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Jan Bamford; Elena Moschini – Higher Education Research and Development, 2025
This paper explores the use of a gamified digital intervention to build connected and relational spaces for students in higher education which reach beyond the places and spaces of the traditional learning environment. These informal learning spaces can be seen to facilitate the development of students' transferable skills. The project…
Descriptors: Gamification, Educational Technology, Technology Uses in Education, College Students
Jason K. McDonald; Jonathan Balzotti; Melissa Franklin; Jessica Haws; Jamin Rowan – International Journal of Designs for Learning, 2023
In this design case, we report our design and playtest of a form of alternative reality, educational simulation that we call a playable case study (PCS). One of the features that make our simulations unique is how they are designed to implement a principle called This Is Not a Game, or TINAG, meaning that the affordances we design into the…
Descriptors: Computer Simulation, Program Design, Program Development, Barriers
Mwandosya, Godfrey Isaac; Montero, Calkin Suero; Mbise, Esther Rosinner – International Journal of Education and Development using Information and Communication Technology, 2022
This study reports on Part 2 of a co-evaluation process of a mobile education tool (MET) prototype artifact known as CBEMET, at the College of Business Education (CBE) in Tanzania. A preliminary co-evaluation of CBEMET was done only by teachers and students of one campus. In this study, the design science research (DSR) framework combined with the…
Descriptors: Telecommunications, Handheld Devices, Educational Technology, Business Administration Education
Culcasi, Irene; Russo, Claudia; Cinque, Maria – Journal of Higher Education Outreach and Engagement, 2022
Current higher education policies require universities to prepare students for integration into an ever-changing society where knowledge and hard skills rapidly become obsolete. Soft skills are the new alphabets of the 21st century. Service-learning is a pedagogical approach that has positive effects on soft skills development. What about its…
Descriptors: Service Learning, Electronic Learning, College Students, 21st Century Skills
Munoto, Munoto; Sumbawati, Meini Sondang; Sari, Satriana Fitri Mustika – International Journal of Information and Communication Technology Education, 2021
Mobile phones can be functionalized in the process of learning using cellular devices and computing systems. The present study aims to (1) develop mobile learning applications and (2) find out student responses in the learning process using m-learning. This research used the 4D model (defining, designing, developing, and disseminating) written by…
Descriptors: Telecommunications, Handheld Devices, Educational Technology, Technology Uses in Education
Modding Europa Universalis IV: An Informal Gaming Practice Transposed into a Formal Learning Setting
Loban, Rhett – E-Learning and Digital Media, 2021
This article explores the use of modding as a formal tool for learning history. The article examines data from a formal analysis of Europa Universalis IV (EUIV), a survey of 331 EUIV forum participants and a case study of 18 university participants. Significant quantitative survey data indicated that 45% (149/331) of participants had modified…
Descriptors: Video Games, Educational Technology, Technology Uses in Education, College Students
Warren-Gordon, Kiesha; Jackson-Brown, Angela – Journal of Community Engagement and Higher Education, 2022
This case study provides an overview as to how two faculty members co-taught an asynchronous online course with a service-learning component during the COVID-19 global pandemic. Within this paper, the authors recount the adjustments that were made in order to accommodate an online teaching modality while maintaining their commitment to service…
Descriptors: Service Learning, Online Courses, COVID-19, Pandemics
Diphoorn, Tessa; McGonigle Leyh, Brianne – Journal of Interdisciplinary Studies in Education, 2023
Interdisciplinarity in the classroom is predominantly championed around a need to address pressing social problems by integrating knowledge from diverse disciplines. But can interdisciplinary teaching take shape without the usual problem-solving frame? And are there new methods/mediums through which to explore interdisciplinarity? These questions…
Descriptors: Interdisciplinary Approach, Audio Equipment, Information Dissemination, Active Learning
Helyne Frederick; Yuliana Rodriguez – Family Science Review, 2022
The purpose of the paper is to highlight the impact of the COVID-19 pandemic on a Human Development and Family Studies internship program. The paper recounts some of the steps taken by the program to respond to the change from face-to-face to virtual internships for ninety interns who were in education, health, and human services agencies.…
Descriptors: COVID-19, Pandemics, Family Life Education, Internship Programs
Arreerard, Woraphapa; Ruangsan, Niraj – Online Submission, 2021
The objectives of this research were: 1) to develop a model of promoting the potential of people in the digital field towards the development of digital villages (PDG) in Mahasarakham, Thailand; 2) to develop a course of promoting PDG in Mahasarakham and the learning multimedia; 3) to promote PDG in Mahasarakham; 4) to monitor and evaluate the…
Descriptors: Foreign Countries, Information Technology, Technology Integration, Economic Development
Jasin, Jamil; Ng, He Tong; Atmosukarto, Indriyati; Iyer, Prasad; Osman, Faiezin; Wong, Peng Yu Kelly; Pua, Ching Yee; Cheow, Wean Sin – Education and Information Technologies, 2023
Low student engagement and motivation in online classes are well-known issues many universities face, especially with distance education during the COVID-19 pandemic. The online environment makes it even harder for teachers to connect with their students through traditional verbal and nonverbal behaviours, further decreasing engagement. Yet,…
Descriptors: Artificial Intelligence, Synchronous Communication, Electronic Learning, Chemistry
Baldwin-White, Adrienne; Read, Glenna; Beer, Jenay; Darville, Gabrielle – Journal of American College Health, 2023
The current global pandemic has presented an opportunity to rethink how universities implement sexual assault prevention programs. The advantages and capabilities presented by technology such as digital gaming have not been fully utilized in sexual assault prevention programming. A user-centered design approach gives developers the opportunity to…
Descriptors: Sexual Abuse, Crime Prevention, College Role, College Students
Michael Gaebel; Henriette Stoeber; Theodora Famprikezi; Therese Zhang; Alison Morrisroe – European University Association, 2025
Continuing the success of Erasmus+, through improvement of the programme and increasing its budget under the EU's next long-term budget is of key importance for the goals set out in the Competitiveness Compass and Union of Skills. Doing so will also foster the global visibility and attractiveness of Europe's higher education and research sector.…
Descriptors: Higher Education, Student Exchange Programs, International Educational Exchange, Program Development
Shahrill, Masitah; Petra, Mohamad Iskandar; Naing, Lin; Yacob, Joanna; Santos, Jose H.; Abdul Aziz, Anita B. Z. – International Journal of Educational Management, 2021
Purpose: This paper aims to share how it was possible to change the way business was conducted in a short period in order to continue the academic semester and seek alternatives to manage the day-to-day university affairs in the midst of a pandemic crisis at a higher education setting. As a result, the authors' experiences have created new norms…
Descriptors: Foreign Countries, COVID-19, Pandemics, School Closing
Manuel B. Garcia – Education and Information Technologies, 2025
The global shortage of skilled programmers remains a persistent challenge. High dropout rates in introductory programming courses pose a significant obstacle to graduation. Previous studies highlighted learning difficulties in programming students, but their specific weaknesses remained unclear. This gap exists due to the predominant focus on the…
Descriptors: Programming, Introductory Courses, Computer Science Education, Mastery Learning

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