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Deepak Dawar – Information Systems Education Journal, 2024
Learning computer programming is typically difficult for newcomers. Demotivation and learned helplessness have received much attention. Besides the subject's intricacy, low in-class participation has been associated with poor student achievement. This paper presents a follow-up, stage 2 study on the novel instructional technique, Student-Driven…
Descriptors: College Students, Computer Science Education, Required Courses, Elective Courses
Manuel B. Garcia – Education and Information Technologies, 2025
The global shortage of skilled programmers remains a persistent challenge. High dropout rates in introductory programming courses pose a significant obstacle to graduation. Previous studies highlighted learning difficulties in programming students, but their specific weaknesses remained unclear. This gap exists due to the predominant focus on the…
Descriptors: Programming, Introductory Courses, Computer Science Education, Mastery Learning
Minnegalieva, Chulpan Bakievna; Khabibullin, Timur Vakhtangovich; Giniyatullina, Gulchachak Rishatovna; Giniyatullin, Lenar Ildarovich – International Journal of Higher Education, 2020
Online courses on different platforms provide thousands of students with the knowledge and skills they need. This paper presents the results of a survey of students, during which they expressed their opinion on the use of electronic resources in teaching. The survey showed that students are more motivated to study when they understand how their…
Descriptors: Difficulty Level, Electronic Learning, Online Courses, Student Attitudes
The MOSAICS Model of Educational Approaches for Teaching the Practice of Software Project Management
Boiangiu, Costin-Anton; Stanica, Iulia-Cristina – Education Sciences, 2019
Maybe you heard the line "managing programmers is like herding cats", and if you consider there is some truth behind this, then you should, perhaps, think how it is to teach people to perform this job. As we know from the research literature, there is no such thing as a consensus about the most suitable teaching method of a software…
Descriptors: Models, Teaching Methods, Computer Software, Programming
Reynolds, John H.; Adams, D. Robert; Ferguson, Roger C.; Leidig, Paul M. – Information Systems Education Journal, 2017
All curricula for any given academic discipline evolves over time. This is also true for the Information Systems (IS) model curriculum. Curriculum evolution is driven by several factors, such as changes in technologies, industry shifts to meet customer needs, and perceived student deficiencies. One outcome of such factors has been a change in the…
Descriptors: Information Systems, Programming, Curriculum Development, Computer Science Education
Sakibayev, Razakh; Sakibayev, Spartak; Sakibayeva, Bela – Australian Educational Computing, 2018
The article contains the results of the study conducted in order to discover the most effective ways of developing students' programming abilities with the means of non-programming disciplines and activities. The authors observe the learning practices and habits employed by students with highly developed programming abilities and compare these…
Descriptors: Programming, Mathematics Skills, Interdisciplinary Approach, Games
Wong, Wang-chan – Information Systems Education Journal, 2015
In this paper, the author reports the results of an empirical study on the relationship between a student's programming experience and their success in a traditional Systems Analysis and Design (SA&D) class where technical skills such as dataflow analysis and entity relationship data modeling are covered. While it is possible to teach these…
Descriptors: Programming, Information Systems, Systems Analysis, Design
Martin, Nancy L. – Information Systems Education Journal, 2015
This paper describes the development of a hybrid introductory course for students in their first or second year of an information systems technologies degree program at a large Midwestern university. The course combines topics from discrete mathematics and programming logic and design, a unique twist on most introductory courses. The objective of…
Descriptors: Mathematics Instruction, Programming, Introductory Courses, Information Systems
Frydenberg, Mark – Information Systems Education Journal, 2016
Teaching game development has become an accepted methodology for introducing programming concepts and capturing the interest of beginning computer science and information technology (IT) students. This study, conducted over three consecutive semesters, explores game development using a gaming engine, rather than a traditional programming language,…
Descriptors: Games, Design, Programming, Teaching Methods
Saltan, Fatih – Journal of Education and Learning, 2017
Online Algorithm Visualization (OAV) is one of the recent developments in the instructional technology field that aims to help students handle difficulties faced when they begin to learn programming. This study aims to investigate the effect of online algorithm visualization on students' achievement in the introduction to programming course. To…
Descriptors: Information Technology, Control Groups, Experimental Groups, Programming
Powell, Valerie J. H.; Sirinterlikci, Arif; Zomp, Christopher; Johnson, Randall S.; Miller, Phillip; Powell, James C. – International Association for Development of the Information Society, 2013
This paper updates the efforts to educate blind students in higher education in the digital age and describes how to support the development of mental models in learning through tactile learning and 3D-printing technology. It cites research documenting a drop in Braille literacy along with the growth in use of digital technologies by blind…
Descriptors: Electronic Learning, Educational Technology, Technology Uses in Education, Higher Education
Sondergaard, Harald; Mulder, Raoul A. – Computer Science Education, 2012
We examine student peer review, with an emphasis on formative practice and collaborative learning, rather than peer grading. Opportunities to engage students in such formative peer assessment are growing, as a range of online tools become available to manage and simplify the process of administering student peer review. We consider whether…
Descriptors: Cooperative Learning, Peer Evaluation, Formative Evaluation, Intellectual Disciplines
Zhang, Xuesong; Dorn, Bradley – Journal of Information Technology Education: Innovations in Practice, 2012
Agile development has received increasing interest both in industry and academia due to its benefits in developing software quickly, meeting customer needs, and keeping pace with the rapidly changing requirements. However, agile practices and scrum in particular have been mainly tested in mid- to large-size projects. In this paper, we present…
Descriptors: Competition, Computer Software, Methods, Design
Association Supporting Computer Users in Education, 2018
The Association Supporting Computer Users in Education (ASCUE) is a group of people interested in small college computing issues. It is a blend of people from all over the country who use computers in their teaching, academic support, and administrative support functions. Begun in 1968 as the College and University Eleven-Thirty Users' Group…
Descriptors: Computer Uses in Education, Conferences (Gatherings), College Students, Portfolios (Background Materials)
Bohigas, Xavier; Periago, Christina; Jaen, Xavier; Pejuan, Arcadi – Journal of Educational Multimedia and Hypermedia, 2011
We present the results of a study carried out with students in their second year of Industrial Engineering to find out students' levels of satisfaction concerning the use of simulation tools (in this case an applet was used) as a tool for helping students learn the topic of movement by charged particles within electrical and magnetic fields. The…
Descriptors: Physics, Science Education, Science Instruction, Science Curriculum