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Showing 1 to 15 of 19 results Save | Export
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Gayathri Sadanala; Xinhao Xu; Hao He; Jhon Alexander Bueno-Vesga; Shangman Li – Journal of Research on Technology in Education, 2024
Virtual reality (VR) applications have displayed remarkable development in the past two decades and have now been used vastly across the world for various educational purposes. The aim of this study was to explore the experience of a three dimensional (3D) desktop VR-based orientation for new online university students. The research study adopted…
Descriptors: Computer Simulation, College Students, School Orientation, Student Adjustment
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Ying Sai – Interactive Learning Environments, 2024
In the era of multimedia digital education, virtual reality (VR) technologies have become extremely popular teaching tools. The research compares the learning outcomes of the VR students group using the VR4EDU virtual reality application with the learning outcomes of the control students group taking the traditional online music lessons. The…
Descriptors: Electronic Learning, Music Education, Multimedia Materials, Educational Technology
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Shackelford, Laura; David Huang, Wenhao; Craig, Alan; Merrill, Cameron; Chen, Danying – Educational Media International, 2019
Virtual reality (VR) and game-based learning strategies have rarely been investigated together with a keen focus on motivational processing. This lack of understanding on motivational support of VR game-based learning has hindered the design of such environments to effectively and efficiently support intended learning processes. The study revealed…
Descriptors: Computer Simulation, Learning Strategies, Educational Games, Learning Processes
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Nadeem, Muhammad; Chandra, Amal; Livirya, Audrey; Beryozkina, Svetlana – Education Sciences, 2020
Lab orientation is a vital part of learning for new students entering the university, as it provides the students with all the necessary and important information about the lab. The current orientation is manual, tedious, suffers from logistical constraints, lacks engagement, and provides no way to assess that outcomes have been achieved. This is…
Descriptors: Computer Simulation, College Students, Science Laboratories, Telecommunications
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Baloyi, Leonah L.; Ojo, Sunday O.; Van Wyk, Etienne A. – International Association for Development of the Information Society, 2017
Teaching and learning programming has presented many challenges in institutions of higher learning worldwide. Teaching and learning programming require cognitive reasoning, mainly due to the fundamental reality that the underlying concepts are complex and abstract. As a result, many institutions of higher learning are faced with low success rates…
Descriptors: Computer Science Education, Programming, Instructional Design, Interaction
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Al Hashimi, Sama'a – Journal of Education and Learning, 2019
In computer-based courses such as multimedia and digital design courses, being fully conversant with a computer application is almost unachievable within a single academic semester. Therefore, it is common for students to seek additional help and information from their lecturers either during office hours or through emails. It is also common for…
Descriptors: Teaching Methods, Multimedia Materials, Computer Science Education, Design
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Bagarukayo, Emily – International Journal of Education and Development using Information and Communication Technology, 2018
Employers have criticised graduates for having inadequate skills to apply knowledge into practice. One of the causes of this challenge is the traditional teaching and learning methods which concentrate more on theory than practice. Technology affords several teaching and learning tools like social media which students are already motivated to use.…
Descriptors: Social Media, Teaching Methods, Learning Processes, Video Technology
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Fonseca, David; Navarro, Isidro; de Renteria, Isabela; Moreira, Fernando; Ferrer, Álvaro; de Reina, Oriol – Journal of Educational Computing Research, 2018
The main aim of this study is to assess the spatial perception of historical world heritage buildings using wearable technologies in an educational framework. The proposal seeks to complement the real experience of visiting the Casa Batlló Museum, an emblematic space (1904-1906, Antonio Gaudí, Barcelona). The main innovative feature of the project…
Descriptors: Computer Simulation, Historic Sites, Museums, Program Descriptions
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Abeldina, Zhaidary; Moldumarova, Zhibek; Abeldina, Rauza; Makysh, Gulmira; Moldumarova, Zhuldyz Ilibaevna – International Journal of Environmental and Science Education, 2016
This work reports on the use of virtual tools as means of learning process activation. A good result can be achieved by combining the classical learning with modern computer technology. By creating a virtual learning environment and using multimedia learning tools one can obtain a significant result while facilitating the development of students'…
Descriptors: Information Systems, Learning Processes, Computer Simulation, Multimedia Materials
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Bohigas, Xavier; Periago, Christina; Jaen, Xavier; Pejuan, Arcadi – Journal of Educational Multimedia and Hypermedia, 2011
We present the results of a study carried out with students in their second year of Industrial Engineering to find out students' levels of satisfaction concerning the use of simulation tools (in this case an applet was used) as a tool for helping students learn the topic of movement by charged particles within electrical and magnetic fields. The…
Descriptors: Physics, Science Education, Science Instruction, Science Curriculum
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De Lucia, A.; Francese, R.; Passero, I.; Tortora, G. – International Journal of Distance Education Technologies, 2012
Mobile devices are changing the way people work and communicate. Most of the innovative devices offer the opportunity to integrate augmented reality in mobile applications, permitting the combination of the real world with virtual information. This feature can be particularly useful to enhance informal and formal didactic actions based on student…
Descriptors: Foreign Countries, Photography, Student Participation, Cooperative Learning
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McArdle, Gavin; Bertolotto, Michela – Interactive Learning Environments, 2012
Today, the Internet plays a major role in distributing learning material within third level education. Multiple online facilities provide access to educational resources. While early systems relied on webpages, which acted as repositories for learning material, nowadays sophisticated online applications manage and deliver learning resources.…
Descriptors: Foreign Countries, Educational Technology, Electronic Learning, Interaction
Eldakak, Sam – Online Submission, 2012
Computers can help the range of ways learners build up their own perception. Students who collect data from the Internet can be self-directed and independent. They can select sources to study and the connections to follow. Relying on the bounds laid down by teachers, the students may be in full control of their subjects and their studies. Students…
Descriptors: Computer Uses in Education, Computer Software, Educational Technology, Multimedia Materials
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Butler, Des – Australasian Journal of Educational Technology, 2012
A traditional approach centred on weekly lectures, perhaps supported by tutorials, still predominates in modern legal education in Australia. This approach tends to focus on the transmission of knowledge about legal rules and doctrine to students, who adopt a largely passive role. Criticisms of the traditional approach have led to law schools…
Descriptors: Foreign Countries, Multimedia Materials, Legal Education (Professions), Law Schools
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Rigas, Dimitrios; Alharbi, Abdulrhman – Interactive Technology and Smart Education, 2011
Purpose: The purpose of this paper is to investigate the usability (effectiveness, efficiency and user satisfaction) of e-feedback interfaces. The experiment compares a traditional visual approach with a multimodal approach in order to determine the impact of multimodal metaphors upon the user's understanding, reasoning and engagement with the…
Descriptors: Feedback (Response), User Satisfaction (Information), Learner Engagement, Writing Exercises
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