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Salar, Riza; Arici, Faruk; Caliklar, Seyma; Yilmaz, Rabia M. – Journal of Science Education and Technology, 2020
The aim of this study is to investigate the augmented reality (AR) immersion experiences of university students studying in science education. The relationship between interest, usability, emotional investment, focus of attention, presence and flow was examined for university students studying in the science education department who used AR…
Descriptors: College Students, Science Education, Usability, Correlation
Starrett, Michael J.; Stokes, Jared D.; Huffman, Derek J.; Ferrer, Emilio; Ekstrom, Arne D. – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2019
An important question regards how we use environmental boundaries to anchor spatial representations during navigation. Behavioral and neurophysiological models appear to provide conflicting predictions, and this question has been difficult to answer because of technical challenges with testing navigation in novel, large-scale, realistic spatial…
Descriptors: Spatial Ability, Computer Simulation, Prediction, Structural Equation Models
Chen, Yu-Li – Asia-Pacific Education Researcher, 2016
Virtual reality (VR) has brought about numerous alternative learning opportunities in the last decade, and with modern products such as Oculus Rift and other wearable Virtual Reality technologies being introduced into society, VR will promisingly continue to provide yet unseen opportunities in the next few decades and therefore is a technology…
Descriptors: Electronic Learning, Computer Simulation, Cognitive Development, Language Acquisition
Tao, Yu-Hui; Cheng, Chieh-Jen; Sun, Szu-Yuan – Educational Technology & Society, 2012
The higher education system in Taiwan has increasingly adopted business simulation games (BSGs) in recent years. Previous BSG benefit research has shifted focus from learning performance to motivation due to mixed results. One recent study empirically investigated student perceptions on the continued use of BSGs; however, the counterpart of higher…
Descriptors: Foreign Countries, Educational Games, Computer Games, Computer Simulation