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Chen, Man-Ying; Tang, Joni Tzuchen – Education and Information Technologies, 2023
In higher education, many universities in Taiwan let college students learn excel in a self-directed way. The current axle of the Excel curriculum mainly relies on self-directed learning. In the study, we designed the digital game "Legendary Wizard Excel" and took a certified Excel textbook as the research tool. The game we designed…
Descriptors: Video Games, Computer Software, College Students, Comparative Analysis
Mark Frydenberg; Anqi Xu; Jennifer Xu – Information Systems Education Journal, 2025
This study explores student perceptions of learning to code by evaluating AI-generated Python code. In an experimental exercise given to students in an introductory Python course at a business university, students wrote their own solutions to a Python program and then compared their solutions with AI-generated code. They evaluated both solutions…
Descriptors: Student Attitudes, Programming, Computer Software, Quality Assurance
Implementation of a Computerized Tool to Address Barriers to Academic Success among College Students
Amelia M. Arria; Christina E. Parisi; Brittany A. Bugbee; Kathryn B. Vincent – Journal of American College Health, 2025
Objective: Academic assistance professionals work with college students to address barriers to academic success, although few assessment tools exist. This feasibility study examined the results of implementing a computerized tool for academic assistance professionals to help students. The Measure of Obstacles to Succeeding Academically in College…
Descriptors: Academic Achievement, Barriers, Risk Assessment, Academic Support Services
Xing Hu; Wen Gong – Education and Information Technologies, 2025
Amid the growing interest in generative AI technologies like ChatGPT for educational purposes, this research seeks to better understand Chinese EFL learners' acceptance and usage of them for L2 writing purposes. This study conducts an investigation by establishing a structural equation model that incorporates the Technology Acceptance Model (TAM)…
Descriptors: Foreign Countries, Artificial Intelligence, Computer Software, Technology Integration
Andrea E. Green – ProQuest LLC, 2024
No solution can ultimately eliminate cheating in online courses. However, universities reserve funding for authentication systems to minimize the threat of cheating in online courses. Most higher education institutions use a combination of authentication methods to secure systems against impersonation attacks during online examinations.…
Descriptors: College Students, Cheating, Online Courses, Intervention
Irene Acevedo de la Peña; Daniel Cassany – Journal of Technology and Science Education, 2024
There is currently little research on the use of podcasting as a learning tool in the tertiary-level foreign language classroom. Here we attempt to partly fill that gap through a multiple case study of three university teachers who use this technology in their courses in Spanish as a foreign language. We obtained data for analysis primarily in two…
Descriptors: Audio Equipment, Computer Software, Handheld Devices, Information Dissemination
Marhan Taufik; Reni Dwi Susanti – Pedagogical Research, 2024
This research examines the application of students' computational thinking (CT) in solving numerical method problems through computer software. Data collection involved observing their learning process and conducting tests to evaluate their CT skills within the context of the root approach material using Newton-Raphson method. The results indicate…
Descriptors: Foreign Countries, Mathematics Education, College Students, Private Colleges
Keith Francis Ratumbuisang; Uun Hariyanti; Godham Eko Saputro; Yan Amal Abdilah – Education and Information Technologies, 2024
As technology advances, virtual museums have gained popularity as a new form of learning resources. However, persuading audiences to absorb and comprehend a tremendous volume of information in an unregulated online environment is the challenge. Considering the use of an online application in educational practice, collaborative teamwork can be…
Descriptors: Story Telling, College Students, Student Attitudes, Computer Simulation
Junfeng Liu – Health Education Research, 2024
The popularity of social networks turns them into a legal method for promoting a healthy lifestyle, which benefits not only people but also different countries' governments. This research paper aimed to examine the Keep fitness app integrated into WeChat, Weibo and QQ as regards long-term improvements in health-related behaviors (physical…
Descriptors: Foreign Countries, College Students, Social Media, Physical Fitness
Sheri Grotrian; Lisa Parriott; Brad Griffin; Brady Woerth; Wyatt Rowell – Educational Research: Theory and Practice, 2024
This paper is a review of student perceptions and usage of ChatGPT and other Artificial Intelligence (AI) tools. Technology has made significant changes in education, and in the last 30 years, none may be as impactful as what we refer to as ChatGPT as this was the first tool to make inroads into a chat-based artificial intelligence available to…
Descriptors: Artificial Intelligence, Computer Software, Student Attitudes, Teaching Methods
Selin Urhan; Yilmaz Zengin – International Journal of Research in Undergraduate Mathematics Education, 2024
The purpose of this study is to examine the performances of university students' using dynamic mathematics software GeoGebra in argumentations and proving processes. A task related to the limit involving "sinx/x" was designed and 18 university students worked on the task during the collaborative learning, scientific debate, and…
Descriptors: Persuasive Discourse, Mathematical Logic, Validity, Computer Software
Kamil Çelik; Ahmet Ayaz – Educational Technology Research and Development, 2025
Technological advancements in recent years have accelerated the development of information and communication technologies, introducing numerous innovations. One prominent innovation is the concept of the metaverse, which has gained significant popularity and is increasingly influencing various sectors, including the economy, art, entertainment,…
Descriptors: Artificial Intelligence, Technology Uses in Education, Intention, Computer Science Education
Feyzi Kaysi – International Journal of Technology in Education and Science, 2025
Due to the frequent utilization of technological applications in contemporary times, the quality of educational processes is rapidly evolving. This study examines students' experiences through simulation software applications. A mixed-method design is employed due to the combined use of qualitative and quantitative data collection methods.…
Descriptors: Computer Simulation, Computer Software, Learning Processes, Technology Uses in Education
Abdulmohsin A. Alshehri – Australian Journal of Applied Linguistics, 2025
This study aimed to investigate the extent to which computer-assisted pronunciation (CAP) is influential in helping Hijazi students to develop their pronunciation of English vowels within a Saudi English as a foreign language (EFL) context. It also examined whether Saudi Hijazi learners taught English vowel sounds by CAP outperform those taught…
Descriptors: Pronunciation, Computer Uses in Education, English (Second Language), Second Language Instruction
Edmund Pickering; Clancy Schuller – Journal of Academic Ethics, 2025
Online tools are increasingly being used by students to cheat. File-sharing and homework-helper websites offer to aid students in their studies, but are vulnerable to misuse, and are increasingly reported as a major source of academic misconduct. Chegg.com is the largest such website. Despite this, there is little public information about the use…
Descriptors: Foreign Countries, Higher Education, Engineering Education, College Students

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