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Johnathan Balzotti; Jamin Rowan; Mat Duerden – Experiential Learning and Teaching in Higher Education, 2025
This essay reevaluates the role of reflection in experiential learning programs, contrasting traditional solitary ref lection methods with contemporary approaches that integrate collaboration and multimodal expression. These new approaches highlight a shift toward more flexible and interactive methods, reflecting the influence of new technologies…
Descriptors: Foreign Countries, Transformative Learning, Reflection, College Students
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Vishwas Badhe; Ramkumar Rajendran; Jyoti Shaha – International Association for Development of the Information Society, 2024
Collaborative problem-solving (CPS) is a vital 21st-century skill. Ill-structured problems demand effective shared regulation from teams to enhance CPS success. While socially shared metacognitive regulation (SSMR) is crucial in CPS, a deeper understanding of its nature is needed. This study investigates the detailed operationalization of SSMR in…
Descriptors: Metacognition, Problem Solving, 21st Century Skills, Cooperative Learning
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Peidi Gu; Jiaming Wu; Zui Cheng; Yu Xia; Miaoting Cheng; Yan Dong – Education and Information Technologies, 2025
Teaching computational thinking skills to novice college students via programming poses considerable challenges. It involves learning programming language syntax and commands, along with fostering higher-order skills crucial for both computational thinking proficiency and future careers. To address this, we proposed a pedagogical approach…
Descriptors: Computation, Thinking Skills, Active Learning, Student Projects
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Ling Zhang – Pedagogical Research, 2024
In the face of the challenges posed by the COVID-19 pandemic, the hybrid teaching model has garnered significant attention for its combination of the depth of traditional education with the convenience of distance learning. Focusing on the domain of computer programming language instruction, this study innovatively designs a hybrid teaching…
Descriptors: COVID-19, Pandemics, Blended Learning, Programming Languages
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Lisa Dush – Arts and Humanities in Higher Education: An International Journal of Theory, Research and Practice, 2025
Collaboration is not a core practice in humanities teaching and learning, despite convincing arguments that it should be. To encourage collaboration in classrooms and with communities, DePaul University has developed its Experiential Humanities Collaborative. The Collaborative connects faculty, community partners, and students to co-design and…
Descriptors: Humanities, Teacher Collaboration, Experiential Learning, Cooperative Learning
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YangHyun Kim; Alex Kumi-Yeboah – Distance Education, 2025
The rapid growth of digital technologies has expanded opportunities for faculty to assist students with diverse self-regulatory abilities in online higher education. Yet, limited research explores effective strategies for supporting racially diverse students' self-regulated learning (SRL) in online learning. Further, new research has called for…
Descriptors: Self Management, Online Courses, Student Diversity, Educational Technology
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Arwa Ahmed Qasem – Discover Education, 2025
Contemporary education calls for innovative strategies to move away from traditional teacher-centered methods to methods that engage students and enhance learning outcomes. This shift toward student-centered learning is crucial for achieving educational goals and making the next generation more adaptable to the modern era. This paper examines the…
Descriptors: Active Learning, Student Projects, Program Effectiveness, Programming Languages
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Leyi Cao – Asian-Pacific Journal of Second and Foreign Language Education, 2024
This study explored two new pedagogical conceptions--project-based learning (PBL) and self-regulated learning (SRL), to enhance effective English teaching and learning in Macao, and to prepare EFL learners for life-long learning. PBL makes English instruction engaging and SRL empowers learners to take ownership of their learning process. The…
Descriptors: Foreign Countries, Reading Instruction, English (Second Language), Second Language Learning
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Suartama, I. Kadek; Simamora, Alexander Hamonangan; Susiani, Ketut; Suranata, Kadek; Yunus, Muhammad; Tisna MS, Gede Doddy – Journal of Education and e-Learning Research, 2023
The emergence of online learning has become important during the COVID -19 pandemic due to the advent of internet technology. The unpreparedness of planning and implementing online learning has caused many problems during the pandemic such as limited or monotonous academic materials as well as difficulty in organizing activities and student…
Descriptors: Gamification, Case Method (Teaching Technique), Student Projects, Active Learning
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Hadyaoui, Asma; Cheniti-Belcadhi, Lilia – Smart Learning Environments, 2023
This article introduces an ontology-based framework for group assessment analytics that investigates the impact of intra-group interactions on group performance within the context of project-based collaborative learning (PBCL). Additionally, it aims to predict learners' performance based on these interactions. The study involved 312 first-degree…
Descriptors: Learning Analytics, Academic Achievement, Prediction, Student Projects
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Acton, Renae – Higher Education: The International Journal of Higher Education Research, 2023
International education scholars often theorise alternative models of knowledge work in the university. These imagine the transformation of teaching and learning and a more inclusive society. This article presents the case of a university in Denmark, where problem-oriented, interdisciplinary, collaborative project work has been the pedagogic norm…
Descriptors: Problem Based Learning, Student Projects, College Students, Foreign Countries
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Yingji Li; Jingyi Wang – European Journal of Education, 2025
This study examines how student-led game creation can serve as a transformative pedagogical model for integrating the Sustainable Development Goals (SDGs) into vocational education. Drawing on a semester-long, project-based course in a Chinese vocational university, the research investigates how designing educational games shaped students'…
Descriptors: Career and Technical Education, Educational Games, Transformative Learning, College Students
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Lili Zhang – Educational Technology Research and Development, 2025
Group awareness tools have garnered significant interest within the realm of computer-supported collaborative learning (CSCL), as they foster collaborative learning behaviors. However, in the context of a CSCL environment devoid of rich technologies, supporting group awareness is challenging. Contextualized in a teacher professional development…
Descriptors: Cooperative Learning, Computer Assisted Instruction, College Students, Foreign Countries
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Anna M. Semanko; Candace J. Wasner; Bailey M. Dunaski; Elshaddai H. Phiri – Teaching of Psychology, 2025
Background: Organizational development is necessary for maintaining and promoting a positive work environment. Objective: We present a unique organizational development project emphasizing understanding and applying industrial-organizational psychology concepts to resolve workplace issues and motivate organizational improvement. Method: The design…
Descriptors: Skill Development, Industrial Psychology, Organizational Development, Student Projects
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Sami Heikkinen; Tudor Cristea; Mohammed Saqr; Jonna Malmberg; Ad Kleingeld; Chris Snijders; Uwe Matzat; Matti Tedre – Smart Learning Environments, 2024
This study investigates the relationship between students' self-efficacy beliefs, goal-setting, and learning tactics in an online business course. Using sequence analysis and process mining techniques, we analyzed log data from 209 students to identify distinct learning tactics and their association with self-efficacy beliefs, inferred from…
Descriptors: College Students, Business Administration Education, Self Efficacy, Goal Orientation
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