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Sangwan, Kuldip Singh; Singh, Rajni – Higher Education, Skills and Work-based Learning, 2022
Purpose: Problem solving skills (PSS), an important component of learning outcomes, is one of the desirable skills in engineering graduates as stated by many employers, researchers and government bodies in India for a strong foothold in professional world. There is a need to develop comprehensive understanding and integration of theory (concept)…
Descriptors: Experiential Learning, Problem Solving, Engineering Education, College Students
Zamecnik, Andrew; Kovanovíc, Vitomir; Joksimovíc, Srécko; Grossmann, Georg; Ladjal, Djazia; Marshall, Ruth; Pardo, Abelardo – Journal of Computer Assisted Learning, 2023
Background: Maintaining cohesion is critical for teams to achieve shared goals and performance outcomes within a work-integrated learning (WIL) environment. Cohesion is an emergent state that develops over time, representing the synchrony of different behavioural interactions. Cohesive teams will exhibit such phenomena by their temporal…
Descriptors: Data Use, Group Dynamics, College Students, Cooperative Learning
Lawrence K. Ma; Yiu-Bun Chung; Eddie Shing-Chung Shee; Grace Fung-Ling Cheng; Kathryn Dawson – Psychology Teaching Review, 2024
The use of a drama-based pedagogical (DBP) approach, while well-documented to promote active learning and enhance students' generic skills, is under-utilised in the context of higher education, particularly in psychology learning and teaching (L&T). A project, comprising two virtual drama-integrated learning sessions, was implemented to gauge…
Descriptors: Foreign Countries, College Students, Drama, Experiential Learning
Reagan Helen Pearce; Michael A. Chadwick; Robert Francis – Journal of Geography in Higher Education, 2024
Transmission teaching which centres around traditional lecturing discounts the variety of different learners and individual aptitudes. Physical Geography as a discipline has historically provided a range of teaching methods beyond lecturing which embrace field and laboratory activities, frequently adapting new research technologies to further…
Descriptors: Experiential Learning, Physical Geography, Measurement Equipment, Benchmarking
Hyunjun Choi; Hyowon Kim; Nooree Kim – Cogent Education, 2024
The study explored the impacts of the two-day Living LAB urban regeneration idea camp, which enhanced college students' divergent thinking skills and creative self-efficacy. Quantitative and qualitative empirical data were obtained from 35 camp participants from three universities in Korea. The quantitative results of the study revealed that camp…
Descriptors: Creativity, College Students, Problem Based Learning, Creative Thinking
Andrea Buenano; Stacy Warner; E. Whitney G. Moore – Sport Management Education Journal, 2025
Short-term mega sporting events provide an opportunity for students to not only gain a memorable career experience but also enhance student skills and learning. However, very few (if any) researchers have explored students' confidence related to key skills before and after such an event. Thus, the purpose of this study was to assess the effect of…
Descriptors: Athletics, Student Attitudes, Skill Development, Team Sports
Tippawan Meepung – Journal of Education and Learning, 2025
This study explores the development and evaluation of a digital learning ecosystem through metaverse experiences aimed at enhancing the competencies of modern digital entrepreneurs. The objectives were as follows: (1) to study the digital learning ecosystem through metaverse experiences, (2) to design and develop a digital learning ecosystem using…
Descriptors: Electronic Learning, Ecology, Artificial Intelligence, Skill Development
Yueh-Min Huang; Wei-Sheng Wang; Hsin-Yu Lee; Chia-Ju Lin; Ting-Ting Wu – Journal of Computer Assisted Learning, 2024
Background: Virtual reality (VR) offers significant potential for hands-on learning environments by providing immersive and visually stimulating experiences. Interacting with such environments can bring numerous benefits to learning, including enhanced engagement, knowledge construction, and higher-order thinking. However, many current VR studies…
Descriptors: Computer Simulation, Feedback (Response), Reflection, Experiential Learning
Poldma, Tiiu; Di Fabio, Lora; Hammouni, Zakia – LEARNing Landscapes, 2021
This paper explores how students connect meaningfully with theory through the aesthetic experiences of problem solving together in the context of a workshop. It can be challenging for students studying design in university programs to understand how theory is relevant, when applied in practical design studio activities. In the colour workshop…
Descriptors: Reflection, Problem Solving, Color, Theories
Rovio-Johansson, Airi; Liff, Roy; Guzman, Gustavo – International Journal of Teaching and Learning in Higher Education, 2022
The purpose of this article is to explore why work-experienced students with up to 20 years of experience may not change their perception of professional practice when subsequently participating in practice-based learning programmes in higher education. We investigated the role of the degree of codification as operationalisation in how students…
Descriptors: College Students, Introductory Courses, Public Administration Education, Health Services
Wang, Weitian; Coutras, Constantine; Zhu, Michelle – Smart Learning Environments, 2021
With the increasing employment of robots in multiple areas such as smart manufacturing and intelligent transportation, both undergraduate and graduate students from computing related majors (e.g., computer science and information technology) demonstrated strong interests in learning robotics technology to broaden their career opportunities.…
Descriptors: Computer Science Education, College Students, Situated Learning, Robotics
Cynthia P. May; David Desplaces; David M. Wyman – Management Teaching Review, 2022
Universal Design (UD) involves the creation of accessible, flexible products that are functional for a wide population of users. Our problem-based learning exercise challenges student teams to create products and services guided by the principles of UD. After teams generate their new product concept, a spokesperson from each team pitches it in…
Descriptors: Access to Education, Problem Solving, Design, Entrepreneurship
Maaravi, Yossi – Innovations in Education and Teaching International, 2020
In the current article, the already existing process of "hackathons" was used to teach management or organisational consulting. Two separate events were conducted with dozens of students working in teams for twelve straight hours to solve real organisational challenges. Results from post-event surveys indicate that participants -…
Descriptors: College Students, Business Administration Education, Consultants, Experiential Learning
Vázquez-Villegas, Patricia; Ruiz-Cantisani, María Ileana; Caratozzolo, Patricia; Lara-Prieto, Vianney; Ponce-López, Roberto; Martínez-Acosta, Mariajulia; Torres, Anthony; Sriraman, Vedaraman; Martínez-Ortiz, Araceli; Membrillo-Hernández, Jorge – Journal of Teacher Education for Sustainability, 2022
The world's cultural heritage (customs, practices, places, objects, artistic expressions, and values that signify a legacy of the history of humanity) provides identity to communities. In Mexico, the case of the World Heritage City of Xochimilco involves a sustainable agroecological system designed by its ancient inhabitants more than 500 years…
Descriptors: Foreign Countries, Cultural Background, Cultural Maintenance, Educational Innovation
Scholes, Colin A.; Hu, Guoping – Chemical Engineering Education, 2021
A practical for students to experience a process plant is presented, based on operating a solvent absorption plant for carbon dioxide capture. The student must operate the plant in assigned roles that closely identify with a chemical plant environment, to achieve specific performance targets. Students must overcome technical challenges that…
Descriptors: Chemical Engineering, Engineering Education, Facilities, Chemistry