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Lupo, Toni; Buscarino, Ester – Education Sciences, 2021
Nowadays, in the higher education sector, the quality measurement process of education-related services is assuming a crucial role to support focused and targeted improvement activities deeply centered on students' needs/necessities. These are considered crucial factors for dealing with the current academic competitive context. Therefore, the…
Descriptors: Foreign Countries, Questionnaires, Student Satisfaction, College Students
Folkestad, James; Pilgrim, Mary E.; Sencindiver, Ben; Harindranathan, Priya – Journal of Educational Technology, 2019
Many factors play a role in a students' learning experience, but students' course interaction behaviors are particularly important toward fostering success. Instructors build learning tools (such as videos, online quizzes, etc.) that provide students with the opportunity to extend their learning outside the classroom. These tools require students…
Descriptors: Calculus, Educational Technology, Introductory Courses, Mathematics Instruction
Moyne, Martina M.; Herman, Maxwell; Gajos, Krzysztof Z.; Walsh, Conor J.; Holland, Donal P. – IEEE Transactions on Learning Technologies, 2018
This article describes the development of the Design Evaluation and Feedback Tool (DEFT), a custom-built web-based system that collects and reports data to support teaching, learning, and research in project-based engineering design education. The DEFT system collects data through short weekly questionnaires for students and instructors in…
Descriptors: Engineering Education, Design, Active Learning, Student Projects
Groen, Jovan F.; Herry, Yves – Canadian Journal of Higher Education, 2017
At one of Ontario's largest universities, the University of Ottawa, course evaluations involve about 6,000 course sections and over 43,000 students every year. This paper-based format requires over 1,000,000 sheets of paper, 20,000 envelopes, and the support of dozens of administrative staff members. To examine the impact of a shift to an online…
Descriptors: Foreign Countries, Course Evaluation, Computer Uses in Education, College Students
Okubo, Fumiya; Shimada, Atsushi; Taniguchi, Yuta – International Association for Development of the Information Society, 2017
In this paper, we present a system for visualizing learning logs of a course in progress together with predictions of learning activities of the following week and the final grades of students by state transition graphs. Data are collected from 236 students attending the course in progress and from 209 students attending the past course for…
Descriptors: Learning Activities, Graphs, Prediction, Grades (Scholastic)
Faniran, Victor Temitayo; Ajayi, Nurudeen A. – Africa Education Review, 2018
Assessments are important to academic institutions because they help in evaluating students' knowledge. The conduct of assessments nowadays has been influenced by the continuous evolution of information technology. Hence, academic institutions now use computers for assessments, often known as Computer-Based Assessments (CBAs), in tandem with…
Descriptors: Foreign Countries, College Students, Student Attitudes, Computer Assisted Testing
Chiner, Esther; Garcia-Vera, Victoria E. – European Journal of Engineering Education, 2017
The purpose of this study was to examine students' computer attitudes and experience, as well as students' perceptions about the use of two specific software applications (Google Drive Spreadsheets and Arquimedes) in the Building Engineering context. The relationships among these variables were also examined. Ninety-two students took part in this…
Descriptors: Computer Attitudes, Student Attitudes, Experience, Computer Software
Brezavšcek, Alenka; Šparl, Petra; Žnidaršic, Anja – EURASIA Journal of Mathematics, Science & Technology Education, 2017
The aim of the paper is to investigate the main factors influencing the adoption and continuous utilization of statistical software among university social sciences students in Slovenia. Based on the Technology Acceptance Model (TAM), a conceptual model was derived where five external variables were taken into account: statistical software…
Descriptors: Foreign Countries, Computer Software, College Students, Social Sciences
Millan, Eva; Belmonte, Maria-Victoria; Ruiz-Montiel, Manuela; Gavilanes, Juan; Perez-de-la-Cruz, Jose-Luis – IEEE Transactions on Learning Technologies, 2016
In this paper, we present BH-ShaDe, a new software tool to assist architecture students learning the ill-structured domain/task of housing design. The software tool provides students with automatic or interactively generated floor plan schemas for basic houses. The students can then use the generated schemas as initial seeds to develop complete…
Descriptors: Computer Software, Educational Technology, Architectural Education, Design
Wichadee, Saovapa; Pattanapichet, Fasawang – Teaching English with Technology, 2018
The study was conducted to find out what impact a digital game had on students' learning performance and motivation. A quasi-experimental study was performed with two groups of students. The experimental group was taught using the digital game "Kahoot" whereas the control group was taught with the conventional method. Pre-tests,…
Descriptors: English (Second Language), Computer Games, Educational Games, Student Motivation
Corbi, Alberto; Burgos, Daniel – Electronic Journal of e-Learning, 2017
This paper presents how virtual containers enhance the implementation of STEAM (science, technology, engineering, arts, and math) subjects as Open Educational Resources (OER). The publication initially summarizes the limitations of delivering open rich learning contents and corresponding assignments to students in college level STEAM areas. The…
Descriptors: STEM Education, Art Education, Resource Units, Computer Uses in Education
Damnik, Gregor; Proske, Antje; Körndle, Hermann – Interactive Learning Environments, 2017
When teachers or instructors create computer-based learning environments, they often solely consider technical aspects of interactivity. As a consequence, learners' main role is to respond to requests of the learning environment (e.g. by answering multiple-choice questions). This aspect of interactivity is, however, not sufficient to understand…
Descriptors: Learning Activities, Constructivism (Learning), Interaction, Perspective Taking
Use of Weblogs to Enhance Group Learning and Design Creativity amongst Students at a Thai University
Auttawutikul, Siwanit; Wiwitkunkasem, Kasemrut; Smith, Duncan R. – Innovations in Education and Teaching International, 2014
This study reports on the introduction of weblogs as a part of the teaching environment for Thai students to facilitate group learning and enhance creativity. Assessment of progress was through formal creative thought testing, as well as a questionnaire with both structured and open questions. Results showed a significant improvement in assessed…
Descriptors: Foreign Countries, Electronic Publishing, Web Sites, Computer Uses in Education
Chou, Jyh Rong – EURASIA Journal of Mathematics, Science & Technology Education, 2016
The touch mouse is a new type of computer mouse that provides users with a new way of touch-based environment to interact with computers. For more than a decade, user experience (UX) has grown into a core concept of human-computer interaction (HCI), describing a user's perceptions and responses that result from the use of a product in a particular…
Descriptors: Computer Peripherals, Computer Uses in Education, Handheld Devices, Educational Technology
Uosaki, Noriko; Ogata, Hiroaki; Mouri, Kousuke – International Association for Development of the Information Society, 2015
This paper tackles enhancing outside-class learning of JSL (Japanese as a Second Language) learners. The objective of this study is to examine the effectiveness of our developed learning log system called SCROLL (System for Capturing and Reminding of Learning Log) in terms of boosting up outside-class learning time of JSL learners in Japan. In our…
Descriptors: Japanese, Second Language Learning, Computer Uses in Education, Time on Task