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Jia Zhang – Interactive Learning Environments, 2024
The present research analyses the growing popularity of the trumpet musical instrument in modern Chinese music. The research purpose is to examine the use of the technique of polyphony in trumpet players and its impact on the creative development of trumpet students. The sample consisted of 496 Chinese trumpeters who participated in brass band…
Descriptors: Foreign Countries, Music Education, Musical Instruments, Teaching Methods
Ju-May Wen; Hai-Dung Do; Eric Zhi-Feng Liu; Chun-Hung Lin; Shihping Kevin Huang – SAGE Open, 2023
This study investigated the effect of educational board games and the creative thinking spiral teaching strategy (CTSTS) on the learning outcomes of beginner-level Chinese language learners. Two dimensions were measured: learning outcome and writing ability. A total of 82 learners from one university in Taiwan participated in this study.…
Descriptors: Writing Skills, Educational Games, Creative Thinking, Teaching Methods
Richard, Veronique; Ben-Zaken, Sigal; Siekanska, Malgorzata; Tenenbaum, Gershon – Journal of Creative Behavior, 2021
Creativity is considered to be an embodied concept, where internal psychological and external behavioral processes are intertwined. Creativity enhancement programs often target the cognitive side of this bi-dimensionality leaving the impact of motor interventions underexplored. To address this gap in the literature, we tested the effectiveness of…
Descriptors: Creativity, Program Effectiveness, Psychomotor Skills, Creative Thinking
Elsayed, Sahar Abdo Mohamed; Nasef, Heba Mohamed – International Journal of Higher Education, 2021
The research aimed at identifying the effectiveness of a mathematics learning program based on the Mind habits in developing academic achievement motivation and creative thinking among University students. To collect the data, the researchers used the academic achievement motivation scale (Elsayed, 2012) and the creative thinking in Mathematics…
Descriptors: Program Effectiveness, Mathematics Education, Academic Achievement, Student Motivation
Pozo-Sánchez, Santiago; Lampropoulos, Georgios; López-Belmonte, Jesús – Journal of New Approaches in Educational Research, 2022
Gamification is a training model that encourages the inclusion of active methodologies into learning environments. The objective of this study is to analyze the effects of a gamified experience through virtual and face-to-face escape rooms as well as to determine the generated levels of fun, absorption, creative thinking, mastery, activation,…
Descriptors: Gamification, Educational Games, In Person Learning, Computer Simulation
Donlan, Pamela; Golub-Victor, Ann – Journal of Community Engagement and Higher Education, 2022
This study explores the perceived effect of a virtual service-learning (SL) experience upon the development of professional skills among physical therapist students. A qualitative case study approach was used to analyze reflection papers through the lens of the constructivist learning theory. Data revealed that virtual SL strengthens…
Descriptors: Physical Therapy, Allied Health Personnel, College Students, Computer Simulation
Parra-González, María Elena; Segura-Robles, Adrián; Moreno-Guerrero, Antonio José; López-Belmonte, Jesús – Journal of Technology and Science Education, 2022
Nowadays, we talk about the use of gamification in education, an active methodology that consists of the use of mechanics, design or game structures in class. When this type of methodology is used, the effort is rewarded, and it is used as a motivating tool in class. However, there is no valid or well-structured instrument to measure gamification…
Descriptors: Educational Games, Game Based Learning, Test Construction, Test Validity
Büning, Christian; Jürgens, Lara; Lausberg, Hedda – Physical Education and Sport Pedagogy, 2021
Background: Studies have reported positive effects of physical activity on cognitive executive functions, such as inhibitory control and creativity. These studies predominantly compared scenarios of sports participation vs. no sports participation or reduced sports to simple aerobic exercises. However, whether the type or intensity of physical…
Descriptors: Athletics, Executive Function, Creativity, Physical Activities
Slisko, Josip – Knowledge Management & E-Learning, 2021
Research shows that traditional teacher-and-content-centered education doesn't give students good preparation in critical and creative thinking. This article presents a qualitative study of student performances in two original learning tasks, one related to critical thinking and the other related to creative thinking. The study was carried out in…
Descriptors: Social Media, Educational Technology, Technology Uses in Education, Creative Thinking
Galan, Nataliya; Khodabandehloo, Akbar – Interactive Technology and Smart Education, 2016
Purpose: This paper aims to report the results of implementation of blogging within a LinkedIn discussion group in an international marketing course for a multicultural group of students focusing on the students' perceptions of the subject-related blogging. Design/Methodology/ Approach: This study adopts a qualitative approach; data have been…
Descriptors: International Trade, Marketing, Electronic Publishing, Web Sites
Kommers, Piet, Ed.; Issa, Tomayess, Ed.; Isaías, Pedro, Ed.; Hui, Wendy, Ed. – International Association for Development of the Information Society, 2019
These proceedings contain the papers and poster of the 6th International Conference on Educational Technologies 2019 (ICEduTech 2019), which has been organised by the International Association for Development of the Information Society and co-organised by the Lingnan University, in Hong Kong, February 8-10, 2019. ICEduTech is the scientific…
Descriptors: Educational Technology, Elementary School Students, Reflection, Computer Mediated Communication
Wang, Sy-Chyi; Peck, Kyle L.; Chern, Jin-Yuan – International Journal of Technology and Design Education, 2010
This study is aimed to obtain a better understanding of difference in time of day as a factor influencing creativity performance between design and management programs students. Two hundred and ninety-seven college students, consisting of 154 design majors and 143 management majors at a university, participated in this study. Two idea generation…
Descriptors: Majors (Students), Creativity, Verbal Tests, Program Effectiveness
Jou, Min; Chuang, Chien-Pen; Wu, Yu-Shiang – Turkish Online Journal of Educational Technology - TOJET, 2010
With the evolution of the surrounding world market, engineers have to propose innovations in products and processes. Industrial innovation frequently results from an improved understanding of basic physics. In this paper, an approach to accelerate inventive preliminary design is presented. This method combines the main advantages of CBR (Case…
Descriptors: Foreign Countries, Engineering Education, Student Projects, Physics
Pracana, Clara, Ed.; Wang, Michael, Ed. – Online Submission, 2019
This book contains a compilation of papers presented at the International Psychological Applications Conference and Trends (InPACT) 2019, organized by the World Institute for Advanced Research and Science (W.I.A.R.S.). Modern psychology offers a large range of scientific fields where it can be applied. The goal of understanding individuals and…
Descriptors: Educational Psychology, Clinical Psychology, Social Psychology, Cognitive Psychology
Knyshevytska, Liliya; Hill, Jonnie – Simulation & Gaming, 2007
This study describes the usefulness of a simulation, MARRIAGE AND FAMILY, in helping newly arrived international students adjust to the academic demands of university life. It outlines various phases of the simulation. The narrative regarding its implementation in the classroom demonstrates how well many international students adapt to the value…
Descriptors: Marriage, Student Adjustment, Communicative Competence (Languages), English (Second Language)
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