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Chou, Chien-Chih; Chen, Kuan-Chou; Huang, Mei-Yao; Tu, Hsin-Yu; Huang, Chung-Ju – Journal of Teaching in Physical Education, 2020
Purpose: This study determines the effect of movement games on executive function among overweight children. Methods: Forty-four overweight children received an intervention of movement games, and 40 overweight children participated in original physical education lessons. An intervention of movement games was conducted three times a week for 8…
Descriptors: Movement Education, Games, Executive Function, Obesity
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Satsangi, Rajiv; Bofferding, Laura – Journal of Research in Special Educational Needs, 2017
A lack of numerical knowledge early on can impede a child's academic development. In past research, playing linear board games improved children's understanding of numerical relations, which the authors theorised could extend to children with autism spectrum disorder. For this pilot study, 10 children played a board game where they moved tokens…
Descriptors: Knowledge Level, Numeracy, Child Development, Autism
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Bernstein, Eve; Rasmussen, Jennifer F. – Strategies: A Journal for Physical and Sport Educators, 2013
The idea of actively involving children in the learning process can be beneficial for both teacher and student on a number of levels. Allowing students in physical education class to make choices has been incorporated into elementary-age teaching successfully. As a way to invite students to become more active participants in their learning,…
Descriptors: Active Learning, Competition, Physical Education, Skill Development
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Dixon, Mark R.; Bihler, Holly L.; Nastally, Becky L. – Psychological Record, 2011
The current study attempted to alter preferences for concurrently available slot machines of equal payout through the development of equivalence classes and subsequent transfers of functions. Participants rated stimuli consisting of words thought to be associated with having a gambling problem (e.g., "desperation" and "debt"), words associated…
Descriptors: Preferences, Equipment, Games, Recreational Activities
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Buss, Aaron T.; Spencer, John P. – Journal of Experimental Child Psychology, 2012
The Dimensional Change Card Sort (DCCS) task requires children to switch from sorting cards based on shape or color to sorting based on the other dimension. Typically, 3-year-olds perseverate, whereas 4-year-olds flexibly sort by different dimensions. Zelazo and colleagues (1996, Cognitive Development, 11, 37-63) asked children questions about the…
Descriptors: Cues, Games, Behavior Standards, Cognitive Development
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Spenwyn, Jenny; Barrett, Doug J. K.; Griffiths, Mark D. – International Journal of Mental Health and Addiction, 2010
Empirical research examining the situational characteristics of gambling and their effect on gambling behaviour is limited but growing. This experimental pilot investigation reports the first ever empirical study into the combined effects of both music and light on gambling behaviour. While playing an online version of roulette, 56 participants…
Descriptors: Music, Lighting, Addictive Behavior, Games
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Hoon, Alice; Dymond, Simon; Jackson, James W.; Dixon, Mark R. – Journal of Applied Behavior Analysis, 2008
Participants were trained and tested to select stimuli of differing physical quantities in the presence of 2 color contextual cues for more than and less than. Following more than and less than relational training, participants allocated the majority of their responses to the slot machine that shared formal properties of color with the contextual…
Descriptors: Cues, Context Effect, Probability, Experiments
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Tahiroglu, Aysegul Yolga; Celik, Gonca Gul; Avci, Ayse; Seydaoglu, Gulsah; Uzel, Mehtap; Altunbas, Handan – Journal of Attention Disorders, 2010
Objective: The main aim of the present study is to investigate the short-term cognitive effects of computer games in children with different psychiatric disorders and normal controls. Method: One hundred one children are recruited for the study (aged between 9 and 12 years). All participants played a motor-racing game on the computer for 1 hour.…
Descriptors: Computers, Games, Time on Task, Scores
Jacobson, Eric – Online Submission, 2009
Del Giacco Art Therapy is a cognitive art therapy process that focuses on stimulating the mental sensory systems and working to stabilize the nervous system and create new neural connections in the brain. This system was created by Maureen Del Giacco, Phd. after recovering from her own traumatic brain injury and is based on extensive research of…
Descriptors: Neurological Impairments, Dementia, Anatomy, Brain
Joseph, Linda C. – MultiMedia Schools, 1998
Describes Web-site lessons and resources on the role of women in history, games, circulatory system, the study of color for emergent readers, ePals classroom exchange for French students, nutrition and the food pyramid for elementary and secondary students, and classroom management for teachers. Provides URLs for related Web sites. (PEN)
Descriptors: Cardiovascular System, Classroom Techniques, Color, Cultural Exchange
National Council of Teachers of English, 2004
This issue of "Classroom Notes Plus" contains descriptions of original, unpublished teaching practices, and of adapted ideas. Under the "Ideas from the Classroom" section, the August 2003 issue (v21 n1) contains the following materials: Reading Poetry with Wright's "Black Boy" (David Fuder); Finding Poetry Lost in Translation (James Penha); "Lord…
Descriptors: English Instruction, Teaching Methods, Poetry, African American Literature