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Atharva Naik; Jessica Ruhan Yin; Anusha Kamath; Qianou Ma; Sherry Tongshuang Wu; R. Charles Murray; Christopher Bogart; Majd Sakr; Carolyn P. Rose – British Journal of Educational Technology, 2025
The relative effectiveness of reflection either through student generation of contrasting cases or through provided contrasting cases is not well-established for adult learners. This paper presents a classroom study to investigate this comparison in a college level Computer Science (CS) course where groups of students worked collaboratively to…
Descriptors: Cooperative Learning, Reflection, College Students, Computer Science Education
Jiaxin Chen – Psychology in the Schools, 2025
Life education is an essential element of suicide prevention in colleges. However, the existing practice of life education in China may be insufficient to match the new spectrum of students' knowledge needs. The study exemplified the participants' responses to common suicide myths with a 3-year follow-up investigation (Study 1), and the optimal…
Descriptors: Foreign Countries, College Students, Student Attitudes, Bias
Hatice Yildiz Durak; Nilüfer Atman Uslu – Interactive Learning Environments, 2023
The 3D game development process is significant in improving knowledge and skills, such as literacy of information technologies, computational, analytical, and algorithmic thinking, programming, and spatial abilities. Besides, the 3D game development is a difficult and complex learning process. Within this context, it was decided that teaching…
Descriptors: College Students, Visual Aids, Games, Gamification
Yueh-Min Huang; Wei-Sheng Wang; Hsin-Yu Lee; Chia-Ju Lin; Ting-Ting Wu – Journal of Computer Assisted Learning, 2024
Background: Virtual reality (VR) offers significant potential for hands-on learning environments by providing immersive and visually stimulating experiences. Interacting with such environments can bring numerous benefits to learning, including enhanced engagement, knowledge construction, and higher-order thinking. However, many current VR studies…
Descriptors: Computer Simulation, Feedback (Response), Reflection, Experiential Learning
Matsumoto, Tsuyoshi; Sato, Takahiro; Tsuda, Emi; Wyant, James – International Journal of Kinesiology in Higher Education, 2022
The purpose of this study was to describe how Japanese undergraduate students engage in learning in a physical activity basic instruction course, specifically, flag football. The study was situated in the framework of andragogy theory and used an explanatory (holistic) case study design. Participants were five Japanese undergraduate students with…
Descriptors: College Students, Foreign Countries, College Athletics, Team Sports
Poldma, Tiiu; Di Fabio, Lora; Hammouni, Zakia – LEARNing Landscapes, 2021
This paper explores how students connect meaningfully with theory through the aesthetic experiences of problem solving together in the context of a workshop. It can be challenging for students studying design in university programs to understand how theory is relevant, when applied in practical design studio activities. In the colour workshop…
Descriptors: Reflection, Problem Solving, Color, Theories
Patricia Esther Alonso-Galicia; Adriana Medina-Vidal; Simona Grande – International Society for Technology, Education, and Science, 2023
This work addresses the importance of innovation in entrepreneurial and business education to ensure that students develop the ability to make complex decisions and solve complex challenges. The intention was to incorporate the complexity theory in decision-making and problem-solving in business and entrepreneurship. To achieve this, we present…
Descriptors: Entrepreneurship, Decision Making, Problem Solving, Thinking Skills
Mahboobin, Arash; Clark, Renee M. – Journal of Curriculum and Teaching, 2020
Through reflection, learning experiences that students most-frequently valued during open-ended, scaffolded problem solving in a bioengineering two-course sequence were identified in this study. Reflective knowledge of this type can inform instructors in orchestrating experiences to scaffold problem solving of this kind and were useful in directly…
Descriptors: Problem Solving, Scaffolding (Teaching Technique), Engineering Education, Learning Experience
Ridgley, Lisa M.; DaVia Rubenstein, Lisa; Callan, Gregory L. – Gifted Child Quarterly, 2022
Self-regulated learning (SRL) promotes both current and future academic achievement and must be adapted based on task demands. To develop SRL, gifted students must have opportunities to experience optimally challenging tasks. Gifted students' past experiences (or lack thereof) with challenging tasks affects how they approach current tasks, which…
Descriptors: Learning Strategies, Academically Gifted, Honors Curriculum, College Students
Yaghi, Eyhab T. – Arab World English Journal, 2021
The scientific knowledge related to online reading dispositions and factors affecting the occurrence of these dispositions is limited. Therefore, this treatise aims at studying the impact of metacognitive online reading strategies on online reading dispositions. To achieve this goal, the mixed method was employed using questionnaires and…
Descriptors: Reading Strategies, Metacognition, Reflection, Electronic Learning
Stone, Jeffrey A.; Cruz, Laura – Teaching & Learning Inquiry, 2021
Higher education has embraced integrative learning as a means of enabling students to tackle so-called "wicked" problems, i.e. problems that are sufficiently complex, contested, and ambiguous that conventional, disciplinary specific approaches are inadequate to address. However, challenges remain in defining integrative learning…
Descriptors: Introductory Courses, Computer Science Education, Interdisciplinary Approach, Integrated Activities
Mou, Tsai-Yun – Asia-Pacific Education Researcher, 2020
This study investigated college students' experiences with project-based learning in 3D design, specifically for 3D modeling. A total of 49 college students from a Visual Arts program participated in this study. By implementing a project-based assignment throughout one semester, each student was responsible for completing his or her proposed…
Descriptors: College Students, Student Projects, Active Learning, Visual Arts
Wilcox, Bethany R.; Corsiglia, Giaco – Physical Review Physics Education Research, 2019
We investigate upper-division student difficulties with direct integration in multiple contexts involving the calculation of a potential from a continuous distribution (e.g., mass, charge, or current). Integration is a tool that has been historically studied at several different points in the curriculum including introductory and upper-division…
Descriptors: Physics, Science Instruction, Mathematics, Computation
Hong, Yi-Chun; Choi, Ikseon – Educational Technology Research and Development, 2019
The purpose of this study is to investigate the relationship between students' patterns of reflective thinking and their performance in solving design problems. Reflective thinking is a critical element in the process of solving ill-defined design problems. Many educators are dedicated to finding ways to promote students' reflection. Yet few…
Descriptors: Reflection, Design, Problem Solving, Engineering Education
Lau, Ka Hing; Snell, Robin Stanley – Michigan Journal of Community Service Learning, 2021
Service-learning was introduced to tertiary education in Asia more than a decade ago. However, there has been little prior Asia-based research across different jurisdictions comparing student developmental outcomes arising from service-learning. We report two studies that validated the Service-Learning Outcomes Measurement Scale (S-LOMS) by…
Descriptors: Service Learning, Program Effectiveness, Foreign Countries, Caring