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Papasalouros, Andreas; Tsolomitis, Antonis – Journal of Science Education for Students with Disabilities, 2017
The TeX/LaTeX typesetting system is the most wide-spread system for creating documents in Mathematics and Science. However, no reliable tool exists to this day for automatically transcribing documents from the above formats into Braille/Nemeth code. Thus, visually impaired students of related fields do not have access to the bulk of study material…
Descriptors: Blindness, Visual Impairments, Braille, Tactile Adaptation
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Díez-Pascual, Ana María; García-Díaz, Pilar; Peña-Capilla, Rafael – Education Sciences, 2019
A "wiki" is an easy-to-use online tool for teachers and students, as it is a collaborative website that provides the opportunity to develop and modify its content to every member in an interactive and fast way. This paper comparatively describes experiences in the implementation of "wikis" as voluntary activities in first-year…
Descriptors: Cooperative Learning, Computer Software, Feedback (Response), Learner Engagement
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Uz Bilgin, Cigdem; Tokel, S. Tugba – Journal of Educational Computing Research, 2019
The aim of this study was to investigate how the contextual vocabulary exploration processes of English as a Foreign Language learners can be facilitated in a mobile-supported situated learning environment. A Science and Technology Museum populated with interactive science experiments was chosen as the situated learning context. A mobile…
Descriptors: Vocabulary Development, Computer Assisted Instruction, Telecommunications, Museums
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Halpern, Daniel; Oh, Kyong Eun; Tremaine, Marilyn; Chiang, James; Bemis, Karen; Silver, Deborah – International Journal of Science Education, 2015
The following study investigates the range of strategies individuals develop to infer and interpret cross-sections of three-dimensional objects. We focus on the identification of mental representations and problem-solving processes made by 11 individuals with the goal of building training applications that integrate the strategies developed by the…
Descriptors: Visualization, Qualitative Research, Problem Solving, Perspective Taking
Yun, Yang H.; Allen, Philip A.; Chaumpanich, Kritsakorn; Xiao, Yingcai – International Association for Development of the Information Society, 2014
This short paper describes an ongoing NSF-funded project on enhancing science and engineering education using the latest technology. More specifically, the project aims at developing an interactive learning system with Microsoft Kinect™ and Unity3D game engine. This system promotes active, rather than passive, learning by employing embodied…
Descriptors: Memory, Retention (Psychology), Science Education, Engineering Education
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Yilmaz, Ozkan – Journal of Education and Learning, 2016
A variety of e-learning theories, models, and strategy have been developed to support educational settings. There are many factors for designing good instructional settings. This study set out to determine functionality of mobile devices, students who already have, and the student needs and views in relation to e-learning settings. The study…
Descriptors: Electronic Learning, Educational Technology, Handheld Devices, Technology Uses in Education
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Alaie, Adrienne; Teller, Virginia; Qiu, Wei-gang – American Biology Teacher, 2012
Since biomedical science has become increasingly data-intensive, acquisition of computational and quantitative skills by science students has become more important. For non-science students, an introduction to biomedical databases and their applications promotes the development of a scientifically literate population. Because typical college…
Descriptors: Majors (Students), Laboratories, Biomedicine, Biology
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Hack, William Nathan; Baird, William H. – Physics Teacher, 2012
The speed of sound is a physical property that can be measured easily in the lab. However, finding an inexpensive and intuitive way for students to determine this speed has been more involved. The introduction of affordable consumer-grade high-speed cameras (such as the Exilim EX-FC100) makes conceptually simple experiments feasible. Since the…
Descriptors: Video Technology, Photography, Motion, Physics
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Flint, Steve; Stewart, Terry – Journal of Food Science Education, 2010
A web-based virtual laboratory exercise in identifying an unknown microorganism was designed for use with a cohort of 3rd-year university food-technology students. They were presented with a food-contamination case, and then walked through a number of diagnostic steps to identify the microorganism. At each step, the students were asked to select 1…
Descriptors: Feedback (Response), Outcomes of Education, Science Laboratories, Microbiology
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Saitta, E. K. H.; Bowdon, M. A.; Geiger, C. L. – Journal of Science Education and Technology, 2011
Technology was integrated into service-learning activities to create an interactive teaching method for undergraduate students at a large research institution. Chemistry students at the University of Central Florida partnered with high school students at Crooms Academy of Information Technology in interactive service learning projects. The…
Descriptors: Undergraduate Students, Learning Activities, Kinetics, Service Learning
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Jimenez Jojoa, E. M.; Bravo, E. C.; Bacca Cortes, E. B. – IEEE Transactions on Education, 2010
This paper describes the design and implementation of a tool for experimenting with mobile robotics concepts, primarily for use by children and teenagers, or by the general public, without previous experience in robotics. This tool helps children learn about science in an approachable and interactive way, using scientific research principles in…
Descriptors: Foreign Countries, Engineering Education, Science Education, Science Activities
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Stieff, Mike; Wilensky, Uri – Journal of Science Education and Technology, 2003
Describes a novel modeling and simulation package and assesses its impact on students' understanding of chemistry. Connected Chemistry was implemented inside the NetLogo modeling environment. Using Connected Chemistry, students employed problem -solving techniques characterized by stronger attempts at conceptual understanding and logical…
Descriptors: Chemistry, Cognitive Structures, College Students, Comprehension
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Cann, Alan J. – Bioscience Education e-Journal, 2007
Podcasting (an automatic mechanism whereby multimedia computer files are transferred from a server to a client, en.wikipedia.org/wiki/podcast) is becoming increasingly popular in education. Although podcasts enable students and teachers to share information anywhere at anytime, the most frequent application of the technology to date has been to…
Descriptors: Focus Groups, Internet, College Students, Biology
Lundeberg, Mary A.; Bergland, Mark; Klyczek, Karen; Mogen, Kim; Johnson, Doug; Harmes, Nina – 1999
Software designed to promote the use of open-ended investigations in science education was evaluated in a study of whether using case-based simulation enhances students' understanding of ethical issues and data interpretation in science. The software was a DNA gel electrophoresis simulation that enabled students to conduct simulated genetic tests.…
Descriptors: Case Method (Teaching Technique), College Students, Comprehension, Computer Simulation
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Dori, Yehudit J.; Yochim, Jerome M. – Journal of Science Education and Technology, 1994
A studyware comprising a set of interconnected modules on human physiology has been developed and used to improve undergraduate students' achievements. Study results show the scores of students who used the optional computer laboratory sessions were enhanced over those who did not use the studyware. Presents examples from the modules. (LZ)
Descriptors: Academic Achievement, Active Learning, College Students, Computer Assisted Instruction