory, 2019
When people navigate, they use strategies dependent on one of two memory systems. The hippocampus-based spatial strategy consists of using multiple landmarks to create a cognitive map of the environment. In contrast, the caudate nucleus-based response strategy is based on the memorization of a series of turns. Importantly, response learners…
Descriptors: Memory, Brain Hemisphere Functions, Memorization, Navigation
Mou, Weimin; Wang, Lin – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2015
Three experiments investigated whether navigation is less efficient across boundaries than within boundaries. In an immersive virtual environment, participants learned objects' locations in a large room or a small room. Participants then pointed to the objects' original locations after physically walking a circuitous path without vision.…
Descriptors: Navigation, Spatial Ability, Memory, Virtual Classrooms
Han, Xue; Becker, Suzanna – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2014
We investigated how humans encode large-scale spatial environments using a virtual taxi game. We hypothesized that if 2 connected neighborhoods are explored jointly, people will form a single integrated spatial representation of the town. However, if the neighborhoods are first learned separately and later observed to be connected, people will…
Descriptors: Cognitive Processes, Spatial Ability, Simulated Environment, Video Games