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Showing 1 to 15 of 154 results Save | Export
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Chantraine Braillon, Cécile; Idmhand, Fatiha – Education for Information, 2023
In the framework of DiMPAH (Digital Methods Platform for Arts and Humanities), an online course "e-spect@tor for performing arts" has been designed to make available digital methods created by the Digital Humanities project "The spectator's school" to the scientific community and the students. The main aim of this course is to…
Descriptors: Theater Arts, Art Education, Video Technology, Electronic Learning
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Jason K. McDonald; Jonathan Balzotti; Melissa Franklin; Jessica Haws; Jamin Rowan – International Journal of Designs for Learning, 2023
In this design case, we report our design and playtest of a form of alternative reality, educational simulation that we call a playable case study (PCS). One of the features that make our simulations unique is how they are designed to implement a principle called This Is Not a Game, or TINAG, meaning that the affordances we design into the…
Descriptors: Computer Simulation, Program Design, Program Development, Barriers
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Mauricio Morales-Beltran; Ecenur Kizilörenli; Ceren Duyal – International Journal of Assessment Tools in Education, 2024
The prevalence of self-construction practices in Türkiye has resulted in a building stock whose earthquake resilience is highly uncertain. To mitigate the potentially devastating impact of anticipated large earthquakes, one viable approach is to increase earthquake awareness among builders themselves. However, these builders lack formal…
Descriptors: Foreign Countries, Video Technology, Audiences, Seismology
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Irina Kerimova – Journal of Educators Online, 2024
This article presents a new design and delivery strategy for teaching a course in higher education. For this purpose, I adapted a framework developed for business strategy success by Wrona and Ladwig (2015) to an educational context. To illustrate how the framework operates in the new context, I implemented video recorded interviews with industry…
Descriptors: Foreign Countries, Course Content, Curriculum Design, Video Technology
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Hut, R. W.; Pols, C. F. J.; Verschuur, D. J. – Physics Education, 2020
Teaching a hands- and minds-on course, in which feedback is essential in order to learn, is difficult, especially in times of COVID-19 where student progression cannot be monitored directly. During the lockdown period, the workshops of an undergraduate Design Engineering course had to be transferred to the home situation, which required a redesign…
Descriptors: Physics, Hands on Science, Workshops, Teaching Methods
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Ann Warner-Ault; Isabel Kentengian – Hispania, 2025
This article presents a guide to implementing oral history projects in Spanish language courses, drawing from our fifteen-year collaborative initiatives with various community organizations in the Trenton area. Among these is our comprehensive Puerto Rican Oral History Project, which resulted in five short video documentaries and over sixty…
Descriptors: Oral History, High School Teachers, College Faculty, Advanced Courses
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Gillespie, Bruce – Teaching & Learning Inquiry, 2022
Research shows that high levels of engagement help students learn more effectively, feel better about their learning, and improve retention rates. One reason why students report low engagement is a perceived disconnect between theory (what they learn in class) and practice (what happens in the outside world). This paper reports on the results of a…
Descriptors: Story Telling, Educational Technology, Game Based Learning, Learner Engagement
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Alamäki, Ari V.; Dirin, Amir; Suomala, Jyrki; Rhee, Cheul – Journal of Information Technology Education: Research, 2021
Aim/Purpose: This case study examines students' affective responses to and relationships with two-dimensional (2D) and 360° videos that were experienced with or without low-cost virtual reality (VR) headsets. Background: The prior research on low-cost VR technology is scant. Schools and universities are not financially able to purchase tens or…
Descriptors: Student Experience, Computer Simulation, Video Technology, Educational Technology
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Martin Merkt; Daniel Bodemer – Journal of Computer Assisted Learning, 2024
Background: When watching educational online videos, learners need to determine whether the videos' contents are suitable for learning. Whereas this may induce metacognitive monitoring processes, it may also distract learners from the learning materials. Objectives: In the current set of experiments, we investigated whether asking participants to…
Descriptors: Video Technology, Teaching Methods, Metacognition, Instructional Materials
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Chin-Fei Huang – Journal of Baltic Science Education, 2024
This study aims to explore the impact of STEAM teaching activities that incorporate local environmental awareness on university students' pro-environmental behavior (PEB), and scientific creativity. The teaching activity design of this study was centered on "designing livable housing in Taiwan", and a total of four projects were…
Descriptors: STEM Education, Teaching Methods, Learning Activities, Environmental Education
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Panciroli, Chiara; Russo, Veronica – Research on Education and Media, 2020
With the spread of digital environments that allow the user to design and produce contents, we have asked ourselves whether digital museums can be considered as 'third spaces' in which it is possible to exhibit, research, aggregate and re-elaborate, in a shared narrative, materials and experiences coming from different contexts. Conceiving the…
Descriptors: Museums, Computer Use, Secondary School Students, College Students
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Steffi Heidig; Maik Beege; Günter Daniel Rey; Sascha Schneider – Educational Technology Research and Development, 2024
In formal educational settings, such as online university lectures, instructional videos often consist of PowerPoint slides accompanied by a video or audio explanation from the instructor. It has been assumed that the social cues provided by the instructor's video may facilitate affective processes and affect learning outcomes. Research on…
Descriptors: Higher Education, College Faculty, College Students, Online Courses
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Sener Balat; Selçuk Karaman – International Review of Research in Open and Distributed Learning, 2025
The aim of this study was to implement on-the-job training (OJT) in a distance learning environment. To achieve this, job analyses were conducted on spring semester beekeeping activities at a vocational school in the eastern Anatolia region of Türkiye, and content and activities were designed with an OJT environment prepared. Participants received…
Descriptors: Foreign Countries, Distance Education, On the Job Training, Career and Technical Education Schools
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Petit, Elyse – Research-publishing.net, 2020
Today's use of technology and media in daily life has altered the dominant role the written word has played in communication over centuries. Currently, educational settings take into consideration the combination of different modes of representation that exist in an array of everyday texts. "Developing knowledge about linguistic, visual and…
Descriptors: Story Telling, Personal Autonomy, Design, French
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Chavan, Pankaj; Mitra, Ritayan – Journal of Learning Analytics, 2022
The use of online video lectures in universities, primarily for content delivery and learning, is on the rise. Instructors' ability to recognize and understand student learning experiences with online video lectures, identify particularly difficult or disengaging content and thereby assess overall lecture quality can inform their instructional…
Descriptors: Learning Analytics, Video Technology, Lecture Method, Online Courses
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