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Joseph Lobo; Genesis Dimalanta; Conrad Buerkley; Susan Manuel; Amiel Alfonso; Celter Cris Torres; Gerald Suba – Journal of Educators Online, 2025
This study adapted Davis' (1989) Technology Acceptance Model (TAM) to investigate what influences students' attitudes on using Microsoft Teams (MS Teams) as a learning tool for Physical Education (PE). Partial Least Square-Structural Equation Modeling (PLS-SEM) analysis of survey responses from 1,916 Mabalacat City College students enrolled in an…
Descriptors: Physical Education, Computer Software, Instructional Effectiveness, Computer Uses in Education
Aldo Gordillo; Daniel Lopez-Fernandez – IEEE Transactions on Education, 2024
Contribution: This article analyzes the learning effectiveness of a virtual educational escape room for teaching software engineering and compares this activity with traditional teaching through a randomized controlled trial. Background: Educational escape rooms have been used across a wide variety of disciplines at all levels of education and…
Descriptors: Game Based Learning, Computer Software, Conventional Instruction, Instructional Effectiveness
Eliza Rossiter; T. J. Thomson; Rachel Fitzgerald – Interactive Technology and Smart Education, 2024
Purpose: The purpose of this study is to evaluate the use and effectiveness of a bespoke mobile learning resource, Pocket Tutor. This resource responds to a number of teaching and learning challenges within the tertiary education context. These include those related to the number and type of learning activities that can be offered, class pacing,…
Descriptors: College Students, Electronic Learning, Handheld Devices, Technology Uses in Education
Mark Frydenberg; Anqi Xu; Jennifer Xu – Information Systems Education Journal, 2025
This study explores student perceptions of learning to code by evaluating AI-generated Python code. In an experimental exercise given to students in an introductory Python course at a business university, students wrote their own solutions to a Python program and then compared their solutions with AI-generated code. They evaluated both solutions…
Descriptors: Student Attitudes, Programming, Computer Software, Quality Assurance
Andrea E. Green – ProQuest LLC, 2024
No solution can ultimately eliminate cheating in online courses. However, universities reserve funding for authentication systems to minimize the threat of cheating in online courses. Most higher education institutions use a combination of authentication methods to secure systems against impersonation attacks during online examinations.…
Descriptors: College Students, Cheating, Online Courses, Intervention
Keith Francis Ratumbuisang; Uun Hariyanti; Godham Eko Saputro; Yan Amal Abdilah – Education and Information Technologies, 2024
As technology advances, virtual museums have gained popularity as a new form of learning resources. However, persuading audiences to absorb and comprehend a tremendous volume of information in an unregulated online environment is the challenge. Considering the use of an online application in educational practice, collaborative teamwork can be…
Descriptors: Story Telling, College Students, Student Attitudes, Computer Simulation
Sheri Grotrian; Lisa Parriott; Brad Griffin; Brady Woerth; Wyatt Rowell – Educational Research: Theory and Practice, 2024
This paper is a review of student perceptions and usage of ChatGPT and other Artificial Intelligence (AI) tools. Technology has made significant changes in education, and in the last 30 years, none may be as impactful as what we refer to as ChatGPT as this was the first tool to make inroads into a chat-based artificial intelligence available to…
Descriptors: Artificial Intelligence, Computer Software, Student Attitudes, Teaching Methods
du Preez, Hanneke; Hill, Tanya; Coetzee, Liza; Motsamai, Lungelo; Stark, Karen – Journal of Research in Innovative Teaching & Learning, 2023
Purpose: Students completing their tertiary education at a university may be equipped with theoretical knowledge with little to no practical experience. In order to bridge this gap in practical skills, a computer simulation was developed based on the e-filing platform of the South African Revenue Services (SARS). Students were exposed to this…
Descriptors: Computer Simulation, Computer Software, Foreign Countries, Taxes
Gabrielle Heard – International Journal of Designs for Learning, 2023
In an Introduction to Digital Practices course, university students were unable to apply their newfound software program knowledge to design intricate art projects. A digital guide called a Tool Lab was created so that students could be pre-introduced to the tools and functionality of targeted software programs. Designed with the concepts of…
Descriptors: College Students, Electronic Learning, Interaction, Learner Engagement
Feyzi Kaysi – International Journal of Technology in Education and Science, 2025
Due to the frequent utilization of technological applications in contemporary times, the quality of educational processes is rapidly evolving. This study examines students' experiences through simulation software applications. A mixed-method design is employed due to the combined use of qualitative and quantitative data collection methods.…
Descriptors: Computer Simulation, Computer Software, Learning Processes, Technology Uses in Education
Turhan, Cigdem; Akman, Ibrahim; Hacaloglu, Tuna – Interactive Learning Environments, 2022
The instructors generally utilize conventional methods in teaching software engineering courses, where the students are provided theoretical knowledge based on text books or lecture notes. Usage of collaborative tools may be a solution to the problems of not practicing the depth of the components of the subject. This study proposes the usage of a…
Descriptors: Computer Mediated Communication, Computer Software, Computer Science Education, Cooperation
Nuong To Huynh – International Society for Technology, Education, and Science, 2024
The rationale of the current research was to investigate English Language (EL) students' perception on their using Grammarly in Academic Writing Subject at a private university in The Mekong Delta of Vietnam. This study also desires to find out and explore the strong as well as weak aspects of Grammarly application. The mixed-method design was…
Descriptors: English (Second Language), Computer Software, Grammar, College Students
Md Al Amin; Yang Sok Kim; Mijin Noh – Education and Information Technologies, 2025
The introduction of artificial intelligence technologies like ChatGPT has brought a revolution in various sectors, including higher education. The study aims to examine the drivers that influence ChatGPT adoption among students in higher studies in Bangladesh. This study combined UTAUT model components with constructs such as perceived knowledge…
Descriptors: Trust (Psychology), Artificial Intelligence, Computer Software, Social Influences
Bui, Hung Phu; Bui, Huan Hung Phuong; Dinh, Phat Dac – LEARN Journal: Language Education and Acquisition Research Network, 2023
Despite an improving interest in mobile-assisted language learning in recent years, little is known about second language (L2) learners' use of and attitudes to smartphone apps in learning English. This study explores L2 learners' purposes for and attitudes toward using Smartphone English Language Learning Apps (SELLA) in the Vietnamese context. A…
Descriptors: Foreign Countries, Handheld Devices, Telecommunications, English (Second Language)
Cong Doanh Duong; Thanh Hieu Nguyen; Thi Viet Nga Ngo; Van Thanh Dao; Ngoc Diep Do; Thanh Van Pham – International Journal of Information and Learning Technology, 2024
Purpose: The advent of artificial intelligence technologies, exemplified by platforms such as ChatGPT, has created a profound global impact, with a particular resonance in education. This research aims to integrate the information systems success (ISS) model with the stimulus-organism-response (SOR) paradigm to explore how information quality and…
Descriptors: Artificial Intelligence, Computer Software, Synchronous Communication, Technology Uses in Education