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Gu, Chao; Sun, Jie; Chen, Tong; Miao, Wei; Yang, Yunshuo; Lin, Shuyuan; Chen, Jiangjie – Journal of Intelligence, 2022
In terms of the teaching process of matte painting, it is essential for students to develop a sound understanding of the relationship between virtual and physical environments. In this study, first-person view (FPV) drones are applied to matte painting courses to evaluate the effectiveness of the teaching, and to propose more effective design…
Descriptors: Art Education, Painting (Visual Arts), Robotics, Aviation Technology
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Larchen Costuchen, Alexia; Darling, Stephen; Uytman, Clare – Innovation in Language Learning and Teaching, 2021
This paper examines second-language vocabulary memorization. The use of augmented reality (AR) under visuospatial bootstrapping (VSB), a novel approach developed from work on the cognitive psychology of working memory, was contrasted with an established application, Quizlet that has been extensively used in foreign-language teaching. The AR-VSB…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Vocabulary Development
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Yucetoker, Izzet – Eurasian Journal of Educational Research, 2016
Problem Statement: Johann Sebastian Bach is one of the leading composers of the baroque period. In addition to his huge contributions in the artistic dimension, he also served greatly in the field of education. This study has been done for determining the impact of visual memory-based memorization practices in the piano education on the visual…
Descriptors: Memorization, Visual Perception, Music Education, Musical Instruments
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Antonio, Giardi – Online Submission, 2016
The aim of this paper is to focus reader's attention on "mobile" use of iTunesU and USiena model, as future compensatory tools. Starting from multimedia learning theories, a mobile course model has been designed (USiena model) and the experimental method has been used to carry out a "pilot study" with 32 dyslexic students. The…
Descriptors: Educational Technology, Technology Uses in Education, Handheld Devices, Telecommunications
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Busquets, Albert; Marina, Michel; Irurtia, Alfredo; Ranz, Daniel; Angulo-Barroso, Rosa M. – Research Quarterly for Exercise and Sport, 2011
An individual's a priori talent can affect movement performance during learning. Also, task requirements and motor-perceptual factors are critical to the learning process. This study describes changes in high bar swing performance after a 2-month practice period. Twenty-five novice participants were divided by a priori talent level…
Descriptors: Video Technology, Feedback (Response), Familiarity, Visual Aids
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Miyahara, Motohide; Ruffman, Ted; Fujita, Chikako; Tsujii, Masatsugu – Research in Autism Spectrum Disorders, 2010
The abilities to identify threat and learn about affect in facial photographs were compared between a non-autistic university student group (NUS), a matched Asperger's group (MAS) on the Standard Progressive Matrices (SPM), and an unmatched Asperger's group (UAS) who scored lower on the SPM. Participants were given pairs of faces and asked which…
Descriptors: Asperger Syndrome, Affective Behavior, Pictorial Stimuli, Comparative Analysis
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Cohen, Andrew L.; Shapiro, Steven K. – Journal of Attention Disorders, 2007
Objective: To examine the ability of the flicker task to demonstrate greater utility in discriminating performance in young adults with and without ADHD compared to the Conners' CPT (CCPT). Method: Flicker task and CCPT performance were compared between an ADHD (n = 28) and control (n = 30) group of college students. Results: This study replicated…
Descriptors: Performance Tests, Hyperactivity, Attention Deficit Disorders, Rating Scales