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Showing 1 to 15 of 106 results Save | Export
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Chengliang Wang; Xiaojiao Chen; Zhebing Hu; Sheng Jin; Xiaoqing Gu – Journal of Computer Assisted Learning, 2025
Background: ChatGPT, as a cutting-edge technology in education, is set to significantly transform the educational landscape, raising concerns about technological ethics and educational equity. Existing studies have not fully explored learners' intentions to adopt artificial intelligence generated content (AIGC) technology, highlighting the need…
Descriptors: College Students, Student Attitudes, Computer Attitudes, Computer Uses in Education
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Jessie S. Barrot – Technology, Knowledge and Learning, 2025
Significant advancements in artificial intelligence (AI) technologies have led to the development of Google Gemini, which can be used to provide automated writing assistance. Within higher education, this feature extends to research writing. However, skepticism is particularly evident as students, teachers, and researchers in universities explore…
Descriptors: Artificial Intelligence, Computer Software, Computer Uses in Education, Educational Research
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Felix Averbeck; Simon Leifeling; Katja Müller; Thomas Schoenfelder – Electronic Journal of e-Learning, 2024
The use of virtual reality and 360° videos has been little researched so far, especially in social work studies and teaching. The reasons for this are the low prevalence of VR headsets in social work courses and the fundamental technological deficit in social work, which means the lack of clear causal chains within it. Professionals must adapt…
Descriptors: Computer Simulation, Computer Uses in Education, Video Technology, Social Work
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Joy Robbins; Milena Marinkova – Practitioner Research in Higher Education, 2023
While studies have extolled the value of using online rubrics, the benefits have usually been presented in terms of enhancing marking or delivery of teacher feedback. These benefits are welcome, but they nonetheless couch digital as simply an improved way for "old paradigm" transmission approaches to feedback that do little to help…
Descriptors: Scoring Rubrics, Barriers, Feedback (Response), Information Literacy
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Nathan R. Prestopnik – International Journal of Designs for Learning, 2024
"Ghosts of the Argonne" is an interactive virtual reality (VR) recreation of the World War 1 (WW1) M1897 "French 75" field artillery gun, intended to teach learners about WW1 and its impact on the world, the role of artillery and artillerymen in this war, and the stories of real soldiers who served. The "Ghosts of the…
Descriptors: College Faculty, College Students, Computer Simulation, History Instruction
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Ezi Apino; Edi Istiyono; Heri Retnawati; Widihastuti Widihastuti; Kana Hidayati – Journal of Pedagogical Research, 2024
Assessment of attitudes towards statistics [ATS] is needed to support the success of statistics education in tertiary institutions, so measuring instruments with high accuracy is required. However, existing instruments to measure ATS have not considered the use of technology as an essential variable affecting success in statistics education. The…
Descriptors: Foreign Countries, College Students, College Faculty, Statistics Education
Kouser, Shazia; Popat, Shilpa S. – Online Submission, 2022
In the present study, the researcher has reviewed the existing literature from the previous research on Infrastructure and Application of ICT in Higher Education. The researcher carried out an intensive search on various publications and databases websites and finalized fifteen papers for carrying out the literature review. The literature review…
Descriptors: Information Technology, Higher Education, Electronic Learning, Web 2.0 Technologies
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Fernandez, Simon Christopher; Mammen, Kuttickattu John – Journal of Technology Education, 2020
The popularity of mobile technologies has greatly influenced people of all ages, especially adolescents. The purpose of this research was to determine the views of students, lecturers, and managers as selected stakeholders to assess the effectiveness of tablet computers in learning at a South African university. Using a mixed-methods approach,…
Descriptors: Stakeholders, Handheld Devices, Computer Uses in Education, Student Attitudes
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Waseel, Farhad; Yusof, Fadhilah – Online Submission, 2019
Information and communication technology (ICT) play a vital role in the sustainable development and economic growth of a country, as well as it supports the learning and teaching process approaches effectively. In Afghanistan, the level of student and lecturers' understanding of the ICT skills tools is almost at its preliminary stages. In…
Descriptors: Foreign Countries, College Faculty, College Students, Teacher Attitudes
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Glenn Jones, Patrice W.; Davenport, Elizabeth K. – Thought & Action, 2018
Changes in the academy have coincided with social shifts, community growth, student needs, and global conversions. During the 1990s, online learning began to receive national attention, and since 2010, online course enrollment has consistently increased. In 2014, 28 percent of all students attending postsecondary, degree-granting institutions were…
Descriptors: Resistance to Change, Black Colleges, Electronic Learning, Online Courses
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Liaw, Meei-Ling – Educational Technology & Society, 2019
This study investigates the effects of using open social VR for university English as a foreign language (EFL) learners' intercultural communication learning. The project involved two stages: (1) carefully designed activities for students to practice different language-learning tasks with their peers; (2) implemented in an open social VR…
Descriptors: Foreign Countries, Second Language Learning, Second Language Instruction, English (Second Language)
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Delcore, Henry D.; Neufeld, Philip – Journal of Research on Technology in Education, 2017
ICT rollouts are no longer discretionary: they have become a mandatory function of effective educational institutions. This study examines the rollout of tablet technology at a public, four-year university with particular attention to variations within the student population and the student voice. The research questions included: Do expectations…
Descriptors: Higher Education, Handheld Devices, Computer Uses in Education, Socioeconomic Influences
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Xu, Xinhao; Ke, Fengfeng – American Journal of Distance Education, 2016
This exploratory study examined the design issues related to a virtual-reality-based, gamelike learning environment (VRGLE) developed via OpenSimulator, an open-source virtual reality server. The researchers collected qualitative data to examine the VRGLE's usability, playability, and content integration for math learning. They found it important…
Descriptors: Computer Simulation, Educational Environment, Mathematical Concepts, Mathematics Instruction
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Dimitriadis, Yannis; Goodyear, Peter – Research in Learning Technology, 2013
This paper concerns sustainable approaches to design for learning, emphasising the need for designs to be able to thrive outside of the protective niches of project-based innovation. It builds on the "in medias res" framework and more specifically on a forward-oriented approach to design for learning: one that takes a pro-active design…
Descriptors: Foreign Countries, Instructional Design, Technology Integration, Social Networks
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Sacks, Michael Alan; Graves, Nikki – Business Communication Quarterly, 2012
Student reliance on social media is undeniable. However, while we largely regard social media as a new phenomena, the concepts underlying it come directly from social network theory in sociology and organizational behavior. In this article, the authors examine how the social network concepts of size, quality, complexity, diffusion, and distance…
Descriptors: Social Networks, Educational Technology, Computer Uses in Education, Technology Integration
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