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Peer reviewedHirsch, Thomas M. – Journal of Educational Measurement, 1989
Equatings were performed on both simulated and real data sets using common-examinee design and two abilities for each examinee. Results indicate that effective equating, as measured by comparability of true scores, is possible with the techniques used in this study. However, the stability of the ability estimates proved unsatisfactory. (TJH)
Descriptors: Academic Ability, College Students, Comparative Analysis, Computer Assisted Testing
Savin-Baden, Maggi; Gourlay, Lesley; Tombs, Cathy; Steils, Nicole; Tombs, Gemma; Mawer, Matt – Educational Research, 2010
Background: The literature on immersive virtual worlds and e-learning to date largely indicates that technology has led the pedagogy. Although rationales for implementing e-learning have included flexibility of provision and supporting diversity, none of these recommendations has helped to provide strong pedagogical location. Furthermore, there is…
Descriptors: Higher Education, Staff Role, College Instruction, Literature Reviews
Roston, John – 1994
The ability to successfully conduct specialized conversations in stressful situations is an essential part of professional competence in a number of subject areas; however, there are few opportunities for students to practice the required skills in a realistic environment. The McGill Negotiation Simulator project was established to investigate the…
Descriptors: College Students, Communication (Thought Transfer), Computer Assisted Instruction, Computer Simulation
Schnotz, Wolfgang; Grzondziel, Harriet – 1996
In educational settings, computers provide specific possibilities of visualizing information for instructional purposes. Besides the use of static pictures, computers can present animated pictures which allow exploratory manipulation by the learner and display the dynamic behavior of a system. This paper develops a theoretical framework for…
Descriptors: Animation, Cognitive Processes, College Students, Computer Assisted Instruction
Rieber, Lloyd P.; And Others – 1996
The purpose of this study was to explore how adult users interact and learn during a computer-based simulation given visual and verbal forms of feedback coupled with embedded elaborations of the content. A total of 52 college students interacted with a computer-based simulation of Newton's laws of motion in which they had control over the motion…
Descriptors: College Students, Comprehension, Computer Assisted Instruction, Computer Graphics
Mattoon, Joseph S. – 1992
Differences in learners' control decisions in computer-assisted learning were studied during part task versus whole task practice. The criterion task was chosen for its relevance to air crew training problems. Forty-one male and female undergraduates participated in a computer simulation task estimating the location and orientation of target…
Descriptors: College Students, Computer Assisted Instruction, Computer Assisted Testing, Computer Simulation
Peer reviewedSchloss, Patrick J.; And Others – Journal of Special Education, 1987
In a study evaluating the effectiveness of computer-assisted instruction simulations, which used special education administration simulations with 98 high- and low-achieving college students, significant differences were not obtained between simulation and the standard objective question module. Students favored the latter module. More time was…
Descriptors: Academic Achievement, College Students, Comparative Analysis, Computer Assisted Instruction
Peer reviewedGosenpud, Jerry; Washbush, John – Simulation & Gaming, 1996
Presents five studies on the relationship between Myers-Briggs Type Indicator personality types and performance in a total enterprise simulation. Subjects were business students at a Midwestern university. Findings indicated no statistically supportable relationships and differed from previous research, possibly due to differences in population,…
Descriptors: Behavioral Science Research, Business Administration Education, Case Studies, College Students
Peer reviewedHolsbrink-Engels, Geralien A. – Simulation & Gaming, 1997
Examines design and evaluation of computer-based role-playing. University students (n=41) were divided into two groups to use instructional programs with and without computer-based role-playing. Findings indicated that computer-based role-playing enhanced interpersonal skills development by employing a conversational model, offering opportunities…
Descriptors: College Students, Computer Assisted Instruction, Computer Games, Computer Simulation
Peer reviewedCarpenter, Patricia A.; And Others – Psychological Review, 1990
Cognitive processes in the Raven Progressive Matrices Test, a nonverbal test of analytic intelligence, are analyzed in terms of processes distinguishing between high- and low-scoring students and processes common to all subjects and test items. Two experiments with 89 college students identify the abilities distinguishing among individuals. (SLD)
Descriptors: Ability, Cognitive Processes, College Students, Computer Simulation
Krueger, Thomas J.; Barr, Ronald E. – Engineering Design Graphics Journal, 2007
Engineering design graphics education has come a long way in the past two decades. The emergence of solid geometric modeling technology has become the focal point for the graphical development of engineering design ideas. The main attraction of this 3-D modeling approach is the downstream application of the data base to analysis and…
Descriptors: Models, Engineering, Barriers, Costs
Swaak, Janine; And Others – 1996
In this study, learners worked with a simulation of harmonic oscillation. Two supportive measures were introduced: model progression and assignments. In model progression, the model underlying the simulation is not offered in its full complexity from the start, but variables are gradually introduced. Assignments are small exercises that help the…
Descriptors: Achievement Gains, Assignments, College Students, Computer Simulation
Murphy, P. J.; And Others – 1981
This report describes evaluations of two courses which were conducted, primarily through participant observation, in 1981. A general introduction looks at simulation in computer assisted learning (CAL) and at use of simulation CAL in the Open University science faculty. The first study discussed was based largely on a tutor's observations of…
Descriptors: College Students, Computer Assisted Instruction, Computer Simulation, Courseware
Peer reviewedBoh, Larry E.; And Others – American Journal of Pharmaceutical Education, 1987
A project to (1) develop and apply a microcomputer simulation program to enhance clinical medication problem solving in preclerkship and clerkship students and (2) perform an initial formative evaluation of the simulation is described. A systematic instructional design approach was used in applying the simulation to the disease state of rheumatoid…
Descriptors: Allied Health Occupations Education, Attitudes, Clinical Experience, College Students
Peer reviewedChubon, Robert A.; Keith, Ashley D. – Rehabilitation Counseling Bulletin, 1989
Developed and evaluated long cane mobility computer simulation as visual rehabilitation training device and research tool in graduate students assigned to instruction (BI) (N=10) or enhanced instruction (EI) (N=9). Found higher percentage of EI students completed simulation task. Concluded that students registered positive understanding changes,…
Descriptors: Attitude Change, Blindness, College Students, Computer Simulation

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