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Zimbardi, Kirsten; Colthorpe, Kay; Dekker, Andrew; Engstrom, Craig; Bugarcic, Andrea; Worthy, Peter; Victor, Ruban; Chunduri, Prasad; Lluka, Lesley; Long, Phil – Assessment & Evaluation in Higher Education, 2017
Feedback is known to have a large influence on student learning gains, and the emergence of online tools has greatly enhanced the opportunity for delivering timely, expressive, digital feedback and for investigating its learning impacts. However, to date there have been no large quantitative investigations of the feedback provided by large teams…
Descriptors: Student Evaluation, Feedback (Response), Academic Achievement, Achievement Gains
Ozkan, Aysen; Yildirim, Kemal – Eurasian Journal of Educational Research, 2016
Problem Statement: Drafting course is essential for students in the design disciplines for becoming more organized and for complying with standards in the educational system. Drafting knowledge is crucial, both for comprehension of the issues and for the implementation phase. In any design project, drafting performance and success are as important…
Descriptors: Drafting, Computer Assisted Design, Comparative Analysis, Engineering Education
Junco, Reynol – Learning, Media and Technology, 2014
Numerous studies have shown that college students use computers, the internet, and social networking websites (SNS) at high rates; however, all of these studies have relied on self-report measures of technology use. Research in other areas of human behavior has shown that self-report measures are considerably inaccurate when compared to actual…
Descriptors: College Students, Social Networks, Web Sites, Time on Task
Kononova, Anastasia G.; Yuan, Shupei – Journalism and Mass Communication Educator, 2017
A survey (N = 524) examined how frequently college students engage in multitasking with social media, texting/instant messaging (IM), and music while studying/working and what motivates them to multitask with each medium. Four out of five participants multitasked with Facebook and texting/IM, and two out of three multitasked with music. Habit was…
Descriptors: College Students, Task Analysis, Student Motivation, Learning Motivation
Sciarra, Daniel T.; Seirup, Holly J.; Sposato, Elizabeth – Professional Counselor, 2016
This study investigated factors from high school that might predict college persistence. The sample consisted of 7,271 participants in three waves of data collection (2002, 2004 and 2006) who participated in the Educational Longitudinal Study (ELS; U.S. Department of Education, 2008). A multinomial logistic regression mode was employed to…
Descriptors: Predictor Variables, Academic Persistence, High School Graduates, Longitudinal Studies
Treen, Emily; Atanasova, Christina; Pitt, Leyland; Johnson, Michael – Journal of Marketing Education, 2016
Marketing instructors using simulation games as a way of inducing some realism into a marketing course are faced with many dilemmas. Two important quandaries are the optimal size of groups and how much of the students' time should ideally be devoted to the game. Using evidence from a very large sample of teams playing a simulation game, the study…
Descriptors: Marketing, Business Administration Education, Educational Games, Computer Simulation
Stewart, John; DeVore, Seth; Stewart, Gay; Michaluk, Lynnette – Physical Review Physics Education Research, 2016
This study examined the regulation of out-of-class time invested in the academic activities associated with a physics class for 20 consecutive semesters. The academic activities of 1676 students were included in the study. Students reported investing a semester average of 6.5 ± 2.9 h out of class per week. During weeks not containing an…
Descriptors: Physics, Science Instruction, Correlation, Time Management
D'Abundo, Michelle Lee; Sidman, Cara L.; Fiala, Kelly A. – International Journal of Adult Vocational Education and Technology, 2015
The purpose of this study was to provide a baseline assessment of sitting behaviors and physical activity among college students in a physical activity and wellness course. The International Physical Activity Questionnaire (IPAQ) was used to measure the physical activity and sitting behaviors of college students. Independent t-tests and ANOVAs…
Descriptors: College Students, Physical Activity Level, Health Education, Health Promotion
Ozen, Hamit – Online Submission, 2016
Experiencing social phobia is an important factor which can hinder academic success during university years. In this study, research of social phobia with several variables is conducted among university students. The research group of the study consists of total 736 students studying at various departments at universities in Turkey. Students are…
Descriptors: Foreign Countries, College Students, Anxiety Disorders, Social Environment
York, Robyn M. B. – ProQuest LLC, 2012
There is a scarcity of information identifying whether course credit value is a reasonable assessment of university student engagement in online courses. Defining the student hour in an online environment is particularly challenging and can impact student and faculty workloads. Watson's behavioralistic theory grounded the assessments in this…
Descriptors: College Students, Learner Engagement, Online Courses, College Credits
Arbelaitz, Olatz; José I. Martín; Muguerza, Javier – IEEE Transactions on Education, 2015
This paper presents an analysis of introducing active methodologies in the Computer Architecture course taught in the second year of the Computer Engineering Bachelor's degree program at the University of the Basque Country (UPV/EHU), Spain. The paper reports the experience from three academic years, 2011-2012, 2012-2013, and 2013-2014, in which…
Descriptors: Active Learning, Teaching Methods, Student Attitudes, Computer Science Education
Uz, Cigdem; Cagiltay, Kursat – Digital Education Review, 2015
Digital games have become popular due to great technological improvements in recent years. They have been increasingly transformed from co-located experiences into multi-played, socially oriented platforms (Herodotou, 2009). Multi-User Online Games provide the opportunity to create a social environment for friendships and strengthen the…
Descriptors: Foreign Countries, College Students, Video Games, Interpersonal Competence
Simunich, Bethany; Robins, David B.; Kelly, Valerie – American Journal of Distance Education, 2015
This study investigated whether "findability," an aspect of usability, is an important component in student perceptions of/satisfaction with online courses and, as such, should be considered more heavily in online course design. Using standard usability testing measures, such as eye-tracking, time-on-task, and think-alouds, participants…
Descriptors: Online Courses, Student Attitudes, Student Motivation, Self Efficacy
Tlhoaele, Malefyane; Hofman, Adriaan; Winnips, Koos; Beetsma, Yta – Higher Education Research and Development, 2014
Interactive engagement (IE) is a process that promotes students' conceptual understanding through activities, combined with immediate feedback from peers and/or instructors. The present study investigates the impact of IE on students' academic performance, using the comprehensive model of educational effectiveness. Engineering students (n?=?158),…
Descriptors: Foreign Countries, College Students, Learner Engagement, Academic Achievement
Du, Hang – Modern Language Journal, 2013
This article is part of a longitudinal study of American college students studying Mandarin in China. Its main data are drawn from monthly speaking events (four sessions with each student) conducted in Chinese with each of 29 participants in a study-abroad program in China. The study yielded these results: (a) Students made significant progress in…
Descriptors: Foreign Countries, Study Abroad, Longitudinal Studies, College Students
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