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Showing 1 to 15 of 44 results Save | Export
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Katherine L. Friesen; Nicholas C. Martinez – New Directions for Student Leadership, 2025
As a high-impact practice, peer mentoring programs are used in a variety of contexts, with a variety of outcomes for mentees. Peer mentoring programs present a unique experience for mentors to develop leadership skills. However, gaps in the literature expose the need for a greater understanding of peer mentor leadership practice and more…
Descriptors: Peer Teaching, Mentors, Models, Leadership Training
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Havsteen-Franklin, Dominik; Cooper, Jasmine; Anas, Shafeena – Cogent Education, 2023
University students are at higher risk than the general population of becoming mentally unwell. Dominant risk factors are to do with relationships, work load, the university environment and approaches to learning and teaching. Over recent decades higher education has been increasingly influenced by rules of commodification, however less…
Descriptors: College Students, Creative Development, Creativity, Well Being
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Elena Landone – Language and Intercultural Communication, 2025
Videoshadowing is a synchronous video-collaboration practice for learning foreign languages and cultures; it is related to the field of digital ethnography applied to the development of communicative competence. The study discusses this methodology's strengths as an interpretative and reflective approach; emic perception linguistic data are…
Descriptors: Ethnography, Video Technology, Second Language Learning, Communicative Competence (Languages)
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Trinh Le Tan; Hoai Thu Thi Nguyen; Nguyen Chau Ngoc Khanh; Thanh Hien Thi Le; Uyen Truong Hoang Vo – Journal of Information Technology Education: Research, 2024
Aim/Purpose: The study aims to analyze the elements/factors that impact students' augmented reality/virtual reality (AR/VR) adoption through their behavior in Vietnamese higher education. In particular, the research demonstrates the influences of and relationships between multiple goals, learner experience, and barriers to adopting AR/VR.…
Descriptors: Computer Simulation, Technology Uses in Education, Student Behavior, Learning Experience
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Monica Khanna; Isaac Jacob; Anjali Chopra – Journal of Marketing for Higher Education, 2024
The higher education sector faces challenges in attracting students due to increasing competition, disruptive forces of online education, social media and employment orientation of education. A differentiating factor can be created by focusing on student-teacher relationships by creating positive learning experiences inside the classroom. The…
Descriptors: Marketing, College Choice, Institutional Characteristics, Caring
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Bai, Shurui; Hew, Khe Foon; Gonda, Donn Emmanuel; Huang, Biyun; Liang, Xinyi – International Journal of Educational Technology in Higher Education, 2022
We used the design-based research approach to test and refine a theoretically grounded goal-access-feedback-challenge-collaboration gamification model. The testbed was a 10-week, university-level e-learning design course offered in two consecutive semesters. In Study 1, we implemented the initial goal-access-feedback-challenge-collaboration model…
Descriptors: Game Based Learning, Models, Fantasy, Electronic Learning
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Toshiyuki Nakamura – Studies in Second Language Learning and Teaching, 2023
Over the past 15 years, the L2 motivational self system (Dörnyei, 2005, 2009) has been a dominant framework in the field of second language (L2) motivation. Yet, since the model's introduction, there has been a theoretical discordance between the two components associated with future self-images (the ideal L2 self and the ought-to L2 self) and the…
Descriptors: Japanese, Second Language Learning, Second Language Instruction, Learning Motivation
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Patrick A. Müller; Thomas Bäumer; Jan Silberer; Stefan Zimmermann – International Journal of Sustainability in Higher Education, 2020
Purpose: Learning about sustainable development in dedicated curricula can be beneficial for students' personal and professional development and societies alike. However, for various reasons the implementation of sustainable development modules in existing curricula can be difficult in many fields of study. This paper aims to propose an…
Descriptors: Research Methodology, Transformative Learning, Sustainable Development, Learning Experience
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Matriano, Eric Agullana – International Online Journal of Education and Teaching, 2020
Experiential learning literally is making meaning from direct experience. It plays vital role in facilitating the process of creating knowledge, sense-making and knowledge transfer in teaching, training and development. This study assessed the effectiveness of Exploration, Research, Interaction and Creation (ERIC) Learning Model which is a…
Descriptors: College Students, Tourism, Student Centered Learning, Constructivism (Learning)
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Skarnitzl, Radek; Cermák, Petr; Šturm, Pavel; Obstová, Zora; Hricsina, Jan – Second Language Research, 2022
The use of linking or glottalization contributes to the characteristic sound pattern of a language, and the use of one in place of the other may affect a speaker's comprehensibility and fluency in certain contexts. In this study, native speakers of Czech, a language that is associated with a frequent use of glottalization in vowel-initial word…
Descriptors: Second Language Learning, Second Language Instruction, Speech Communication, Native Speakers
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Mbatchou, Guy Merlin; Bouchet, François; Carron, Thibault; Pernelle, Philippe – International Association for Development of the Information Society, 2018
To improve the learning process, the evolution of learner's characteristics (cognitive, affective, prior knowledge, workflow, organization, ...) must be taken into account during the personalization or adaptation. This requires generating several scenarios (a description of activities, their order and links in the learning sequence as well as the…
Descriptors: Learning Processes, Vignettes, Teaching Methods, Learning Activities
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Pal, Saurabh; Dutta Pramanik, Pijush Kanti; Choudhury, Prasenjit – International Journal of Web-Based Learning and Teaching Technologies, 2019
The popularity of smart learning has soared due to its flexibility, ubiquity, context-awareness, and adaptiveness. In particular, video-based m-learning has the biggest impact on the learning process. Its live and realistic features make learning interactive, easy, and fast. This article establishes the importance of video-based learning and…
Descriptors: Video Technology, Learning Processes, Learning Experience, Teaching Methods
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Sharafuddin, Mohamed Ali; Sawad, Buncha Panacharoen; Wongwai, Sarun – Asian Journal of Education and Training, 2018
This research article is part of a periodic study conducted to understand, model, map and to develop an integrated approach for effective and interactive self-learning phases of Thai International Hospitality and Tourism higher education students. Questionnaire containing both qualitative and quantitative questions was distributed at the beginning…
Descriptors: College Students, Higher Education, Foreign Countries, Tourism
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Sigalov, Shani Evenstein; Nachmias, Rafi – Education and Information Technologies, 2017
In January 2014, 62 students graduated from the first for-credit course dedicated to Wikipedia. Learning focused on improved consumption of information, and collaborative construction of knowledge using the Wikipedia platform. This paper investigates the design and implementation of this course model, while highlighting the benefits and challenges…
Descriptors: Encyclopedias, Electronic Publishing, Collaborative Writing, Models
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Barber, James P. – New Directions for Higher Education, 2014
Students integrate their learning experiences across contexts through a process of connecting, applying, and synthesizing information, knowledge, and skills.
Descriptors: College Students, Learning Processes, Integrated Activities, Learning Experience
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