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Mills, Michael S.; Watson, Jessica Herring; Miller, Rachelle; Morrison, Mia – SRATE Journal, 2022
The focus of this research was measuring the effect of Twitter use in the classroom on students' acceptance of technology using the TAM-3 model. This mixed methods study revealed a significant effect from students' use of Twitter in classroom assignments not only on increasing candidates' view of Twitter as being useful, easy to use, and relevant…
Descriptors: Social Media, Technology Uses in Education, Telecommunications, Handheld Devices
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Lu, Aitao; Deng, Ruchen; Huang, Yingshi; Song, Tianhua; Shen, Yunhong; Fan, Zhiling; Zhang, Jijia – Education and Information Technologies, 2022
With the popularity of mobile devices, people are increasingly trying to learn a second language (L2) using mobile applications (apps). The current study examined language learners' perceptions of the usefulness and ease of use of mobile learning apps in relation to language learning flow and satisfaction. University students who were learning…
Descriptors: Telecommunications, Handheld Devices, Computer Oriented Programs, Second Language Learning
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Wong, Lai-Wan; Tan, Garry Wei-Han; Hew, Jun-Jie; Ooi, Keng-Boon; Leong, Lai-Ying – Journal of Marketing for Higher Education, 2022
This paper explores the characteristics of mobile social media marketing adoption in the context of digital natives via an extended Mobile Technology Acceptance Model. Specifically, mobile usefulness and mobile ease of use were studied together with (1) networks relationship properties: homophily and tie-strength to understand their impacts on…
Descriptors: Social Media, Marketing, Usability, Social Influences
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Xiaotian Zhang; Mingming Zhou – Education and Information Technologies, 2024
Despite the rising awareness that mobile technologies can be used as viable options for additional support for intercultural learning, few studies have been conducted to explore the feasibility of using mobile apps to develop intercultural competence (IC) from the perspectives of learners' acceptance and user experiences. This study applied a…
Descriptors: Foreign Countries, Intercultural Communication, Cultural Pluralism, Interpersonal Competence
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Zaidi, Syed Faizan Hussain; Osmanaj, Valmira; Ali, Omar; Zaidi, S.A.H. – International Journal of Information and Learning Technology, 2021
Purpose: Due to the eruption of the COVID-19 pandemic, many universities were forced to shift from the traditional learning practices to digital learning. Hence, the purpose of this study is to evaluate the factors that affect the university student's adoption of mobile technologies for mobile learning (m-learning) in their learning process.…
Descriptors: Educational Technology, Technology Uses in Education, Telecommunications, College Students
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Liu, Yiming; Sun, Jerry Chih-Yuan; Chen, Ssu-Kuang – Interactive Learning Environments, 2023
This study integrated augmented reality (AR) and three-dimensional (3D) maps into mobile learning for library use instruction. To maximize the benefits of mobile library applications (MLAs), their technology acceptance was examined. Because of the e-learning context, the General Extended Technology Acceptance Model for E-Learning (GETAMEL)…
Descriptors: Computer Simulation, Maps, Telecommunications, Handheld Devices
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Rodríguez, C. A.; Valderrama, Steven; Vargas, David; Eliseo, Maria Amelia; Fracchia, Claudia Carina; Roa, Katherine – Journal of Educators Online, 2023
The different commercial and open-source LMSs do not support pre-built activities for students in Augmented Reality (AR). To solve this challenge, this work combines AR technology and the Moodle platform to enhance the capabilities to motivate students during the learning process. For this, we developed and configured an AR app to receive and…
Descriptors: Case Studies, Learning Management Systems, Computer Simulation, Student Motivation
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Roslan, Rosfuzah; Mohd Ayub, Ahmad Fauzi; Ghazali, Norliza; Zulkifli, Nurul Nadwa; Md Latip, Siti Noor Haslina; Abu Hanifah, Siti Syuhada – Journal of Information Technology Education: Research, 2023
Aim/Purpose: The main purpose of this study is to identify the factors affecting the continuance use intention of gamified m-learning applications by Higher Education Institution (HEI) learners in Malaysia. Background: Mobile learning (m-learning) has been a popular choice among learners in HEIs due to its convenient 'on-the-go' concept. On the…
Descriptors: Intention, College Students, Gamification, Educational Technology
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Domi´nguez Alfaro, Jessica Lizeth; Gantois, Stefanie; Blattgerste, Jonas; De Croon, Robin; Verbert, Katrien; Pfeiffer, Thies; Van Puyvelde, Peter – Journal of Chemical Education, 2022
Traditionally, laboratory practice aims to establish schemas learned by students in theoretical courses through concrete experiences. However, access to laboratories might not always be available to students. Therefore, it is advantageous to diversify the tools that students could use to train practical skills. This technology report describes the…
Descriptors: Science Instruction, Science Laboratories, Telecommunications, Computer Simulation
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Mwandosya, Godfrey Isaac; Montero, Calkin Suero; Mbise, Esther Rosinner – International Journal of Education and Development using Information and Communication Technology, 2022
This study reports on Part 2 of a co-evaluation process of a mobile education tool (MET) prototype artifact known as CBEMET, at the College of Business Education (CBE) in Tanzania. A preliminary co-evaluation of CBEMET was done only by teachers and students of one campus. In this study, the design science research (DSR) framework combined with the…
Descriptors: Telecommunications, Handheld Devices, Educational Technology, Business Administration Education
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Silvia García-Méndez; Francisco de Arriba-Pérez; Francisco J. González-Castaño – International Association for Development of the Information Society, 2023
Mobile learning or mLearning has become an essential tool in many fields in this digital era, among the ones educational training deserves special attention, that is, applied to both basic and higher education towards active, flexible, effective high-quality and continuous learning. However, despite the advances in Natural Language Processing…
Descriptors: Higher Education, Artificial Intelligence, Computer Software, Usability
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Demirtas, Erkan; Özçelik, Sadik – International Journal of Modern Education Studies, 2021
This paper analyzes the use of mobile applications for learning purposes by music education department students. The survey design was used as the research method. The Mobile Application Usage in Music Learning scale developed by the researcher was used as a data collection tool. After the validity and reliability studies were carried out, the…
Descriptors: Music Education, Educational Technology, Telecommunications, Handheld Devices
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Ye, Pinghao; Liu, Liqiong – International Journal of Mobile and Blended Learning, 2021
This research studied the continuous use intention of mobile reading users. The current study used the stimulus-organism-response model as a basis to build a causal model of mobile readers' continuous intention to use it. A questionnaire survey was conducted involving 327 users to obtain the current research data. Structural equation modeling was…
Descriptors: Telecommunications, Handheld Devices, Intention, Technology Uses in Education
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Alwahaibi, Yahya Ahmed; Ariffin, Shamsul Arrieya; Garfan, Salem; Saad, Aslina binti; Dharmalingam, Ramalingam – International Journal of Mobile and Blended Learning, 2021
In the dynamic world of technology, changes and transformations have emerged rapidly in recent years. Service providers such as government departments transformed their services from e-government to m-government for widespread customer reach. However, several issues existed that were obstructing the implementation of such a system by the Ministry…
Descriptors: Foreign Countries, Technological Advancement, College Students, Engineering
Maha Abbas M. Alazwari – ProQuest LLC, 2024
Our world is a rapidly changing society, surrounded by local and global challenges, the most important of which are technological and technical developments, and global openness represented by the spread of communication networks, the Internet, and others. Perhaps the most important of these technologies is what is known as smartphone applications…
Descriptors: Telecommunications, Handheld Devices, Computer Software, Sustainable Development
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