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Ling Zhang – Pedagogical Research, 2024
In the face of the challenges posed by the COVID-19 pandemic, the hybrid teaching model has garnered significant attention for its combination of the depth of traditional education with the convenience of distance learning. Focusing on the domain of computer programming language instruction, this study innovatively designs a hybrid teaching…
Descriptors: COVID-19, Pandemics, Blended Learning, Programming Languages
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Burcin Yersel; Basak Kalkan; Fikret Er; Arzu Celen Ozer; Aysel Ulukan Korul – Turkish Online Journal of Distance Education, 2023
In this article, the concepts of interaction and digital divide in emergency remote education practices implemented due to the COVID-19 global pandemic are discussed, and the increasing importance of radio as a traditional mass communication tool in bridging the digital divide and structuring an interactive learning process is emphasized. In this…
Descriptors: Distance Education, COVID-19, Pandemics, Radio
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Fuentes, Pablo; Camarero, Cristobal; Herreros, David; Mateev, Vladimir; Vallejo, Fernando; Martinez, Carmen – IEEE Transactions on Learning Technologies, 2022
Understanding the architecture of a processor can be uninteresting and deterring for computer science students, since low-level details of computer architecture are often perceived to lack real-world impact. These courses typically have a strong practical component where students learn the fundamentals of the computer architecture and the handling…
Descriptors: Computer Science Education, Computer System Design, Programming Languages, Fatigue (Biology)
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Krouska, Akrivi; Troussas, Christos; Sgouropoulou, Cleo – Education and Information Technologies, 2022
The closure of educational institutions due to the COVID-19 pandemic leads imperatively to the utilization of technological advances and the Internet for enabling the continuity of learning. To this direction, Mobile Game-based Learning (MGbL) can be beneficial to teaching and learning; since, from technological perspective, most students prefer…
Descriptors: Game Based Learning, Electronic Learning, COVID-19, Pandemics
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Solorio, Christian D.; Gire, Elizabeth; Roundy, David – Physical Review Physics Education Research, 2021
The COVID-19 pandemic has made conducting in-person research a health risk for interviewers and participants. Near the start of the pandemic, many universities pivoted to emergency remote teaching where courses were delivered remotely in observance of safety guidelines. The safety guidelines also necessitated that research be done remotely. We…
Descriptors: COVID-19, Pandemics, School Closing, Distance Education
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Ma, Qingxiong; Faja, Silvana – Journal of Instructional Pedagogies, 2021
The COVID-19 pandemic has affected every aspect of our lives, including instruction in the higher education system. In this sudden and stressful change, faculty had to explore different opportunities and technologies to continue to deliver quality instruction to their students. Instructional design has always been an important topic for education…
Descriptors: COVID-19, Pandemics, Higher Education, Instructional Design
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Chutiporn Anutariya Ed.; Dejian Liu Ed.; Kinshuk Ed.; Ahmed Tlili Ed.; Junfeng Yang Ed.; Maiga Chang Ed. – Lecture Notes in Educational Technology, 2023
This book collects the proceedings of the 7th International Conference on Smart Learning Environments (ICSLE2023), held in Bangkok, Thailand, as a hybrid conference from 31st Aug to 1st Sep 2023. The proceedings focus on the interplay between pedagogy and technology, and their fusion towards the advancement of smart learning for a sustainable…
Descriptors: Educational Technology, Electronic Learning, Sustainability, Student Satisfaction
Association Supporting Computer Users in Education, 2021
ASCUE, the Association Supporting Computer Users in Education, is a group of people interested in small college computing issues. It is a blend of people from all over the country who use computers in their teaching, academic support, and administrative support functions. Begun in 1968 as CUETUG, the College and University Eleven-Thirty Users'…
Descriptors: Computer Uses in Education, Integrated Learning Systems, Higher Education, College Instruction
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Miguel Baptista Nunes Ed.; Pedro Isaias Ed. – International Association for Development of the Information Society, 2022
These proceedings contain the papers of the 16th International Conference on e-Learning (EL 2022), which was organised by the International Association for Development of the Information Society, 19-21 July, 2022. This conference is part of the 16th Multi Conference on Computer Science and Information Systems 2022, 19-22 July, which had a total of…
Descriptors: Electronic Learning, Online Courses, Educational Technology, COVID-19
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Piet Kommers Ed.; Tomayess Issa Ed.; Adriana Backx Noronha Viana Ed.; Theodora Issa Ed.; Pedro Isaías Ed. – International Association for Development of the Information Society, 2022
These proceedings contain the papers and posters of the International Conferences on: Educational Technologies 2022 (ICEduTech 2022), Sustainability, Technology and Education 2022 (STE 2022), Internet Technologies & Society 2022 (ITS 2022), and Applied Management Advances in the 21st Century 2022 (AMA21 2022) held virtually, from December…
Descriptors: Educational Technology, Computer Simulation, Telecommunications, Teacher Education