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Yun Zhang; Fangzheng Zhao; Richard E. Mayer – Journal of Computer Assisted Learning, 2025
Background and Objective: The positivity principle states that students learn better from instructors who display positive rather than negative or neutral emotions in multimedia lessons (Lawson et al. 2021a). This study extends this work by exploring the role of affective and social cues displayed by feedback providers, such as their emotional…
Descriptors: Multimedia Instruction, Psychological Patterns, Feedback (Response), Gender Differences
Xian Peng; Yanyan Jin; Jianwen Sun; Liang Zhao; Sannyuya Liu; Rui Li – Education and Information Technologies, 2024
Positive emotional design has been shown to have an important impact on multimedia learning. However, before learning multimedia materials, students may inevitably be stressed by external factors such as learning uncertainties brought about by COVID-19, that can affect their final performance. Moreover, whether the principles of emotional design…
Descriptors: Stress Variables, Arousal Patterns, Psychological Patterns, Instructional Design
Wang, Xue; Mayer, Richard E.; Han, Meiqi; Zhang, Lei – Journal of Educational Computing Research, 2023
This study examined the impacts of adding emotional design features to a multimedia lesson (color alone, anthropomorphism alone, or color & anthropomorphism together) on college students' affective processes (measured by ratings of experienced emotion during learning), cognitive processes (measured by eye-tracking metrics), and learning…
Descriptors: Psychological Patterns, Multimedia Instruction, College Students, Cognitive Processes
Zhao, Fangzheng; Mayer, Richard E. – Educational Technology Research and Development, 2023
How does the emotional tone (happy or sad) and gender (male or female) of the instructor's computer-generated voice in a multimedia lesson affect learning processes and outcomes for female learners (Experiment 1) and male learners (Experiment 2)? In two experiments, college students viewed a 2.5 min narrated slideshow on the formation of lightning…
Descriptors: Emotional Response, Psychological Patterns, Intonation, Gender Differences
Muniady, Vicneas; Mohamad Ali, Ahmad Zamzuri – International Journal of Instruction, 2020
Virtual agents are animated life-like characters generally used in virtual learning environments to facilitate learning tasks. With virtual agent, students can hold meaningful interactions throughout the learning process for more effective cognition. Hence, the effectiveness of virtual agent in term of promoting positive emotions is very much…
Descriptors: Multimedia Instruction, Computer Simulation, Electronic Learning, Realism
Stárková, Tereza; Lukavský, Jirí; Javora, Ondrej; Brom, Cyril – Journal of Computer Assisted Learning, 2019
Anthropomorphizing graphical elements in multimedia learning materials improves learning outcomes. The reasons for enhanced learning are unclear. We extended a seminal anthropomorphism study in order to examine whether the effect of anthropomorphisms on learning outcomes, both immediate and delayed, is caused by the anthropomorphized elements'…
Descriptors: Multimedia Instruction, Educational Technology, Technology Uses in Education, Learning
Kotera, Yasuhiro; Cockerill, Vicky; Green, Pauline; Hutchinson, Lucy; Shaw, Paula; Bowskill, Nicholas – Distance Education, 2019
Online learning is crucial to success for higher education institutions. Whilst the existing literature predominantly focused on its economic advantages, we focused on its inclusivity. At an online learning unit of a UK university, the number of students with disabilities (SWD) is three times higher than the national average. Having a degree makes…
Descriptors: Foreign Countries, College Students, Students with Disabilities, Electronic Learning
Schneider, Sascha; Nebel, Steve; Beege, Maik; Rey, Günter Daniel – Journal of Educational Psychology, 2018
When people attribute human characteristics to nonhuman objects they are amenable to anthropomorphism. For example, human faces or the insertion of personalized labels are found to trigger anthropomorphism. Two studies examine the effects of these features when included in decorative pictures in multimedia learning materials. In a first…
Descriptors: Visual Aids, Multimedia Materials, Instructional Materials, College Students
Kumar, Jeya Amantha; Muniandy, Balakrishnan; Yahaya, Wan Ahmad Jaafar Wan – Malaysian Online Journal of Educational Technology, 2016
This study was designed as a preliminary study (N = 33) to explore the effects of gender and academic achievement (Cumulative Grade Point Average-CGPA) on polytechnic students' learning outcomes when exposed to Multimedia Learning Environments (MLE) designed to induce emotions. Three designs namely positive (PosD), neutral (NeuD) and negative…
Descriptors: Multimedia Instruction, Gender Differences, Academic Achievement, Outcomes of Education
Simonson, Michael, Ed. – Association for Educational Communications and Technology, 2012
For the thirty-fifth year, the Research and Theory Division of the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented at the national AECT Convention in Louisville, Kentucky. The Proceedings of AECT's Convention are published in two…
Descriptors: Educational Technology, Instructional Design, Electronic Learning, Leadership
Simonson, Michael, Ed. – Association for Educational Communications and Technology, 2013
For the thirty-sixth year, the Research and Theory Division of the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented at the annual AECT Convention in Anaheim, California. The Proceedings of AECT's Convention are published in two…
Descriptors: Educational Technology, Discussion Groups, Content Analysis, Games