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Anastasia M. Schauer; Jessie Liu; Christopher Saldaña; Katherine Fu – International Journal of STEM Education, 2025
Background: Even among women who persist in the gender-imbalanced engineering fields, women on engineering design teams tend to take on non-technical roles. Understanding the mechanisms that inform this phenomenon is important for encouraging more women in STEM in order to close the gender gap. Although factors such as self-efficacy, task…
Descriptors: Sex Stereotypes, Engineering Education, Gender Issues, Design
Georgia M. Kapitsaki – IEEE Transactions on Education, 2024
Contribution: Reporting of students' view on the use of preparatory sprint and virtual meetings, as well as on the workload effort in combination with coding artifacts in a Scrum-variant project-based course. Background: Scrum has been adopted to a large extent in Software Engineering (SE) courses. Relevant aspects have been examined in the…
Descriptors: College Faculty, College Students, Computer Software, Programming
Crespí, Paula; García-Ramos, José Manuel; Queiruga-Dios, Marián – Journal of New Approaches in Educational Research, 2022
In response to globalisation, and the cultural, socio-economic, and educational changes it implies, higher education must offer a comprehensive education that favours personal and professional growth. To do this, it must promote competence-based learning through active teaching methodologies. This study will analyse the use of Project-Based…
Descriptors: Student Projects, Active Learning, Program Effectiveness, Interpersonal Competence
Antti Kauppinen – Sport Management Education Journal, 2025
Introducing ChatGPT offered higher education students a chance to use artificial intelligence to automatically generate assignment texts, and some might cheat in behaviorist tasks by using generative artificial intelligence. However, the introduction of ChatGPT could also lead instructors to expect more (rather than less) academic integrity in…
Descriptors: Artificial Intelligence, College Students, Technology Uses in Education, Athletics
Stefan Thiele; Robert Kordts – Scandinavian Journal of Educational Research, 2025
Active learning methods increase student learning, despite potential ressentiment of students towards these methods, based on the lack of knowledge, experience, exposure, or cultural ressentiments regarding social interactions with people perceived as strangers, which hamper the success of these methods. We investigated the student appreciation of…
Descriptors: Foreign Countries, Doctoral Students, College Students, Active Learning
Valeria Andreoni; Alice Richard – International Journal of Sustainability in Higher Education, 2024
Purpose: The purpose of this paper is to present the 2030 SDGs Game as a pedagogical tool for the promotion of interdisciplinary education. Based on the simulation of possible world outcomes for the year 2030, the game induces participants to reflect on the socioeconomic and environmental consequences of actions and facilitate the exploration of…
Descriptors: Interdisciplinary Approach, Sustainable Development, Foreign Countries, Teaching Methods
Batbayar, Bilguun – International Society for Technology, Education, and Science, 2022
Entrepreneurship is still young and developing in Mongolia, yet it is the main driver of the Mongolian economy. According to The National Statistics Office of Mongolia, small and medium businesses create 52.5% of all jobs in Mongolia. To ensure more qualified entrepreneurs join the labor market, educators and instructors can help with resources…
Descriptors: Foreign Countries, Student Projects, Active Learning, Entrepreneurship
Narintra Mingolo – Higher Education Studies, 2024
This research is a quasi-experimental study with the following objectives: 1) To examine the effectiveness of cooperative learning activities using the TAI technique combined with activity-based learning on the topic of congruence for students at Roi Et Rajabhat University, aiming to achieve the 75/75 efficiency criterion. 2) To compare…
Descriptors: Cooperative Learning, Learning Activities, Active Learning, Problem Based Learning
Iserte, Sergio; Tomas, Vicente R.; Perez, Miguel; Castillo, Maribel; Boronat, Pablo; Garcia, Luis A. – IEEE Transactions on Education, 2023
Team project-based learning (TPBL) combines two learning techniques: 1) project-based learning (PBL) and 2) teamwork. This combination leverages the learning outcomes of both methods and places students in a real work situation where they must develop and solve a real project while working as a team. TPBL has been used in two advanced database…
Descriptors: Cooperative Learning, Student Projects, Active Learning, Teamwork
Rachel E. Frieder – Management Teaching Review, 2024
This experiential exercise is crafted around the classic board game Operation® (Hasbro 2008). Students are instructed that they are members of an emergency room team responsible for curing their patient of their ailments. However, unlike the board game, students in roles of doctors, nurses, and chief of surgery grapple with numerous sources of…
Descriptors: Stress Variables, Stress Management, Work Environment, Job Satisfaction
Ijirana; Aminah, Sitti; Supriadi; Magfirah – Journal of Technology and Science Education, 2022
Critical thinking skills has to be sharpened particularly during the COVID-19 pandemic. This circumstance leads to the lack of student's passion to apply their thinking skills in doing something necessary. Therefore, it requires a learning improving critical thinking skills. This study aims to describe the critical thinking skills of chemistry…
Descriptors: Critical Thinking, COVID-19, Pandemics, Chemistry
Fernandes, Sandra; Dinis-Carvalho, José; Ferreira-Oliveira, Ana Teresa – Education Sciences, 2021
The purpose of this paper is to analyze the effectiveness of Scrum for project and team management in PBL teams in higher education. To attain this goal, a study was carried out to analyze students' perceptions about Scrum as an effective method for PBL teams. Based on two different editions of PBL that used the Scrum method with different…
Descriptors: Cooperative Learning, Active Learning, Student Projects, Computer Software
Wu, Shu-Jing; Han, Jiao; Sun, Fu-Rong; Wan, Rong-Gen; Zhao, Yu-Quan – Interactive Learning Environments, 2023
While flipped learning has attempted to explain the benefits of technology applied to educational settings, this study aims to validate research questions and test the theory of the learning strategies in flipped learning. A self-designed questionnaire, consisting of 17 critical indicators of online self-regulation, project-based learning and…
Descriptors: College Students, Learner Engagement, Competence, Flipped Classroom
Lynn B. McCool; Alanah Mitchell – Business and Professional Communication Quarterly, 2024
Virtual teams have been adopted by organizations and studied for decades. However, the COVID-19 pandemic highlighted the importance of technology-supported collaboration more than ever. This growing importance of virtual teamwork suggests that business education related to virtual team collaboration and communication is critical for students…
Descriptors: Electronic Learning, Cooperative Learning, Teamwork, COVID-19
Morris, Eliza J.; Jensen, Mikkel Herholdt; Ghosh Hajra, Sayonita – Physical Review Physics Education Research, 2021
This work describes the implementation of a hierarchical team model, the Integrated Peer Leadership Program (IPLP), in a calculus-based college introductory physics classroom. Using this model, in which students in the course engage with their peers throughout the semester, we observe a significant increase in the students' likelihood of…
Descriptors: College Science, Introductory Courses, Physics, Student Leadership