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Adapting Experiential Learning Opportunities: A Political Science Research Methods Course Case Study
Currin-Percival, Mary; Gulahmad, Sonnia – Journal of Political Science Education, 2021
This paper addresses some of the implications of courses with an experiential learning component for students with disabilities. We describe the adaptation of an original survey project, fielded using computer-assisted telephone-interviewing (CATI) software, in two political science classes. The software was not compatible with technology…
Descriptors: Experiential Learning, Active Learning, Political Science, Research Methodology
Creed, Allison; McIlveen, Peter – International Journal for Educational and Vocational Guidance, 2018
In this paper, we present the Metaphor Identification Procedure Vrije Universiteit (MIPVU) for the reliable detection of metaphoric language that may be interpreted using extant vocational psychology theory. Metaphors are ubiquitous in communication and carry influential meaning for people. To illustrate MIPVU, we use transcripts of interviews…
Descriptors: Figurative Language, Interviews, College Students, Student Attitudes
Lerma-Noriega, Claudia-A.; Flores-Palacios, María-L.; Rebolledo-Méndez, Genaro – Comunicar: Media Education Research Journal, 2020
InContext is a custom-designed mobile application for writing assignments intended for university students in journalism and research methodology courses. In these disciplines, it has been observed that there is a need for an educational and technological tool to guide the writing of text using preloaded templates in which students can input text…
Descriptors: Handheld Devices, Computer Software, Learning Strategies, Educational Technology
Veilleux, Jennifer C.; Chapman, Kate M. – Teaching of Psychology, 2017
Research methods and statistics are core courses in the undergraduate psychology major. To assess learning outcomes, it would be useful to have a measure that assesses research methods and statistical literacy beyond course grades. In two studies, we developed and provided initial validation results for a research methods and statistical knowledge…
Descriptors: Psychology, Item Response Theory, Computer Software, Research Methodology
Holden, Christopher – TechTrends: Linking Research and Practice to Improve Learning, 2014
Experiments in the use of augmented reality games formerly required extensive material resources and expertise to implement above and beyond what might be possible within the usual educational contexts. Currently, the more common availability of hardware in these contexts and the existence of easy-to-use, general purpose augmented reality design…
Descriptors: Simulated Environment, Computer Simulation, Computers, Computer Software
Rom, Mark Carl – Journal of Political Science Education, 2015
Data visualization is the term used to describe the methods and technologies used to allow the exploration and communication of quantitative information graphically. Data visualization is a rapidly growing and evolving discipline, and visualizations are widely used to cover politics. Yet, while popular and scholarly publications widely use…
Descriptors: Teaching Methods, Research Methodology, Statistical Data, Visualization
Asabere, Nana; Togo, Gilbert; Acakpovi, Amevi; Torby, Wisdom; Ampadu, Kwame – International Journal of Education and Development using Information and Communication Technology, 2017
Information and Communication Technologies (ICT) has changed the way we communicate and carry out certain daily activities. Globally, ICT has become an essential means for disseminating information. Using Accra Technical University in Ghana as a case study, this paper proposes an ICT model called Awareness Incentives Demand and Support (AIDS). Our…
Descriptors: Teaching Methods, Information Technology, Technology Integration, Models
Sorva, Juha; Lönnberg, Jan; Malmi, Lauri – Computer Science Education, 2013
Visual program simulation (VPS) is a new, interactive form of educational program visualisation, in which learners use graphical controls to direct a program's execution rather than simply watching an animation of it. In this article, we report on a qualitative empirical study of novice programmers learning through VPS. From an analysis of…
Descriptors: Visualization, Computer Uses in Education, Interviews, Observation
Chen, Ling; Liu, Yang; Gallagher, Marcus; Pailthorpe, Bernard; Sadiq, Shazia; Shen, Heng Tao; Li, Xue – Journal of Information Systems Education, 2012
The demand for graduates with exposure in Cloud Computing is on the rise. For many educational institutions, the challenge is to decide on how to incorporate appropriate cloud-based technologies into their curricula. In this paper, we describe our design and experiences of integrating Cloud Computing components into seven third/fourth-year…
Descriptors: Computers, Schools, Foreign Countries, Computer Science
Batchelder, Cecil W. – ProQuest LLC, 2010
Social networking tools used in learning provides instructional design with tools for transformative change in education. This study focused on defining the meanings and essences of social networking through the lived common experiences of 7 college students. The problem of the study was a lack of learner voice in understanding the value of social…
Descriptors: Instructional Design, Research Methodology, Lifelong Learning, Computer Software
Macfadyen, Leah P.; Dawson, Shane – Computers & Education, 2010
Earlier studies have suggested that higher education institutions could harness the predictive power of Learning Management System (LMS) data to develop reporting tools that identify at-risk students and allow for more timely pedagogical interventions. This paper confirms and extends this proposition by providing data from an international…
Descriptors: Network Analysis, Academic Achievement, At Risk Students, Prediction
Ozsevgec, Tuncay – Asia Pacific Education Review, 2011
This paper reports on an investigation into the sophomore and senior preservice teachers' computer literacy in different teacher training programs and to determine relationship between grades and the teacher training programs in terms of their computer literacy. The study used case study research methodology, and the sample consisted of 276…
Descriptors: Preservice Teachers, Research Methodology, Computers, Literacy
Chen, Liwen; Chen, Tung-Liang; Liu, Hsu-Kuan Jonathan – Turkish Online Journal of Educational Technology - TOJET, 2010
The purpose of this study is to identify and categorize the perceptions of young adults before we allocate the resources to design, develop, and implement digital game-based learning in higher education institutions in Taiwan. Q-methodology was conducted for this study because it is a quantitative analysis of subjective data. Thirty young adults…
Descriptors: Higher Education, Young Adults, Factor Analysis, Foreign Countries
Smith, Bryan – CALICO Journal, 2009
This study explores the relationship between scrolling, negotiated interaction, and self-initiated self-repair (SISR) in a task-based synchronous computer-mediated communication (SCMC) foreign language learning environment. Pairs of adult learners of German engaged in four jigsaw tasks over the course of one university semester. Video screen…
Descriptors: Computer Mediated Communication, German, Second Language Learning, College Students
Lane, Forrest C.; Henson, Robin K. – Online Submission, 2010
Education research rarely lends itself to large scale experimental research and true randomization, leaving the researcher to quasi-experimental designs. The problem with quasi-experimental research is that underlying factors may impact group selection and lead to potentially biased results. One way to minimize the impact of non-randomization is…
Descriptors: Quasiexperimental Design, Research Methodology, Educational Research, Scores
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