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Showing 1 to 15 of 66 results Save | Export
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Althea Y. Chen; Chun-Ching Chen; Wen-Yin Chen – Innovations in Education and Teaching International, 2024
This paper aims to explore the narrative expression skill of design students through manipulating image structure. Moreover, narrative expression is the skill of interpreting design with narrative. The study is a classroom experiment conducted naturally, and the experimental data is obtained and analysed by quantitative analysis. We found…
Descriptors: Design, Teaching Methods, Familiarity, Skill Development
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Sosa, Ricardo; van Dijck, Max – Creativity Research Journal, 2022
The distinction between "Big-C" and "little-c" creativity implies that the generative process of celebrated creators is of a special type or degree. Arguments for and against such a hierarchy of creativity are found in the literature, primarily built on rhetorical argumentation. The aim of this work is to examine the rationale…
Descriptors: Creativity, Computer Simulation, Models, Social Systems
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Prapawan Trakulkasemsuk; Wannapa Trakulkasemsuk – rEFLections, 2024
This study investigates the use of design elements in the advertisement posters on the Facebook pages of ten Thai universities, comprised of five government and five private institutions. Using the Multimodal Corpus Analysis Tool (MCAT), the study systematically analyzed the color characteristics and dominant colors employed in the universities'…
Descriptors: Social Media, Visual Aids, Student Projects, Corporations
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Spence, Charles – Cognitive Research: Principles and Implications, 2020
The last few years have seen a rapid growth of interest amongst researchers in the crossmodal correspondences. One of the correspondences that has long intrigued artists is the putative association between colours and odours. While traditionally conceptualised in terms of synaesthesia, over the last quarter century or so, at least 20 published…
Descriptors: Olfactory Perception, Color, Sensory Experience, Association (Psychology)
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Suhartini Suhartini; Muafi Muafi; Fatimah Az Zahra – International Society for Technology, Education, and Science, 2023
The digital world in the creative industry has provided new opportunities for entrepreneurs to utilize and exploit products and services in a more transparent and widespread manner. Products and services can grow exponentially and be offered to all users and communities throughout the world without time and space limitations. Creative SMEs,…
Descriptors: Entrepreneurship, Industry, Digital Literacy, Foreign Countries
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Clayson, James E. – British Journal of Educational Technology, 2021
In this personal essay, I explain how my use of visual modelling has the capacity to broaden constructionism in five important ways. (1) It introduces new techniques for students to describe and document, in a personal way, what they are actually doing in modelling. (2) It introduces the big ideas of mathematical modelling and computational…
Descriptors: Computation, Thinking Skills, Visual Aids, Mathematical Models
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Black, Melissa Heather; McGarry, Sarah; Churchill, Lynn; D'Arcy, Emily; Dalgleish, Julia; Nash, Isabelle; Jones, Alisala; Tse, Tin Yan; Gibson, Jane; Bölte, Sven; Girdler, Sonya – Autism: The International Journal of Research and Practice, 2022
Until recently, built environments have been designed exclusively to meet the needs of neurotypical populations; however, there is increasing recognition of the need to make built environments more accommodating for neurodiverse populations, including autistic individuals. This scoping review aims to comprehensively explore and synthesise this…
Descriptors: Autism Spectrum Disorders, Environmental Influences, Design, Space Utilization
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Stahre Wästberg, Beata; Eriksson, Thommy; Karlsson, Göran; Sunnerstam, Maria; Axelsson, Michael; Billger, Monica – Education and Information Technologies, 2019
Building a virtual laboratory for teaching and learning is a highly complex process, incorporating diverse areas such as interaction design, visualisation, and pedagogy. This article focuses on the production and implementation issues that were found in the comparison of two different virtual laboratory projects, and discuss which design…
Descriptors: Color, Laboratory Experiments, Science Instruction, Science Laboratories
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Donmez, Ismail; Tekce, Murat; Kirmit, Serihan – Journal of Education in Science, Environment and Health, 2020
The purpose of this research is to examine the contents of the representations that students used while producing digital games in the scope of STEM education. The descriptive survey model among the other quantitative research methods has been used. Within the scope of this purpose, 300 games from the competition arranged throughout Turkey with…
Descriptors: Computer Games, Video Games, STEM Education, Design
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Xu, Jingwei – SANE Journal: Sequential Art Narrative in Education, 2019
This research is the second stage of my entire graphic novel practice looking at a feminist topic -- women's awakening from marriage. In this phase, the study carries out the practical process of the creative work, involving a graphic novel (body), an opening title (hook) and a package of visual communication design (promotion), in order to convey…
Descriptors: Novels, Cartoons, Feminism, Marriage
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Welhausen, Candice A. – Journal of Technical Writing and Communication, 2018
This article proposes a heuristic that teachers and students can use together to create a vocabulary for discussing the aesthetic aspects of color and typography in document design work. By using this framework, teachers and students can generate a collection of shared "visual topoi" or commonplaces for describing the aesthetic value of…
Descriptors: Technical Writing, Heuristics, Vocabulary, Aesthetics
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Jónsdóttir, Ásthildur B. – International Journal of Art & Design Education, 2019
In a society that strives for sustainability it is important to observe and value different forms of knowledge. Creating art is not a meaningless exercise. Instead, one might say that works of art serve as a window that interprets the world. In the article it is argued that artistic actions can offer a combination of critical and creative thinking…
Descriptors: Critical Thinking, Teaching Methods, Design, Art
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Šafranko, Silvija; Živkovic, Pavo; Stankovic, Anamarija; Medvidovic-Kosanovic, Martina; Széchenyi, Aleksandar; Jokic, Stela – Journal of Chemical Education, 2019
This work combines laboratory quantitative analysis of colored solutions and common devices for digital imaging (digital or web cameras or mobile phones, i.e., smartphones). ColorX software, specially designed for this study, was used for data collection and analysis in order to calculate concentrations of colored solutions from measured RGB…
Descriptors: Computer Graphics, Science Laboratories, Laboratory Experiments, Color
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Okusluk, Funda; Yazar, Fatma; Gök, Ayda; Özdemir, Fatih; Albayrak, Ali – Acta Didactica Napocensia, 2020
In this research, Entrepreneurship and STEM (Science, Technology, Engineering, Mathematics) activity has been established to the gifted secondary school students and to show their applicability. Entrepreneurship and STEM will be shortened as E-STEM. The activity of Colors was implemented at Inönü University Scientific and Technological Research…
Descriptors: STEM Education, Entrepreneurship, Academically Gifted, Secondary School Students
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Wong, Rachel M.; Adesope, Olusola O. – Educational Psychology Review, 2021
Emotions can both facilitate and hinder learning. Emotional design features such as colors and shapes can be embedded in multimedia learning environments to manipulate learners' affects and learning outcomes. However, some studies suggest that emotional designs promote learning, while others show that they hinder it. Although Brom et al.…
Descriptors: Meta Analysis, Design, Color, Multimedia Instruction
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