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Aldamen, Husam; Alkhateeb, Hadeel; Kercher, Kim; Duncan, Keith; Hollindale, Janice – Accounting Education, 2021
This paper examines a multi-faceted workplace simulation project as a curriculum design strategy to address the expanding core competencies that constrained accounting programmes must incorporate. The problem-based learning simulation incorporates technical content with communication and cross-cultural skills competencies. Using Q methodology,…
Descriptors: Accounting, Problem Based Learning, Simulation, Business Administration Education
Hamilton, Mark D. – Journal of Political Science Education, 2020
This article introduces a class simulation on inequality entitled "Networks of Power." Its usage and effectiveness are analyzed in light of four critical factors: "activity complexity, teaching model, learning outcomes," and "potential risks". Simulation mechanics are discussed in some detail and complemented with…
Descriptors: Teaching Methods, Social Differences, Social Networks, Power Structure
Fischer, Beth A. – Journal of Political Science Education, 2019
Stories can be employed in a variety of ways in college classrooms--such as in case studies, simulations, and problem-based learning (PBL) activities. Sometimes these stories are historically accurate, while in other instances they are fictional. What might be the benefits and challenges of using fictional narratives? This article draws upon data…
Descriptors: Active Learning, Teaching Methods, Problem Based Learning, College Students
Taipalus, Toni; Seppänen, Ville; Pirhonen, Maritta – Journal of Information Systems Education, 2018
Uncertain and ambiguous environments are commonplace in information systems development (ISD) projects, and while different Agile frameworks welcome changes in organizational, technical, and business environments, the incurred uncertainty is known to negatively affect the development process and the quality of the final product. The effects of…
Descriptors: Computer Software, Problem Based Learning, Information Systems, Simulation
Obradovic, Lana; Black, Michelle – Journal of Political Science Education, 2020
Although deterrence was one of the cornerstones of the international relations field for much of the 20th century, today surveys demonstrate that most students lack even a basic understanding of this concept. Yet, in the light of recent events on the Korean Peninsula, in China, and the post-Soviet space, our civilian and military leaders continue…
Descriptors: Teaching Methods, International Relations, Critical Thinking, Strategic Planning
Gelot, Ludwig – Journal of Peace Education, 2019
Incomplete and insufficient university programmes in the field of Peace and Conflict Resolution have led to an important gap in knowledge, skills and abilities (KSA) among peacebuilders and peacekeepers. In theory, experiential learning through problem-based learning (PBL) and simulations should be able to address this gap. This article explores…
Descriptors: Peace, Teaching Methods, Conflict Resolution, Experiential Learning
Bakhru, Kanupriya Misra – International Journal of Learning and Change, 2018
In the present scenario managerial skills are required in every sphere of life. With the increase in the number of management education institutes these days, quality of knowledge imparted in these institutes has become a subject of debate. Quality is vital for every customer and their requirements cannot be ignored. No sector in the economy is…
Descriptors: Educational Change, Alignment (Education), Teaching Methods, Outcomes of Education
Emenaker, Ryan – Journal of Political Science Education, 2014
"Pin-the-Tail-on-the-Constitution" is an engaged-learning activity that has been conducted in 26 classes over the past four years. The activity teaches multiple themes commonly included in a variety of courses on American politics such as federalism, congressional powers, the role of the federal courts, and the relevance of the commerce…
Descriptors: Political Science, College Students, Educational Games, Legislators
Chaparro-Pelaez, Julian; Iglesias-Pradas, Santiago; Pascual-Miguel, Felix J.; Hernandez-Garcia, Angel – Interactive Learning Environments, 2013
Although literature about problem based learning (PBL) is not scarce, there is little research on experiences about learning methodologies that combine PBL and the use of simulation tools. This lack of studies is even more notable in the case of engineering courses. The motivation for this study is to show how such a combination of PBL and…
Descriptors: Problem Based Learning, Engineering, Engineering Education, College Students
Diamond, Susannah; Middleton, Andrew; Mather, Richard – Innovations in Education and Teaching International, 2011
This paper proposes a cross-faculty simulation model for authentic learning that bridges the gap between short group-based simulations within the classroom and longer individual placements in professional working contexts. Dissemination of the model is expected to widen the use of authentic learning approaches in higher education (HE). The model…
Descriptors: Foreign Countries, Educational Games, Learning Experience, Simulation
Dondlinger, Mary Jo; Wilson, Douglas A. – Thinking Skills and Creativity, 2012
The "Global Village Playground" ("GVP") was a capstone learning experience designed to address institutional assessment needs while providing an integrated and authentic learning experience for students aimed at fostering critical and creative thinking. In the "GVP", students work on simulated and real-world problems as a design team tasked with…
Descriptors: Institutional Evaluation, Instructional Design, Curriculum, Learning Experience
Rivera, Sharon Werning; Simons, Janet Thomas – Journal of Political Science Education, 2008
This article describes a simulation that fulfills many of the goals of a scholar/apprentice model--one that requires a sustained period of time during which an apprentice practices a set of discipline-specific skills under the guidance of his or her mentor. Such an extended simulation differs from shorter exercises in several ways, such as the…
Descriptors: Simulation, Student Evaluation, College Students, Political Science
Creating Effective Learning Environments and Learning Organizations through Gaming Simulation Design
Kriz, Willy C. – Simulation & Gaming, 2003
Creating effective learning environments plays an important role in supporting organizational learning, changing individual and social interpretation patterns of reality, developing knowledge and competencies, and changing the sociotechnical systems of organizations. This article describes gaming simulation and the design of simulation games as a…
Descriptors: Simulation, Games, Design, Educational Environment
Chung, Gregory K. W. K. – 2003
This study examined a civil engineering capstone course that embedded a sophisticated simulation-based task within instruction. Students (n=28) were required to conduct a hazardous waste site investigation using simulation software designed specifically for the course (Interactive Site Investigation Software) (ISIS). The software simulated…
Descriptors: Civil Engineering, College Students, Computer Assisted Instruction, Engineers