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Showing 1 to 15 of 78 results Save | Export
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Balon, Tyler; Baggili, Ibrahim – Education and Information Technologies, 2023
Over the last decade, industry and academia have worked towards raising students' interests in cybersecurity through game-like competitions to fill a shortfall of cybersecurity professionals. Rising interest in video games in combination with gamification techniques make learning fun, easy, and addictive. It is crucial that cybersecurity curricula…
Descriptors: Competition, Computer Security, Information Security, Computer Science Education
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Pan, Bingchao; Lu, Genshu – Chinese Education & Society, 2022
Entrepreneurship education in colleges and universities influences college students' entrepreneurial intention and entrepreneurial self-efficacy, but previous studies have approached entrepreneurship education as a whole to obscure the relational mechanisms between the three. On the basis of the classification framework of theoretical and…
Descriptors: Entrepreneurship, Teaching Methods, Self Efficacy, Intention
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Pardim, Vanessa Itacaramby; Contreras Pinochet, Luis Hernan; Viana, Adriana Backx Noronha; de Souza, Cesar Alexandre – International Journal of Information and Learning Technology, 2023
Purpose: Education is undergoing digital transformation intensified by COVID-19. In this context, gamification is an attractive alternative based on the use of elements of the games with educational purposes. However, it keeps the educational content to be learned as a central element without neglecting the "fun," which contributing to…
Descriptors: Gamification, Private Schools, Foreign Countries, Business Administration Education
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Cynthia Bansak; Julie K. Smith; Christine L. Storrie – Journal of Economic Education, 2025
The authors of this article describe three student-driven learning modules developed from their respective College Fed Challenge courses. These activities are ready-to-apply in a wide range of courses to facilitate adoption without a large time commitment. In the "Pick a Policy Maker" module, students gain an understanding of the…
Descriptors: Macroeconomics, Economics Education, Teamwork, Graphs
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Watson, Kayleigh; McGowan, Pauric – Education & Training, 2019
Purpose: The purpose of this paper is to focus with the university-based business plan competition (BPC) and proposes how the theory of effectuation might inform a new model. Such a purpose is timely given the under-challenged nature of the BPC methodology. Design/methodology/approach: Extant literature pertaining to business planning and the…
Descriptors: Competition, Entrepreneurship, Business Administration Education, College Students
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Joao Alberto Arantes do Amaral; Izabel Patricia Meister; Valeria Sperduti Lima; Gisele Grinevicius Garbe – Journal of Problem Based Learning in Higher Education, 2023
In this article, we presented our findings regarding an online project-based learning course, delivered to 64 students from the Federal University of Sao Paulo, Brazil, during the COVID-19 pandemic, in the second semester of 2021. The course had the goal of teaching Project Management by means of a competition (the Data Science Olympics). Our goal…
Descriptors: Competition, Active Learning, Student Projects, Data Science
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Barney, David C.; Prusak, Keven A. – Physical Educator, 2021
When discussing the game of dodgeball, people usually discuss it with fond memories and excitement for the thrill that came from the game. Then there were those who strongly disliked it for reasons that it was embarrassing, hurtful, and just not fun. The game of dodgeball has been played by many students in their physical education (PE) classes,…
Descriptors: Teaching Methods, Physical Education, Kindergarten, Elementary Secondary Education
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Gregori, Patrick; Holzmann, Patrick; Schwarz, Erich J. – Education & Training, 2021
Purpose: Entrepreneurial identity aspiration refers to the desire to occupy an entrepreneurial role in the future and is an essential impetus for initially engaging in entrepreneurial activities. Building on identity theory, the article investigates the effects of personal attitudes, experiences and inclination towards specific practices on the…
Descriptors: Entrepreneurship, Self Concept, Aspiration, Student Attitudes
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Rosch, David M.; Headrick, Jason – Journal of Leadership Education, 2020
The Collegiate Leadership Competition (CLC) is a fast-growing tool for post-secondary student leadership development. There, teams practice with a coach for several months, then compete against teams from other institutions to win competitions based on achieving outcomes and demonstrating effective leadership practices (e.g., authentic…
Descriptors: Competition, Leadership Training, Student Leadership, College Students
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Hayhow, S.; Parn, E. A.; Edwards, D. J.; Hosseini, M. Reza; Aigbavboa, C. – Industry and Higher Education, 2019
This article investigates the development of a board game entitled 'Construct-it' as an innovative pedagogical approach (as proof of concept) to augmenting the applied knowledge and understanding of built environment students studying property life cycle analysis. A largely qualitative and inductive methodological approach is conducted to identify…
Descriptors: Educational Games, Physical Environment, Construction Industry, Building Trades
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Mahon, Áine – Educational Philosophy and Theory, 2021
"The Slow Professor: Challenging the Culture of Speed in the Academy" was published in 2016 to critical acclaim. Rejecting outright the marketisation of the modern university, the book proposed a countercultural approach which denounced the seductive imperatives to overwork and competition and called on academics to make a more…
Descriptors: College Faculty, Commercialization, Higher Education, Faculty Workload
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Orr, Marisa K.; Jordan, Shawn S. – Advances in Engineering Education, 2019
Dynamics of Machine Elements is a junior-level course in mechanical engineering that covers the kinematics (motion) and kinetics (causes of motion) of machine elements such as linkages, cams, and gear trains. This paper describes the results of adding a Rube Goldberg Machine Contest® project to the course to address student concerns over the lack…
Descriptors: Teaching Methods, Motion, Kinetics, Equipment
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Reavey, Brooke – Marketing Education Review, 2020
This paper presents a pedagogical innovation used in a marketing principles course that requires students to apply for scholarships throughout the semester as an active-learning technique that aids knowledge transfer of key marketing concepts (e.g., STP). Previous research has revealed that when students identify their personality strengths and…
Descriptors: Marketing, Teaching Methods, Course Descriptions, Scholarships
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Kobayashi, Yoko – Higher Education: The International Journal of Higher Education Research, 2022
Japanese college students' akogare (meaning "longing") for an idealized West has conventionally been researched and discussed under the assumption that the West is synonymous with Anglophone countries and that an encounter with the West is categorically an international experience. The present study provides new insights by exploring…
Descriptors: College Students, Institutional Characteristics, Selective Admission, Study Abroad
Luke Erickson – ProQuest LLC, 2018
The purpose of this study was to explore the educational outcomes of four different methods of instruction: a traditional slideshow control group, and an educational video game played either individually, competitively in small groups, or cooperatively in small groups. The instructional tool of interest was an educational video game designed to…
Descriptors: Teaching Methods, Visual Aids, Video Games, Competition
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