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Felix Averbeck; Simon Leifeling; Katja Müller; Thomas Schoenfelder – Electronic Journal of e-Learning, 2024
The use of virtual reality and 360° videos has been little researched so far, especially in social work studies and teaching. The reasons for this are the low prevalence of VR headsets in social work courses and the fundamental technological deficit in social work, which means the lack of clear causal chains within it. Professionals must adapt…
Descriptors: Computer Simulation, Computer Uses in Education, Video Technology, Social Work
Sabina Nowak; Regina Kaplan-Rakowski – International Journal on E-Learning, 2024
This study investigates subjective vitality (SV) within the context of high-immersion virtual reality (VR) and video-based language learning. Within the framework of a blended learning curriculum, English as a Foreign Language (EFL) students (N = 111) participated in a relaxing language learning activity delivered via VR or video. This study…
Descriptors: Relaxation Training, Computer Simulation, Video Technology, Learning Activities
Jingjing Chen; Rao Muhammad Aqib Hassan; Shuai Sun; Yilin Mo; Dan Zhang – IEEE Transactions on Learning Technologies, 2025
The lightboard, an affordable and readily accessible tool, has become a promising approach for enhancing engagement in instructional videos. Despite its potential, previous studies have primarily highlighted the benefits of lightboard videos by evaluating learners' subjective experiences, with limited empirical research examining their impact on…
Descriptors: College Students, Mathematics Skills, Mathematics Achievement, Video Technology
Elfeky, Abdellah Ibrahim Mohammed; Elbyaly, Marwa Yasien Helmy – Interactive Learning Environments, 2021
Little studies have been conducted on the question of the use of augmented reality technology in the education field. The effects of augmented reality technology on the educational environment of tertiary students need to be further explored. Therefore, the present study aimed to investigate the effectiveness of augmented reality technology in…
Descriptors: Skill Development, Clothing, Design, Aesthetics
Vallade, Jessalyn I.; Kaufmann, Renee; Frisby, Brandi N.; Martin, Joe C. – Communication Education, 2021
Given the opportunities new technologies afford students and instructors, this mixed methods, longitudinal study examined factors impacting college students' behavioral intentions for adopting virtual reality (VR) headsets and 360° video for public speaking rehearsals. Using the technology acceptance model, quantitative findings suggest that both…
Descriptors: Educational Technology, Technology Uses in Education, Public Speaking, Video Technology
Alpert, Frank; Hodkinson, Chris S. – Education & Training, 2019
Purpose: Despite the expansion of e-learning, higher education still involves live lectures, which students often see as "boring". Lecture classes can be made more engaging and effective by including videos. However, empirical research is yet to report on current video use in lectures, or on student perceptions of and preferences for…
Descriptors: Video Technology, College Students, Student Attitudes, Preferences
El Shaban, Abir, Ed.; Abobaker, Reima, Ed. – IGI Global, 2022
Many research studies show that the use of technology inside and outside classrooms makes teaching and learning more engaging and motivating. Technology can provide learners with endless opportunities and can improve the learning experience, simplify access to educational resources, enhance autonomous learning, meet individual learning needs, and…
Descriptors: Educational Policy, Educational Practices, Technology Integration, Technology Uses in Education
Shadiev, Rustam; Xueying, Wang; Huang, Yueh Min – International Review of Research in Open and Distributed Learning, 2020
Virtual reality (VR) technology makes it possible to create an authentic virtual environment that benefits immersive learning. We designed an intercultural learning activity and applied VR technology to support it. Then, we investigated students' perceptions of the learning activity, VR technology, and intercultural competence (IC) development…
Descriptors: Computer Simulation, Learning Activities, Technology Integration, Foreign Countries
Smith, Hamish; Townsend, Simon D. C. – Innovation in Language Learning and Teaching, 2021
This pilot study utilizes 360° camera and viewer technology in a science content-based EFL class at a Japanese University. Due to a lack of initial knowledge on how to best incorporate this technology into a content driven EFL class, a co-development strategy was devised between the teacher and students to dynamically design a course over…
Descriptors: Instructional Effectiveness, Second Language Instruction, Second Language Learning, English for Academic Purposes
Jung, Christina Dahee – International Journal of Instruction, 2021
The motivation of language learners is a crucial aspect of effective teaching in the language classroom. Allowing students to interactively experience technology-enhanced learning activities whereby they design, organize, and create collaborative projects such as video-recorded role plays, dialogues, and short films is one motivational approach.…
Descriptors: Cooperative Learning, Video Technology, Technology Integration, Student Projects
Ong, Tricia; Djajadikerta, Hadrian Geri – Journal of Education for Business, 2019
Today, accounting graduates are expected to possess critical analysis attributes beyond good accounting discipline knowledge. The close-knit relationships among accounting theory, accounting research and accounting practice have also implied that the teaching of accounting theory needs to include the teaching of business research to produce…
Descriptors: Adoption (Ideas), Research Skills, Business Skills, Accounting
Rustam Shadiev; Junpei Zhou – Educational Technology & Society, 2023
The present study is set to systematically review articles on the use of 360-degree video technology in language learning. The study selected and reviewed twenty-four articles in the following aspects: (1) tools related to 360-degree video technology; (2) languages and skills involved; (3) theories and pedagogical approaches in reviewed articles;…
Descriptors: Technology Uses in Education, Video Technology, English (Second Language), Chinese
Seifert, Tami – Journal of Educators Online, 2019
To respond to needs arising from the field and institutional constrictions, various video-integrated teaching methods were offered to students in multiparticipant courses. Two hundred ninety-five students studying in two Sociology of Education courses agreed to participate in the research. One hundred sixty-two students participated in Course 1,…
Descriptors: Educational Sociology, Video Technology, Teaching Methods, College Students
Reima Saado Al-Jarf – Online Submission, 2021
This study reports 15 types of activities that EFL, linguistics and translation instructors at a sample of Saudi universities used in distance learning during the COVID-19 pandemic. Examples include searching for linguistic and translation key terms and concepts, problem-solving questions, online debates, summarizing a research paper, attending a…
Descriptors: Translation, English (Second Language), Second Language Learning, Second Language Instruction
Jaramillo Cherrez, Nadia Veronica – ProQuest LLC, 2019
This study examines the impact of technology-mediated pedagogical tasks on students' willingness to communicate and communicative performance in the intermediate level of Spanish at Iowa State University. Drawing from the framework on technology-mediated tasks by Gonzalez-Lloret & Ortega, 2014, and the World-Readiness Standards for…
Descriptors: Second Language Learning, Second Language Instruction, Oral Language, Communicative Competence (Languages)