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Angxuan Chen; Jiyou Jia; Yuzhen Li; Lingyu Fu – Journal of Educational Computing Research, 2025
Role-play activities are considered a useful instructional design in enhancing the speaking performance of foreign language learners. However, in the traditional classroom context, learners may not readily have access to interlocutors for role-play activities. In this study, we proposed a designed method that integrated the GenAI agent into…
Descriptors: Foreign Countries, College Students, English (Second Language), Second Language Instruction
Eko Suwignyo; Dwi Rukmini; Rudi Hartono; Hendi Pratama – Journal of Education and Learning (EduLearn), 2024
The present study analyses the impoliteness of criticism over social status and distance, incorporating the concept of "levels of imposition." Criticism as a fundamental speech act is commonly used by people in the modern era, either in the digital world or the real world. It usually contains impoliteness if it embodies negative…
Descriptors: Interlanguage, Speech Acts, English (Second Language), Second Language Instruction
Akiko Fukuda – AILA Review, 2024
The present study explored different types of task value and their associations with the use of self-regulated learning (SRL) strategies across various English as a foreign language (EFL) learning scenarios. The application of SRL strategies is supported by motivational beliefs, including task value. Although prior research has demonstrated the…
Descriptors: Self Management, English (Second Language), Second Language Learning, Learning Strategies
Veronika Timpe-Laughlin; Tetyana Sydorenko; Judit Dombi – Computer Assisted Language Learning, 2024
To examine the utility of spoken dialog systems (SDSs) for learning and low-stakes assessment, we administered the same role-play task in two different modalities to a group of 47 tertiary-level learners of English. Each participant completed the task in an SDS setting with a fully automated agent and engaged in the same task with a human…
Descriptors: Second Language Learning, In Person Learning, Standard Spoken Usage, Role Playing
Youn, Soo Jung – Language Testing, 2020
This qualitative study reports an investigation of the nature of interactional competence at various levels of achievement in the context of role-play speaking assessment. The focal point of this study is on how examinees jointly accomplish the interactional work involved in proposal sequences in role-play interaction. Based on a conversation…
Descriptors: Role Playing, Interaction, Test Validity, Communicative Competence (Languages)
Taoues Hadour Myers – NECTFL Review, 2025
Learning a world language offers many benefits, including positive impacts on cognitive development, memory skills, and problem-solving abilities. However, enrollments in language programs, including French, are declining in American universities. Due to the high cost of college, students and parents may not see French as a lucrative field of…
Descriptors: Role Playing, Educational Games, Teaching Methods, Second Language Learning
Tsurkan, Maria V.; Ilkiv, Anna; Maksymiuk, Oksana V.; Struk, Ivanna M.; Shatilova, Nataliya O. – International Journal of Higher Education, 2020
The emotional component of the educational process has been stated to be an essential factor of the formation of interest of a foreign student to learn the Ukrainian language as a foreign one. As it is one of the effective ways to improve of effective studying, rationalization and optimization of teaching methodology, based on analysis of the row…
Descriptors: Emotional Response, Ukrainian, Second Language Learning, Foreign Students
Mat, Azman Che; Awang, Azarudin; Nokman, Ahmad Zulfadhli; Musilehat, Nor Shaifura; Bakar, Ahmad Fakrulazizi Abu; Yusoff, Muhammad Saiful Anuar – International Journal of Education and Practice, 2019
Role play activities contribute to learners' performance if they actively participate in a group. Learners may gain confidence when given a proper and clear role in role play which enhances their motivation levels. This study adopts Byram (2004) resultative and motivational hypothesis and Eccles "et al." (1983). Expectancy-Value theory…
Descriptors: Role Playing, Semitic Languages, Second Language Learning, Learning Motivation
Latygina, Nataliia A.; Yuvkovetska, Yuliia O.; Dubinina, Olha V.; Kokhan, Olena M.; Mykhailova, Nelia O. – Journal of Curriculum and Teaching, 2022
The search for productive methods of learning foreign languages is urgent for increasing communication needs of society due to globalization. The aim of the research was to find, introduce into the educational process and test the productivity of interactive methods that can be used in the study of foreign languages and the development of basic…
Descriptors: Competence, Second Language Learning, Interaction, Teaching Methods
Foreign Language Acquisition via Artificial Intelligence and Extended Reality: Design and Evaluation
Divekar, Rahul R.; Drozdal, Jaimie; Chabot, Samuel; Zhou, Yalun; Su, Hui; Chen, Yue; Zhu, Houming; Hendler, James A.; Braasch, Jonas – Computer Assisted Language Learning, 2022
Artificial Intelligence (AI) and Extended Reality (XR) have been employed in several foreign language education applications to increase the availability of experiential learning methods akin to international immersion programs. However, research in multi-modal spoken dialogue in L2 combined with immersive technologies and collaborative learning…
Descriptors: Second Language Learning, Language Acquisition, Artificial Intelligence, Computer Simulation
Tantiwich, Kornsak; Sinwongsuwat, Kemtong – English Language Teaching, 2019
Adopting the interactional linguistic framework, the study aimed at exploring the range and frequency of interactional functions of yes/no tokens used by Thai university students of A2 proficiency in their English conversation, and contrasting their use with that of English native speakers (ENSs). The data was derived from 83, two-three party…
Descriptors: College Students, Interpersonal Communication, Language Proficiency, English (Second Language)
Demirkol, Tuba – Journal of Language and Linguistic Studies, 2019
This study was conducted as a twofold investigation. Firstly, it focused on refusal strategies and modification tools employed by a group of Turkish EFL learners. Secondly, it aimed to compare the content of data collected via two different data collection tools popular in interlanguage pragmatics research: Discourse Completion Task and open role…
Descriptors: Role Playing, Task Analysis, English (Second Language), Second Language Learning
Suki, Norazah Mohd; Suki, Norbayah Mohd – Technology, Knowledge and Learning, 2019
This study examines the structural relationships at work when embedding role-play games in a class for Japanese language proficiency. It does so by applying the Technology Acceptance Model, and the Unified Theory of Acceptance and Usage of Technology as its guiding principles. The setting was a Malaysian public university and the subjects, 200…
Descriptors: Role Playing, Educational Games, Video Games, Teaching Methods
Miletich, Marko – Journal of Service-Learning in Higher Education, 2020
Students in interpreting courses often learn following a very practical approach. These types of courses usually utilize role-plays to perfect students' interpreting skills and develop the necessary terminology needed during interpreted-mediated events. Adding service-learning components to these types of courses, can provide students with…
Descriptors: Translation, Health Services, Role Playing, Service Learning
Reima Al-Jarf – Online Submission, 2024
Multimodal learning refers to teaching strategies that involve multiple sensory systems simultaneously. Teachers can create materials for students with different learning styles (auditory, visual, kinesthetic reading, and writing). Multimodal learning keeps students engaged, encourages them to apply what they learn in real-life situations,…
Descriptors: Grammar, Multimedia Instruction, Problem Solving, Student Projects