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Huan Zhao; Lora Narikbayeva; Yuanhua Wu – Interactive Learning Environments, 2024
The realities of modern music education have forced many educators and learners to look for new solutions to ensure a high-quality learning process. One of them is creating and integrating interactive music composition systems. This study aims to assess the impact of Lumanote, as an interactive music composition system, on piano students' skill…
Descriptors: Music Education, Musical Composition, Musical Instruments, College Students
Bandar Marzoog Almutairi – Educational Process: International Journal, 2025
Background/purpose: This study addresses the lack of statistical thinking skills among Applied College students, a key requirement for professional success. Traditional statistics education focuses on procedural and computational methods rather than conceptual understanding, leading to misconceptions and difficulties in data organization,…
Descriptors: Statistics Education, Computer Software, Spreadsheets, Thinking Skills
Jonathan Troup; Hortensia Soto; Aubrey Kemp – International Journal of Research in Undergraduate Mathematics Education, 2024
This study investigates the embodied, symbolic, and formal reasoning of two fourth-year university students while exploring geometric reasoning about the Cauchy-Riemann equations with the aid of "Geometer's Sketchpad (GSP)." These students participated in a teaching activity designed to encourage shifts between embodied, symbolic, and…
Descriptors: Mathematics Skills, Thinking Skills, Skill Development, Geometry
Zetriuslita; Rezi Ariawan; Suripah; Ana Yulianti; Riyan Hidayat – Educational Process: International Journal, 2025
Background/purpose: This study aims to improve students' mathematical critical-numeracy thinking skills by applying the Problem-Based Learning-Autograph model. Materials/methods: This study used a mixed method with a sequential explanatory strategy, and the research design is a one-group pretest-posttest design. The population included students…
Descriptors: Problem Based Learning, Critical Thinking, Numeracy, Calculus
Johnson, Amy L.; Gleit, Rebecca D. – Teaching Sociology, 2022
Despite the centrality of data analysis to the discipline, sociology departments are currently falling short of teaching both undergraduate and graduate students crucial computing and statistical software skills. We argue that sociology instructors must intentionally and explicitly teach computing skills alongside statistical concepts to prepare…
Descriptors: College Students, Sociology, Social Science Research, Computer Science Education
Emma Whewell; Helen Caldwell; Helen Tiplady; Beth Garrett – Technology, Pedagogy and Education, 2025
This article analyses interactions between initial teacher education students and teacher educators in a UK university, when reflecting upon teaching behaviours. It trialled the use of video collaboration software in enabling reflective practice, to support experienced teachers' mentoring skills and novice teachers' reflective skills. The software…
Descriptors: Preservice Teachers, Teacher Educators, College Students, College Faculty
Chetna Gupta; Varun Gupta – IEEE Transactions on Education, 2024
Contribution: This article demonstrates and illustrates the implication of design-based learning (DBL) and plan, do, check, and act (PDCA) methodology to foster creativity, critical thinking, collaborative decision making, and communication skills ("C4") with realistic constraints, theory, and practical implementation in higher…
Descriptors: Engineering Education, Skill Development, Job Skills, Teaching Methods
Jing Peng – Interactive Learning Environments, 2024
Playing musical instruments involves a high level of skill based on the harmonious and esthetic reproduction of notes. The main aim of this study is to determine the impact of MusicFlow, an interactive music composition system, on the development of students' piano skills. The article also used a survey to determine the potential of using digital…
Descriptors: Musical Instruments, Music Education, Musical Composition, Computer Software
Felipe A. Feichas; Rodrigo D. Seabra – Informatics in Education, 2023
This research discusses the use of a gamified web platform for studying software modeling with Unified Modeling Language (UML). Although UML is constantly being improved and studied, many works show that there is difficulty in teaching and learning the subject, due to the complexity of its concepts and the students' cognitive difficulties with…
Descriptors: Gamification, Computer Software, Models, Teaching Methods
Pócsová, Jana; Bednárová, Dagmar; Bogdanovská, Gabriela; Mojžišová, Andrea – Education Sciences, 2020
At present, a new generation of students is studying at universities with their specific abilities and skills. In addition to hard skills, potential employers also require significantly developed soft skills from their employees. The school, and not just the university, is entering this process in a different position than in the past due to the…
Descriptors: Computer Software, Engineering Education, College Students, Mathematics Education
Randall, Kristina N.; Ryan, Joseph B.; Stierle, Jordan N.; Walters, Sharon M.; Bridges, William – Focus on Autism and Other Developmental Disabilities, 2021
Research consistently demonstrates that attainment of a driver's license and access to a vehicle directly and favorably influence employment outcomes, enhance one's ability to capitalize on quality jobs, and expand one's access to community and independent opportunities. This study used a driving simulator to provide driving lessons to 12 young…
Descriptors: Intellectual Disability, Young Adults, Driver Education, Teaching Methods
Heejin Chang; Scott Windeatt – Computer Assisted Language Learning, 2023
This study investigates the potential of "VoiceThread" (VT) as a learning tool in order to enhance learners' performance and confidence, and to provide the basis for continuing independent practice. The participants were students from culturally and linguistically diverse backgrounds on a 10-week English for Academic Purposes (EAP)…
Descriptors: Foreign Countries, College Students, Audio Equipment, Computer Software
Shim, Sung J.; Shim, Minsuk K. – Journal of Computing in Higher Education, 2020
This study examines the effects of playfulness and anxiety as perceived by users in relation to SAP enterprise resource planning (ERP) system on users' learning of business processes and users' skills to use the system. Data was collected from a survey of college students who took a course on business process integration with ERP system where…
Descriptors: College Students, Business Administration Education, Computer Software, Planning
Iftikhar, Moneeba; Riaz, Sohail; Yousaf, Zahid – Pakistan Journal of Distance and Online Learning, 2019
YouTube is becoming part of popular culture. To explore this advanced advent of technology in learning prospect, this study aims at finding the popularity of the YouTube tutorials among youth, along with their dependency on these videos and their usefulness. The focus of this research paper is on learning skills by watching YouTube tutorial among…
Descriptors: Video Technology, Social Media, Skill Development, College Students
Yandong Zhang; Yongliang Zhang – Education and Information Technologies, 2025
In the digital age, technology-assisted language learning (TALL) has emerged as a pivotal approach to enhancing English linguistic skills among college students. This study explores the effectiveness of TALL innovations in enhancing English linguistic skills among college students. Employing a mixed-methods approach, data were collected through…
Descriptors: Technology Uses in Education, Computer Assisted Instruction, Second Language Instruction, English (Second Language)

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