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Mahmuda Ma'arif; Ridwan Santoso; Dikdik Baehaqi Arif; Zalik Nuryana – Journal of Education and Learning (EduLearn), 2025
This study aims to compare the impact of hybrid learning and online learning on students' understanding of concepts at the college level. The type of research used in this study was a quasi-experimental control group design. This research data collection technique was obtained from 100 students who attended civic education lectures. The number of…
Descriptors: Foreign Countries, College Students, Citizenship Education, Blended Learning
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Siyong Tang; Prasert Ruannakarn – Higher Education Studies, 2024
Modern society is complex and ever-changing. To adapt to this situation, the level of education must be continuously enhanced, and college students who are about to enter society are the group that needs the most attention. As a creative and effective teaching organizational form and teaching strategy, the cooperative learning method plays an…
Descriptors: Foreign Countries, College Students, Teaching Methods, Cooperative Learning
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Yiluo Wang; Lifang Pan – Education and Information Technologies, 2025
At present, when the educational process takes place both in classrooms and remotely, the role of innovative technologies is rapidly increasing. The purpose of the study is to determine the influence of immersive virtual reality in teaching on predictors of emotional intelligence development in university students. The questionnaire method was…
Descriptors: College Students, Computer Simulation, Emotional Intelligence, Technology Integration
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Sanna, Andrea; Valpreda, Fabrizio – International Journal of Information and Communication Technology Education, 2017
The purpose of this study was to compare different students' backgrounds and two different didactic methodologies to profitably teach computer animation in Italian schools of design and engineering. Teachers and instructors have long been engaged in discussions to define effective curricula for teaching computer animation. Various…
Descriptors: Computer Simulation, Animation, Student Characteristics, Design
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Alturki, Raad A. – Informatics in Education, 2016
Students' performances in introductory programming courses show large variation across students. There may be many reasons for these variations, such as methods of teaching, teacher competence in the subject, students' coding backgrounds and abilities, students' self-discipline, the teaching environment, and the resources available to students,…
Descriptors: Introductory Courses, Programming, Student Evaluation, Measurement Techniques
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Gupta, Tanya; Burke, K. A.; Mehta, Akash; Greenbowe, Thomas J. – Journal of Chemical Education, 2015
The Science Writing Heuristic (SWH) laboratory instruction approach has been used successfully over a decade to engage students in laboratory activities. SWH-based instruction emphasizes knowledge construction through individual writing and reflection, and collaborative learning as a group. In the SWH approach, writing is a core component of…
Descriptors: Active Learning, Inquiry, Critical Thinking, Thinking Skills
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Santicola, Craig F. – American Journal of Business Education, 2015
The literature indicates that there is a lack of learning outcomes in economics that can be attributed to the reliance on traditional lecture and the failure to adopt innovative instructional techniques. This study sought to investigate the student learning effects of academic controversy, a cooperative learning technique that shows promise in the…
Descriptors: Macroeconomics, Cooperative Learning, Economics Education, Quasiexperimental Design
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Albert, Michael; Beatty, Brian J. – Journal of Education for Business, 2014
The authors discuss the application of the flipped classroom model to the redesign of an introduction to management course at a highly diverse, urban, Association to Advance Collegiate Schools of Business-accredited U.S. university. The author assessed the impact of a flipped classroom versus a lecture class on grades. Compared to the prior…
Descriptors: Curriculum Design, Introductory Courses, Business Administration Education, Classroom Observation Techniques
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Akpinar, Murat; del Campo, Cristina; Eryarsoy, Enes – Innovations in Education and Teaching International, 2015
This study investigates the effects of collaboration and competition on students' learning performance in a course of business statistics. The collaboration involved a simultaneously organised group competition project with analysis of real-life business problems among students. Students from the following schools participated: JAMK University of…
Descriptors: Competition, Teamwork, International Studies, Statistics
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Hsiung, C .M.; Luo, L. F.; Chung, H. C. – Journal of Computer Assisted Learning, 2014
Cooperative learning has many pedagogical benefits. However, if the cooperative learning teams become ineffective, these benefits are lost. Accordingly, this study developed a computer-aided assessment method for identifying ineffective teams at their early stage of dysfunction by using the Mahalanobis distance metric to examine the difference…
Descriptors: Cooperative Learning, Teamwork, Identification, Instructional Effectiveness
Womack, Sid T.; Hanna, Shellie L. – Online Submission, 2010
(Purpose) This study attempted to determine the effectiveness of an exam pre-reading strategy. (Methodology) It is an action research study that arose from a need in a particular class. A graduate class' scores on the first exam of the semester were unusually low. An instructor implemented a pre-reading strategy to determine if the scores would…
Descriptors: Action Research, Test Preparation, Educational Strategies, Achievement Gains
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Grimley, Michael; Green, Richard; Nilsen, Trond; Thompson, David – Australasian Journal of Educational Technology, 2012
Computer games are purported to be effective instructional tools that enhance motivation and improve engagement. The aim of this study was to investigate how tertiary student experiences change when instruction was computer game based compared to lecture based, and whether experiences differed between high and low achieving students. Participants…
Descriptors: Educational Games, Computer Games, Course Content, Lecture Method
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Hua, Youjia; Morgan, Benjamin S. T.; Kaldenberg, Erica R.; Goo, Minkowan – Education and Training in Autism and Developmental Disabilities, 2012
This study assessed the effectiveness of a three-step cognitive strategy (TIP) for calculating tip and total bill for young adults with intellectual disability. In the context of pre- and post-test nonequivalent-groups design, 10 students from a postsecondary education program for individuals with disabilities participated in the study. A teacher…
Descriptors: Learning Strategies, Experimental Groups, Mental Retardation, Young Adults
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Sullivan, Howard J.; And Others – American Educational Research Journal, 1971
Descriptors: Academic Achievement, College Students, Comparative Testing, Feedback
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Hess, Susie J. – Delta Pi Epsilon J, 1970
Shorthand laboratory appeared to have no significant influence on terminal achievement in intermediate shorthand. (JS)
Descriptors: Achievement, College Students, Comparative Testing, Educational Research
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